Sex, drugs, and obscure pop culture references.

Wednesday, November 29, 2006
Drunk now
I've just had a mate in town, and caught up with him before he flies out. We had a few drinks tonight, and I'm a little drunk.

I was going to type something all angsty like, but that's not gonna happen because I'm too drunk. Maybe tomorrow night. And I'll get the comic post up tomorrow night too, maybe.
posted by Batmite 10:59 pm   0 comments
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Tuesday, November 28, 2006
Bowie bonanza
I'm going to keep this brief, since the last post took me a little longer to write than I'd anticipated.

During the early days of this blog, I'd made a few references to the David Bowie concert I'd recently seen - part of his A Reality Tour. It was amazing, and the best live show I'd ever seen. And to this day, it remains so. At two and a half hours, it made for an amazing evening.

Anyways, tonight, Music MAX on Foxtel had two Bowie concerts playing, one after the other. And man, they were awesome.

The first was from The Serious Moonlight Tour back in 1983, the name taken from the line in "Let's Dance". It was great, with many tracks from the first half of Bowie's career. Also, the tour lighting was handled by none other than Ozzy Osbourne. Seriously.

The second was an abridged version of A Reality Tour. I saw it live a little over two years ago. I bought the DVD. But I was still rapt, and it brought back fond memories of seeing the show live.

It was great to catch them, the first of which I'd never seen. Made for a fun night; far better than watching a movie, since I was planning on hiring something before then.
posted by Batmite 11:47 pm   0 comments
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One part twist; two parts legacy
Alrighty... The Legion of Super-Heroes sneak preview occurs this weekend Stateside. Aussies have to wait an extra week, sadly, due to the 10K in Sydney stealing people's attention away.

So, I bring you another six cards.

If you haven't bothered to read the previous posts as listed below, chances are you won't bother to read this one. But, just incase you do wanna read them, they're listed below for your reference. Because I'm such a caring, sharing, SOB.

The one part twist:


Ouch. This card has potential to really hurt your opponents, and really really hates any kind of swarm deck.

For anyone who doesn't play, breakthrough is the difference between your attack and your opponent's defence. Your opponent loses this, in addition to the cost of their defender from their endurance total.

Instead of doing the breakthrough damage, if you flip this card, you are able to stun another character with defence less or equal to the amount of breakthrough. With an attack pump or two, this can be quite substantial. So you make the opponent stun a character, which for all intents and purposes is free on your end. If they don't have a character of the equal cost, you mightn't do quite as much damage to their endurance, but you can really screw up their gameplan.

Forged in Crisis

While the above plot twist can really hurt weenie rush decks, this can help them. There are a few KO effects in VS, but removing your opponent's characters from the game is far more successful when possible, because there's absolutely no coming back from it.

This is one of those effects, and it's nice and easy.

There's one minor issue here, and that's that you need to have team attacked with three characters. This isn't an issue so much for weenie decks, but if you're playing a standard curve, it may prove a little painful.

I'm quite excited about this card, personally. I have a deck that it will work beautifully in, and am waiting anxiously to get my hands on a copy of it. Or four of them.

The two parts lecacy:

Wally West <> The Flash, The Fastest Man Alive

This card has crappy flavour text. Quite possibly the crappiest ever.

He has a crappy ability. But thankfully, not the crappiest ever.

And he has crappy defence. Which certainly helps make his ability crappy.

First of all, he has a Backup ability, which I hate on any character who costs more than 3. Activating a character in the build phase is, in my opinion, a waste of a character.

Basically, this card gives you a free stun. But unless you can find a way to keep him alive with his paltry 5 defence, he'll take a stun. It's particularly annoying that you can't up his attack or defence, but your opponent can for the defender.

If you can keep him alive and find a way to ready him, he wouldn't be too bad. But that's looking quite difficult.

Chemo, Chemical Golem

Man, I love the art on this card. It's beautiful stuff.

But, sadly, much like Wally West, above, his stats suck, and don't help his ability.

Villains United characters are funky, as in they screw your opponent over when your characters get stunned. And Chemo's no different. Here, when he gets stunned, you can recover another character either player controls, and stuns it again.

This really leaves you with two options:
  • You recover that character and stun it again, making your opponent take a bigger loss; or
  • You recover and stun one of your own characters, and trigger something with their vengeance ability
The option for a funky combo's there, but his crappy stats really hurt his chances of getting played.

Power Girl, Child of Crisis

Speaking of beautiful art, this card has it in spades. Take a moment to admire it - I'll wait.

Done? Cool.

Generally speaking, dual affiliated cards' effects are based on their primary affiliation's theme (the first one listed), in this case JSA. But Power Girl is funky, as she works nicely with both affiliations.

Her first ability works on JSA's theme of exhausted characters. While she's exhausted, she pumps the JSA characters up.

Her second ability works with JLI's theme of having four resources or less, and lets you KO a resource to ready her - thus, keeping your resources down. She should be an effective card, and will no doubt get some decent amount of use.

Kyle Rayner <> Ion, Torch Bearer

And now comes the final card of the night. He'll never get played in a competitive game, but I love him anyway, as he'll work nicely in a silly, janky, fun willpower-based stall deck.

Basically, he requires that you get to turn 9, which is generally impossible, unless you're stalling to it.

You require 25 willpower, so you'll have to base your stall on willpower.

And what do you get? Your entire deck (or what's left of it) in your hand, giving you access to any and all shenanigans. It could make for a fun game ender.

Unless, your opponent's playing Emporer Joker, in which case his ability will cause you to lose the game...
posted by Batmite 11:39 pm   0 comments
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Monday, November 27, 2006
Beer, bourbon, and a shitload of sake
There's a reason why I decided it's not worth having a huge night out when I have to work the next day. I kinda forgot about that reason yesterday though, before heading out for a night that had me stumbling into bed at 3am and catching three hours sleep before getting to work at 7:30.

You see, a good friend made it down from Brisbane, and it was an evening of catching up. Prior to that, I had another two social engagements - one of which consisted of a few drinks, the other, purely coffee. But by the time I reached the Japanese restaurant, I was completely sobered up.

We had a great teppanyaki meal - the food was great. I had a few beers over my meal, and then we decided to hit the sake. And I figured it was a good idea to shoot it. Turns out it was closer to a bad idea. Around seven or eight shots later, I was feeling it (as was everyone else partaking in the stupidity). Between the few of us drinking it, we got through a lot. And the management ended up giving us more.

Anyhoo, we wrapped up dinner and sake, and a few of us headed across to a bar, where we had a few more drinks.

They closed.

Then we went to the casino, and drank some more. Next thing we know, it's around 2:30 and we'd better get home - particularly me, because I was the only one who had to work today - let alone the ridiculously early start, which is a killer on the best of days.

I'm cutting a long story short here. It was a great night ful of drunked shenanigans and odd conversations. It was great to catch up with my friend who I haven't seen in a while. But it was painful getting pissed, catching a few hours sleep, and working.

I must be getting old, or something.
posted by Batmite 10:05 pm   0 comments
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Friday, November 24, 2006
Legions of titans and foes
And yes, this is yet another VS Legion of Super-Heroes preview post.

Previous ramblings about these cards:
My last post about these was really long, so in a bid to keep it a little shorter, I'll group these by their teams. Should be fairly easy, I don't have as many cards to get through. But I'll also try and keep my thoughts down a bit.


Legion Headquarters

This card has potential. For sealed play, it may be a bit difficult to get the most from, depending on what other cards are out there to play with cosmic. In constructed, it will work nicely with Black Thorn to ready locations. Multiple versions of this card in play could also work, if you spread their use evenly, and activae various versions for quicker cosmic replenishment.

Teen Titans:

Beast Boy, Party Animal

Quite possibly, the gayest picture ever printed on a VS cards, with dodgy shades of beastiality. That said, his ability is cool, especially if you control a few resources. Substitute will help him come into play with a few counters, and he could work nicely as part of a Press deck.

Rose Wilson <> The Ravager, Titans Tomorrow East

The version of Titans Tomorrow East has me geeking out, and from a flavour perspective, the older Titans could be a lot of fun. With the weenie rush decks dominating Silver Age competitive play, Rose Wilson's ability is kinda funky. Nothing groundbreaking, but it'd come in handy.


In my comments about Beast Boy, I mentioned he would go nicely in a Press deck. Maybe I'm thinking that way because I see potential with Kree and Teen Titans, because I also see the potential of T-Jet working with Press. If Teen Titans is going for the weenie rush, then T-Jet has the potential to be great. It's initial cost of 2 is prohibative, so it's best to try and dodge it.

Future Foes:

The Persuader, Fatal Five

The first thing that strikes you about The Persuader is his stats. At 14/14, he's one of the biggest six drops in the game. But his stats don't come without a price - when he stuns a character, it recovers. Which really makes him a little useless, unless you can ready him after the attack. If you have an effective way of doing this, he could be a really effective card.

Chain Lightning

Tonight's final card works in a similar fashion to many of the other Future Foes cards out there. Make your opponent suffer, or make them discard a card. If an opponent discards a card, it's a fairly standard defence reducer, giving them -2. If they choose not to, it brings the total to -4, which can be quite nasty. On it's own, it doesn't offer a great deal, however if you have a deck built around the card discarding, Chain Lightning looks like a nasty addition.
posted by Batmite 11:31 pm   0 comments
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If you're using Internet Explorer, you may have noticed some fucked up formatting issues. These issues don't appear to be happening with Firefox (which is vastly superior to IE in every way - you really should check it out), and I'm not sure if it's an issue with Blogger, or with the template I'm using.

I'll check it out, and hopefully stop it from continuing with other posts.
posted by Batmite 10:42 pm   0 comments
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Wednesday, November 22, 2006
The brain conjures fatal cosmic dreams of magic and mockery
Yeah, the post makes me sound like some kind of emo goth wannabe about ready to kill myself while proving how artistic and misunderstood I really am.

Instead, it's just reflecting the card previews I'm about to get into, in the longest, most annoying, way possible.

Previous Legion threads:
Braniac 5.1, Querl Dox

The first card featured is relatively simple. Keeping with the Legionnaires theme of removing cosmic counters for funky benefits, this allows you to look at the top three cards in your deck, and put one on top, ready for your next draw.

This ability is a popular one in VS. Personally, I'm not a huge fan of it, myself.

Why not? Isn't being able to filter through your cards handy?

Well, yes it is. But it can also be annoying as Hell if you get multiple cards you need. Luckily, this shouldn't be as annoying as many of the similar cards, which stipulate the kind of card you can keep. There are no restrictions here, so it can be a character, a plot twist, a location, or even an equipment card. So, there's some potential there.

Fatal Five Hundred

"The enemy of my enemy is my friend", or so the old saying goes. And this became particularly true with the X-Men expansion, and a little card called Enemy of My Enemy. A card that is now arguably the best in the game, and definitely
the most expensive.

In a nutshell, Enemy lets you discard a character card, and lets you search for another character who has a different printed team affiliation. Awesome for combo decks mixing and matching multiple affiliations.

But sometimes you want to be able to search for a character from a particular team. This card lets you do this for the Future Foes affiliation. There is no discard a card, there is no endurance paying, there is no exhausting of characters. You simply need to have caused breakthrough to an opponent this turn. Granted, sometimes that's easier said than done, but in the grand scheme of things, it's something you generally want to do anyway.

Cosmic King, Legion of Super Villains

Before I get into this card's ability, can I please just vent for a second? No? Well, fuck you too.

Why the Hell isn't this card called Cosmic Boy <> Cosmic King? I mean, Cosmic King is Cosmic Boy, right?

At a guess I'd be saying it's because Cosmic King comes from a different alternate future than Cosmic Boy, and UDE don't want the two to be unique.

The card's stats are decent - 5 attack, 4 defence, and range. He's not huge, but he'll do for a 3 drop. Cosmic King's ability, however, rocks. And hard. He gets +2 attack and +2 defence, bringing him up to a 7/6. Provided that you opponent doesn't discard a card, that is. It makes your opponent think about what will screw them over less.

And hopefully they'll come to the wrong decision!

Dream Girl, Nura Nal

Null Time Zone is currently one of the more powerful VS cards out there. Basically, it lets you name a non-ongoing plot twist, and your opponent is unable to play it that turn. It's a handy card, though it's a little limiting with the "non-ongoing plot twist" stipulation, and it' threshold cost of 3.

So, what if you could use this ability more than once? What if the threshold cost was dropped to 1? What if it was expanded to include ongoing plot twists and locations?

Well, it would fucking rock.

And for all intents and purposes, this is what Dream Girl lets you do. It may be a little difficult to play the ability on turn 1, given she has Cosmic-Surge, but it may be doable. And as long as you can keep replacing the counter (and keep her in the game), you can keep using her ability.

Mordru, the Merciless

The last time we saw a Mordru card was in Infinite Crisis as an unafilliated five drop, with a reasonably funky ability - gain an identity, and have every affiliation controlled by you.

This time out, he's gained the Future Foes affiliation, and costs an extra resource point. His Cosmic ability is quite fun. It lets you pay an endurance, look at your opponents hand, and make them discard a card with a total cost lower than or equal to the endurance you paid.

A funky ability, but it could be costly, and it could be a gamble, considering you can't look before you pay the endurance.

That said, it is entirely possible to pay 0 endurance if you just want to look at your opponent's hand. Or, if you're certain they have the 0 cost Haywire, pay 0, and make them lose it. The potential shenanigans here could be great fun.

Dark Firestorm, Mockery

Dark Kryptonian <> Dark Superboy, Mockery

Dark Thanagarian, Mockery

And now we get to some Darkseid's Elite characters, the "Mockery"s; corrupted, evil versions of some of DC's heroes. I can't see any any symmetry between the Mockery version on these characters, and the only card which seems to fit in with the established Darkseid's Elite theme is Dark Kryptonian <> Dark Superboy.

I'll give a brief rundown on each mockery and ability:
  • Dark Firestorm - A simple enough ability for a 3-drop. When he comes into play, draw a card.
  • Dark Kryptonian <> Dark Superboy - This has the potential to be dangerous. If you team him up with someone and manage to ready him (and cause breathrough multiple times), you could quickly gain bonus resources. So could your opponent.
  • Dark Thanagarian - Another 3-drop like Dark Firestorm, but with a slightly more powerful ability - when he comes into play, another Darkseid's Elite character you control gets +2 attack that turn, as well as flight. Nice for big, early beats.
And that's me done for the night...!
posted by Batmite 10:56 pm   2 comments
  • At 5:20 pm, Anonymous Anonymous said…

    Cosmic Boy is not the same as Cosmic King. CB controls magnetism, CK transmutes elements. CK is Laevar Bolto from Venus, while CB is Rokk Krinn from Braal.

    The reason their names and costumes are similar dates back to the LSV's earliest appearances in the early 1960's, they wanted three villains that resembled the three Legionnaires (the other two villains being Lightning Lord and Saturn Queen).

  • At 9:47 pm, Blogger Batmite said…

    Thanks for the clarification, Michael.

    I'm only a reasonably recent Legion convert, and thought that those three were simply "corrupted" older selves of the characters.

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Crank it up!
Check out the above posters.

They completely misrepresent Crank.

It all started when a mate and I went to the movies with the intention of seeing Boytown. We got to the cinema, and weren't quite sure if we should go through with it, considering we'd both heard that it isn't great.

So we took a punt on Crank. Knowing absolutely nothing about it, but thinking the posters looked cool, we figured we'd get an action movie with the possibility of some naked booby due to the "Strong sex scene" mentioned on the MA classification.

We weren't prepared for something that was quite so funny.

Or over the top.

The premise is simple - a hitman (Jason Statham) is poisoned over night, and the only way he can avenge his murder and keep his girlfriend (Amy Smart) safe is to keep his adrenaline up. Which brings us to an over the top, actioner with the most ridiculous sense of humour.

Hilarious stuff. There's a lot of violence, much of it inventive. The camera angles are interesting, and serve to keep up the frenetic pace, and add to the movie's humour.

And there was quite a bit of the aforementioned booby. And the "strong sex scene" was included as promised in the classification - and it marks the first time I have sat in a cinema, with the audience clapping and cheering over a sex scene (you'll know it when you see it).

Jason Statham was cool in the stereotypical tough guy role (with a British accent), and Amy Smart (who's always cute) is great as the perpetually stoned, dopey girlfriend.

I'd recommend the movie to anyone who likes over the top action, though be warned that it is quite violent, there are lots of booby flashes, and the language is really very strong. If you're not phased by that, see it - and see it on the big screen.

The movie's ludicrous. In a good way.
posted by Batmite 10:50 pm   0 comments
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See it for the children

In Sunday's post about Borat (here), I mentioned that I'd seen a few "enjoyable" movies. When it comes to Children of Men, "enjoyable" doesn't really seem to sum it up. It's an amazing movie, which really thrusts you into the world, but "disconcerting" is probably a more apt description.

Children of Men is definitely a good movie, and one of the best I've seen in a while. It's a difficult movie to recommend - while it's a futuristic sci fi thriller, that label doesn't do it justice. The plot is very simple - it's 21 years in the future, and the world is a fucked up place. Why? Because no child has been born in 18 years. From here, the audience is thrown into a dystopian future, where just about all is lost.

I'm not going to go into any more detail, because I don't want to spoil it, but it is a really powerful movie. It left me really wanting to read the book (The Children of Men, by PD James), partly because I thought some stuff wasn't overly clear. I don't know if it was deliberately left unresolved for effect, or if the book delves into it some more.

I'm being deliberately vague here, just to keep the spoilers to a minimum. The performances from Clive Owen, Julianne Moore and Michael Caine are fantastic, are all the bit players. The world is realistic, and - scarily - not too far removed from the world we know. A powerful, affecting, movie.

posted by Batmite 10:36 pm   0 comments
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Pretty pictures
In the VSpalooza: Legionnaires post from a couple of weeks back, I had the text for a few cards. Well, now I have the pretty pictures below.

Oh, and the other card pic posts are as follows (I'll write up another post with some other unseen cards and my thoughts later this evening):

posted by Batmite 10:20 pm   0 comments
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Monday, November 20, 2006
Best of the week: Comics bought 17 November
Before I get started, I'd like to mention that this is the seventh week in a row where I've gotten my weekly comic rundown written on a Sunday or Monday. That said, expect these to be later over the next three weeks, with commitments over the weekends that will severely impact my comic reading time.

As for this week, it was basically a mixed bag.

Previous weeks:

Quote of the week:

"But I believe we have witnessed a miracle. That baby has been touched by the hand of God. And that hand ripped it's way through the skin of a boa constrictor. And his fartquake exploded that snake's head before our very eyes"
- MacPherson, in porn star Krysta Now's prophetic screenplay featured in Southland Tales Book II: Fingerprints

Best of the week:

Daredevil: Father #6
Marvel Comics
Written by Joe Quesada
Art by Joe Quesada and Danny Miki
Cover by Joe Quesada

There's a lot to be pissed off about with Daredevil: Father. Writer (and Marvel Editor in Chief) Joe Quesada demonstrated such poor planning with this series that it required an extra issue. The book has also been chronically late, with #2 being around a year late, and #s 3-5 appearing on an ad hoc basis throughout the first half of last year. Quesada promised fans that we'd see #6 by the end of '06, and hear we are, in November '07 - and it finally hits.

And it's pretty damn good. Worth the wait? No, probably not. But it's still a great issue in it's own right. It wraps up the story nicely, with some great twists, and a strong emotional resonance. Quesada's art is reminiscent of Frank Miller's which is generally a good thing, especially with Daredevil.

A great read, even if it was well and truly overdue.

Southland Tales Book II: Fingerprints
Grafitti Designs
Written by Richard Kelly
Art by Brett Weldelle

This issue was late: Southland Tales Book III was due for release last month, so there's no telling when that will actually hit. But hey, atleast it's not running as late as Daredevil: Father.

Book II continues from where the first one left off, and get's stranger. More is explained, but as Richard Kelly demonstrated in his Director's Cut of Donnie Darko, that just raises more questions.

The story is engrossing, and just makes me wish that the movie will hit sooner, rather than later. And it also has me hoping to see the third chapter soon, so I can read them in one big hit.

An absolute frontier:

Absolute DC: The New Frontier
DC Comics
Written by Darwyn Cooke
Art by Darwyn Cooke
Cover by Darwyn Cooke

When DC first collected DC: The New Frontier, I was disappointed at the lack of love it seemed to be getting - it was only being reprinted as trade paperbacks, and missed out on the hardcover treatment. So imagine my joy when it was announced that it would be getting the oversized Absolute treatment.

This series is a modern classic. The story takes place throughout the Silver Age of comics, from the transition from the Golden Age and beyond. The Government is cracking down on heroes, with most retiring; with Superman and Wonder Woman working for the Government, and a few like Batman, still out there, working outside the law.

While it may sound vaguely similar to Marvel's current Civil War, it is so much more. In a nutshell, it's a story about the importance of heroes, and what it takes to be one. As well as it being a homage to comics from the 40's through to the 60's.

As well as the series, this also includes an introduction from DC's President Paul Levitz, as well as design work and concepts from Darwyn Cooke. An amazing read.

I read the originals:
  • Star Wars: Knights of the Old Republic Volume 1 - Commencement had a lot of potential. It has a strong story from the games of the same name, and the comic almost gets good on a few occasions. But sadly, most of this potential remains untapped.

  • Family Guy: Collected Edition collects the three specials focusing on Stewie, Peter, and Chris respectively. The Peter one is disappointing in comparison to the other two, but as a whole, it still makes for enjoyable - albeit stupid - reading.

  • OMAC could have been good. It should have been good. But each issue just grated on me more and more, as it begged to be cancelled. That seems to be the way with most of Bruce Jones' writing.

  • Ramayan 3392 AD has a great concept, but the execution was terrible. The art was pretty, but for a story supposedly based on one of India's greatest myths, it leaves a lot to be desired.

  • It pained me to bite the bullet and cancel Robin. I have so many fond memories of the title, but it's been crap for a while now. It was among Bill Willingham's worst work, and Adam Beechen's writing is just condescending to the reader. I may pick it up again when they get rid of him.

  • Squadron Supreme started strong, but just continued into the doldrums, losing the pace that it set up so nicely in the first few issues.

Other bits and pieces:
  • Astro City: The Dark Age Book II
  • got off to a great start
  • Birds of Prey
  • 's 100th issue was fun, though the highlight was the back-up story about Black Canary
  • Green Lantern Corps was fun, but not spectacular
  • Omega Men was really disappointing after a promising first issue
  • Supergirl wasn't as good as the last few issues, but still leagues above what it's previous writers accomplished
  • Astonishing X-Men was a disappointing finale to the arc
  • Civil War lost a little pace on the previous issue
  • Ghost Rider continues to be shitloads of fun
  • New Avengers focused on Iron Man, and fails to make the reader care

Everything I got this week:
  • 52 Week 28
  • Absolute DC: The New Frontier
  • Anita Blake: Vampire Hunter in Guilty Pleasures #2
  • Astonishing X-Men #18
  • Astro City: The Dark Age Book II #1
  • Birds of Prey #100
  • Catwoman #61
  • Checkmate #8
  • Civil War #5
  • Daredevil: Father #6
  • Ghost Rider #5
  • Green Lantern Corps #6
  • New Avengers #25
  • Omega Men #2
  • Shadowpact #7
  • Southland Tales Book II: Fingerprints
  • Supergirl #11
posted by Batmite 12:07 am   0 comments
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Sunday, November 19, 2006
They are Legion
Well, it's that time again. With the sneak preview new VS set, Legion of Super-Heroes, a few weeks away, the official previews are starting to hit. So, you can expect me to be posting with my thoughts on them. Lots.

Over the past few months, a couple of bits and pieces have hit, and I've already been on it, with the previous posts:
And now, I bring you four new cards, along with my thoughts.

Ferro Lad, Andrew Nolan
Live Wire, Garth Ranzz We Are Legion
While I generally like to write about cards separately, these three seem to demonstrate the focus of the Legionnaires team affiliation, so I'll just give my brief thoughts on these as a whole.

Cosmic counters were introduced in Superman: Man of Steel, and made a huge comeback in Heralds of Galactus. Now, it looks like they're evolving further Legion of Superheroes... with Cosmic counters that do nothing. Instead, you get bonuses for removing them.

Ferro is a nice little 2 drop attacker, with 5 attack, but 0 defence. If you remove a cosmic counter from him (or any other character for that matter), he gets invulnerability while attacking. He gets stunned, but you don't take endurance loss.

Live Wire also has an ability for playing with Cosmic. When a character with a Cosmic counter stuns a defender, your opponent loses 2 endurance. A nice little burn effect, except the wording means that you will try not to team attack.

And then there's We Are Legion, a card that easily lets you replace Cosmic counters on all your Legionnaires. As long as you're yet to stun a defender, so you'd want to play it early in your attack step. Still, aside from that, there's no cost for playing the card, which makes it better than any of the Cosmic replacing cards to date.

The other new card is a little thing called Mobilize. Back in the X-Men set, we were treated to what is now the most valuable card in VS (monetarily, and arguably in play), Enemy of My Enemy, a card that lets you search out a character with a different affiliation.

So, in some ways, this is an "anti-Enemy", and works for single affiliations. It lets you search out a character, which shares an affiliation with all the characters you control. So while Enemy is the tutor of choice for combo decks, Mobilize could well become the tutor of choice for single team decks.

Or anything running Crisis on Infinite Earths, at least...

Anyhoo, that's it for now. I'll post some more cards when they hit.
posted by Batmite 3:14 pm   0 comments
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"High five...!"
I've caught a few enjoyable movies of late, and have neglected to write about them. So, over the next few nights, I'll try to get through some of these. I'll kick off the proceedings with one of the best comedies I've seen in a long while - Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan.

A lot has been said about this movie. People have been calling it racist, saying that it mocks Jews, or sends up Kazakhstan. And yes, to a degree, it does make politically incorrect jokes. And a shitload of them. But the funny thing about this is, the main victim of the movie is America - and all the fucked up Americans there.

In a very similar vain to Da Ali G Show and Ali G in da USAiii, Sacha Baron Cohen has managed to interview stupid people, and show up their stupidity for the world to see. Some of these interviews have a very Michael Moore approach to them, except Borat doesn't come across as such an argumentative, arrogant fuck.

These interviews are strung together by a paperthin plot, featuring Borat and his producer Azamat (Ken Davitian) travelling to the USA to make a documentary to teach Kazakhstan about the "best country in the world". Along the way, Borat sees an episode of Baywatch, and decides he must marry the virginal Pamela Anderson.

The interviews are great, as is the "behind the scenes" stuff between Borat and Azamat. I won't go into any specifics and ruin the laughs that ensue, but this movie is hilarious.

posted by Batmite 3:09 pm   0 comments
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Stoopid Blogger
Last night, I tried typing up a post. I finished it all up, and Blogger crashed.

I copied and pasted the post into word, and am hoping that when I copy and paste it back into here, it doesn't screw up the formatting.

But if it does, blame Blogger. Not me.
posted by Batmite 3:05 pm   0 comments
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Thursday, November 16, 2006
Because I get bored with the header image easily, I figured I'd change it. Again.

But I figured I'd do something a little different, and have it generate header images randomly. Currently, I have thirteen of them up, and more will come at later times.

A selection of some of the header pics can be seen in the slideshow below.

Also, since I was fucking around with the template, I added a few links to more blogs. These are:
Well, that's it before bed.
posted by Batmite 11:52 pm   1 comments
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Wednesday, November 15, 2006
Soliciting - Marvel in February
Getting through these quickly, too.

So retro... So politically incorrect...
Daredevil #94

Jackass and Crusty Demons have a lot to answer for.
Ghost Rider #8

Maybe these ninja should work on their stealth.
New Avengers #27

Sure, Mary Jane's healthy. Not obsessed with Spidey at all. Really...
Spider-Man Loves Mary Jane #15

Mmm... Grilled dragon. Hungry now.
Wisdom #3
posted by Batmite 11:10 pm   0 comments
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Soliciting - DC in February
Okay, I'm gonna plow through these quickly.

See kids - Superman gets constipated, too!
Action Comics #847

"Man, this looked so much easier in The House of Flying Daggers..."
Connor Hawke: Dragon's Blood #4

Disgusting yet arousing, all at the same time...
Justice League of America #6 (variant)

The answer to the question we've all been waiting for: What if Marilyn Monroe was a redhead?
Justice Society of America #3

Of all the compromising positions for the paparazzi to catch you in...
Shadowpact #10
posted by Batmite 11:07 pm   0 comments
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Sunday, November 12, 2006
Not quite marvelous
DC's solicitations for February are due to hit on Monday (US time, meaning Tuesday for me), though Newsarama posted a few previews. While I'll get to the standard run down of covers after they hit, I was disappointed by the following:

Written by Jeff Smith
Art and cover by Smith
The much-anticipated 4-issue Prestige Format miniseries by Jeff Smith, the award-winning creator of BONE, brings the whimsical world of Earth’s Mightiest Mortal to fully realized life! Young orphan Billy Batson finds himself wielding truly amazing magic powers — just in time to face an invasion of alien and earthly monsters! On sale February 7 • Prestige Format • 1 of 4 • 48 pg, FC, $5.99 US Edited by Mike Carlin

I was looking forward to Jeff Smith's take on Captain Marvel. But four Prestige Format issues make it an expensive read - the $5.99US cover price brings the total to around $12 an issue here in Australia, bringing the total to just under the $50 mark. Ouch!

But, really, that's not the worst of it. Yes, they are asking for a bit, but with the amount of pages of story for your money, it's a slightly better deal than the standard issues.

No, it's the ghastly cover art. If the interiors are anything like this, as much as I like Jeff Smith, I won't be looking at it. That said, if public opinion on the series itself is contrary to my initial "bleh", I can check out the trade later.

So, so, ugly... And so, so disappointing.
posted by Batmite 11:12 pm   0 comments
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Best of the week: Comics bought 10 November
The comics arrived a day late this week, and there was some cool stuff.

Unfortunately, there was also some shit. But you get that.

Previous weeks:

Quote of the week:

"Reign it in, Shakespeare. You're starting to overstate the issue and sound like those retards online who were all 'George Lucas raped my childhood!' after Phantom Menace came out."
- Randall, always giving Dante his two cents and then some, Tales From the Clerks ("Where's the Beef?")

Best of the week:

Superman #657
DC Comics
Written by Kurt Busiek
Art by Carlos Pachecho and Jesus Merino
Cover by Carlos Pachecho and Jesus Merino

(The dodgy black and white picture to your left isn't the actual cover)

It's funny. Geoff Johns, Richard Donner and Adam Kubert's Action Comics has been getting all the hype as the Superman book to read. But in actual fact, Kurt Busiek, Carlos Pachecho and Jesus Merino have given a far more entertaining issue with the latest issue of Superman.

The story is yet another take on how important Superman is to the world, and what the world would be like without him. Sort of. Sort of. Set in the future, Superman was brutally killed, with the impact of him hitting Earth virtually destroying the planet.

Taking his place are Lois Lane, Jimmy Olsen, Lex Luthor, and Parasite who overdosed on Superman when leaching from him, and has gained his memories and sense of heroics. Add a twist at the end of the issue with a nice "holy shit!" factor, and there's a great issue.

Teen Titans #40
DC Comics
Written by Geoff Johns
Art by Tony S Daniel and Kevin Conrad
Cover by Tony S Daniel

Speaking of twists, Superman wasn't the only comic with a nice twist at the end; the latest issue of Teen Titans had an amazing twist. And let's not forget the smaller twists throughout the issue, as we slowly discover who it is that betrayed the Teen Titans during the missing year.

This issue is a vast improvement on the previous two, which were incredibly episodic, as we meet the various characters who joined the team during the missing year. It looks like we're through that stage, as the search for Raven comes to a head, we learn who the traitor is, and... get that ending.

The art is nice, and the characterisation is great. The book is starting to feel like classic Teen Titans again, which is always a plus. An excellent read!

Wisdom #1
Marvel Comics / MAX
Written by Paul Cornell
Art by Trevor Hairsine
Cover by Trevor Hairsine

Wow, what a great read. Paul Cornell, of Doctor Who fame comes to comics with a tale of secret agents taking down fairies. Yep, that's right. British agency MI-13, and through it, Pete Wisdom, is charged with the task of taking down fairies.

Because it seems that unknown to most of the human populace, humans are at war with them. Wisom's team consists of a fairy, a telepath, and a Skrull who has taken the form of John Lennon. While the issue does have humourous components, it's really the characterisation that makes the writing in the issue shine. And you believe that yes, fairies, can pose a threat.

Trevor Hairsine's art is also great. It's realistic without losing the "fun" and "fantastic" aspects of the medium. A great read, and pretty to look at.

I read (most) of the original:

Tales from the Clerks
Grafitti Designs
Material originally published by Oni Press, and Talk magazine
Written by Kevin Smith
Art by Jim Mahfood, Phil Hester, Ande Parks, Duncan Fegredo, Michael Oeming, Mike Allred, and Matt Wagner
Photo cover

This trade paperback collects every View Askew comic written by Kevin Smith, including Clerks, Jay & Silent Bob, Chasing Dogma, and Bluntman & Chronic, ranging from the issues of Oni Double Feature right through to a single page for the magazine Talk. Quite a comprehensive collection.

Not to mention that it also includes a new story, entitled "Where's the Beef", chronicling Dante and Randall's move from working at Quick Stop to Mooby's, which is a great read.

Aside from the new tale, I'd read all the originals except the Bluntman & Chronic trade paperback, and the page from Talk. These manage to live up to the other material, and it's all great reading.

Also included are introductions to each section by Kevin Smith, as well as all the comic artwork from Mallrats and Chasing Amy. There are some talented artists working on the tales within the comic, though the art featured in these two movies features the work of Joe Quesada, Brian Stelfreeze, Ethan Van Sciver, J Scott Campbell, Jae Lee, Adam Hughes, and many others. And let's not forget the sketchbooks, as well.

This is an exhaustive, comprehensive read, and a must for all Kevin Smith fans. The only thing that's regrettable about it is that it wasn't printed as a hardcover.

I read the originals:
  • Captain Atom: Armageddon - This issue was great. Captain Atom is transported from the DC Universe to the Wildstorm universe, and comes into conflict with the less idealistic "heroes" of this world. It all comes to a head resulting in the "big bang", which served for the current relaunch of the classic Wildstorm books. An engaging story, with beautiful art. Recommended.

  • Nightwing: Renegade - Devin Grayson gets a bad wrap from a lot of fans, and the issues here don't help. Personally, I generally enjoy her work, but the story was meandering in the first place, and it was a victim of Infinite Crisis, with the concluding issues obviously rushed to tie in to it. There are some fun moments, but the story fails to mesh.

  • X-Men Fairy Tales - When it hits, it hits. When it misses, it misses. With two great issues and two poor issues, the end result is decidedly average. The concept is great, however, but unfortunately the execution doesn't always live up to it. Sadly, the poorer issues don't live up to the stronger ones.


While not a comic, I cancelled Toyfare. I finally decided it's not worth reading for Twisted Toyfare Theatre alone, and even that hasn't been as good as it was.

Other bits and pieces:
  • 52 keeps up the fast pace of recent issues, with a couple of interesting twists
  • Batman and the Mad Monk is still not coming anywhere near it's predecessor, Monster Men
  • Gen 13 is fun, but nowhere near the first issue
  • Much as I was looking forward to Green Lantern, it managed to simultaneously suck and blow
  • Tales of the Unexpected was an unexpected mess
  • The concept behind Bullet Points is great. The execution isn't
  • Eternals was the first disappointing issue

Everything I got this week:
  • 52 Week 27
  • Batman #658
  • Batman and the Mad Monk #4
  • Bullet Points #1
  • Civil War: Young Avengers & Runaways #4
  • Devi #5
  • Doctor Strange: The Oath #2
  • Eternals #5
  • Gen 13 #2
  • Green Arrow #68
  • Green Lantern #14
  • Martian Manhunter #4
  • Spike: Asylum #3
  • Superman #657
  • Tales from the Clerks
  • Tales of the Unexpected #2
  • Tales of the Teenage Mutant Ninja Turtles #28
  • Teen Titans #40
  • Wisdom #1
posted by Batmite 9:49 pm   0 comments
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