miteymusings

Sex, drugs, and obscure pop culture references.


 
Wednesday, December 27, 2006
The most controversial movie of 2006

Happy Feet was finally released here yesterday, so I made my way out to the cinema for the first morning session, along with a few mates.

I'd read a few articles about the controversy surrounding this movie.
  • Don't be Mislead by "Crappy Feet"! calls the film "the darkest, most disturbing feature length animated film ever offered by a major studio", and continues, stating "the propagandistic theme suggests that the biggest menace for the lovable penguins is the human race". Furthermore, the writer accuses the film of having "a bizarre anti-religious bias", adding that the film also includes "a subtext that appears to plead for endorsement of gay identity".

  • Happy Feet ring controversy takes a slightly different look at the film, focusing on Hi-Cone, who create the ringed beverage holders complaining about the film. The article states "as the penguin's neck grows, the plastic constricts his windpipe, nearly strangling him in the process. Hi-Cone vice president and general manager Steve Henn says the movie producers "didn't do their homework," and calls the plot line misleading and irresponsible".

  • Christian Spotlight at the Movies has it's fair share of comments from cinemagoers decrying the movie. A select few of the comments include of one of the films' characters "swings from mystic to cheesy tele-evangelist to sexual opportunist"; describing the film itself as an "anti-Christian, pro-sexual immorality" that is "warping our young peoples minds with trash".
And many, many people are saying that the PG rating it received in the US was too relaxed. Well, guess what? Here it got a G rating. Which, after seeing the movie, did surprise me. Not because the movie is evil, or corruptive, but there is a little suggestive humour, and it does get a little dark in places, which could scare the little kids.

Prior to seeing this movie, I was surprised by the reception, wondering how an animated children's movie could cause such controversy. And after seeing it, I can see where it's coming from, at least.

Do I agree with this controversy?

Not at all.

What follows are my comments against the green quotes.

"The darkest, most disturbing feature length animated film ever offered by a major studio".
Uh huh. I'm wondering if this writer ever saw Watership Down. Or does that get a pass because it was made nearly thirty years ago, or because it was based on a book?

"The propagandistic theme suggests that the biggest menace for the lovable penguins is the human race".
I thought it was reasonably common knowledge that the human race is a menace - not just for the "lovable penguins", but for nature, the ecosystem, and the various species throughout the world. We pollute, we overfish, and yes, we are destroying the world around us. Is this something that should never be stated?

"A subtext that appears to plead for endorsement of gay identity".
I love this one! Just because a character is different - in this case, the lead character, Mumble - they must be gay! One of the messages in the movie is that you should be accepting of those who are different, regardless of race, sexual identity, whatever. And it's obvious in the movie that Mumble is retarded, and even gives a reason for this. Oh, and he gets the girl, too, which is quite interesting for a movie all about "gay identity".

"As the penguin's neck grows, the plastic constricts his windpipe, nearly strangling him in the process. Hi-Cone vice president and general manager Steve Henn says the movie producers "didn't do their homework," and calls the plot line misleading and irresponsible".
I don't believe I saw the "Hi-Cone" logo anywhere in the movie. It wasn't saying that the product itself is evil, but people should be more responsible as to how they dispose of their waste.

"Swings from mystic to cheesy tele-evangelist to sexual opportunist".
You know, it's not entirely unheard of for tele-evangelists to become embroiled in scandals, revolving around *gasp!* sex. But was the character - named Lovelace - from the outset a tele-evangelist? No. He was proclaiming himself as a false idol, cashing in on circumstance. Yes, the audience was given a caricature, and yes, it was played for laughs, but that's where it ended.

"Anti-Christian, pro-sexual immorality".
Anti-Christian? The elder emperor penguins worshipped a god. They blamed Mumble's being different as a catalyst for the lack of fish, but I liken this to various ancient religions, and even a more Pagan sensibility of these characters, rather than Christian. Because a characters' religion is wrong isn't an indictment on Christianity, especially when the given religion bares no resemblance to Christianity whatsoever. As for "pro-sexuality", there is thinly veiled sexual imagery and humour in the movie. Is this wrong? I don't think so. It's definitely nothing that younger children will pick up on, and those old enough to understand it should be able to move on from it.

"Warping our young peoples minds with trash".
Let's look at my previous comments. It's about acceptance, which ergo, must be trash. Yes, it does have thinly veiled sexual imagery, but young people - and I'm assuming by that term, kids - won't get it. And I don't remember there being anything explicit whatsoever.

And what are my thoughts on the film itself?

The movie was surprising. It is a lot darker than any of the advertisements made it out to be, but it wasn't without it's fun times. The movie worked towards a balance between good times and bad; wackiness and passing on a message.

For the most part it succeeded, though I will conceed that the message at the end was a little heavy handed. The darker moments in the movie worked, and the contrast with the light really meant that when the characters were in danger, you felt it yourself.

The animation was fantastic, and was among the best ever committed to film (or recorded digitally, or whatever). The acting was supurb, and the music was great.

I don't agree with the controversy surrounding this movie, and it just goes to show that so many people are incredibly closed-minded, so much so, that they will look for anything to hate a movie that offers anything to think about. If anything, I don't think the themes will impact kids, who will be more taken with the dancing penguins, the music, the fun and the adventure.
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The surfer shall rise

The teaser trailer for Fantastic 4: Rise of the Silver Surfer has just hit online, courtesy of Apple Trailers. Sadly, it hasn't been YouTubed yet, so you'll just have to follow the link the old fashioned way.

I wasn't a big fan of the original Fantastic 4 movie. I thought it managed to capture the light heartedness of the comic, and managed to keep a sense of fun, but the plot was full of wholes, and in a nutshell, it wasn't great.

But this teaser... wow. It does something different - it simply shows a scene from the movie, and leaves you wanting more. The effects with the Surfer are nice, and the scene itself is fast and frenetic.

Everyone seems to be waiting for word of Galactus, and no, he doesn't show up in the teaser. Just his herald, the Silver Surfer. Personally, I wouldn't be surprised if there's no Galactus in the movie, or if he just rocks up in the end, with cinema's current obsession with trilogies.

The teaser doesn't do anything to show that Rise of the Silver Surfer will be a better film than the original, but it does manage to build up the hype nicely. Far better than the footage for Spider-Man 3's managed to do thus far.

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Monday, December 25, 2006
Merry Christmas

Now that I've gotten your attention, I'd like to wish you a MERRY CHRISTMAS

I can't claim that the following was written by me (a mate just sent it to me), but figured I'd share it.

MERRY CHRISTMAS and HAPPY NEW YEAR.

From me ("the wishor") to you ("the wishee"):

Please accept without obligation, implied or implicit, our best wishes for an environmentally conscious, socially responsible, politically correct, low stress, non-addictive, gender neutral, celebration of the summer solstice holiday, practised within the most enjoyable traditions of the religious persuasion of your choice, or secular practices of your choice, with respect for the religious/secular persuasions and/or traditions of others, or their choice not to practice religious or secular traditions at all.

We wish you a financially successful, personally fulfilling and medically uncomplicated recognition of the onset of the generally accepted calendar year 2007, but with due respect for the calendars of choice of other cultures or sects, and having regard to the race, creed, colour, age, physical ability, religious faith, choice of computer platform or sexual preference of the wishee.

By accepting this greeting you are bound by these terms that:-

* This greeting is subject to further clarification or withdrawal.

* This greeting is freely transferable provided that no alteration shall be made to the original greeting and that the proprietary rights of the wishor are acknowledged.

*This greeting implies no promise by the wishor to actually implement any of the wishes.

*This greeting may not be enforceable in certain jurisdictions and/or the restrictions herein may not be binding upon certain wishees in certain jurisdictions and is revocable at the sole discretion of the wishor.

*This greeting is warranted to perform as reasonably may be expected within the usual application of good tidings, for a period of one year or until the issuance of a subsequent holiday greeting, whichever comes first.

*The wishor warrants this greeting only for the limited replacement of this wish or issuance of a new wish at the sole discretion of the wishor.

*Any references in this greeting to "the Lord", "Father Christmas", "Our Saviour", "Rudolph the red nosed reindeer" or any other festive figures, whether actual or fictitious, dead or alive, shall not imply any endorsement by or from them in respect of this greeting, and all proprietary rights in any referenced third party names and images are hereby acknowledged.
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Sunday, December 24, 2006
Best of the week: Comics bought 22 December
It was both a big week, and a great week for comics.


Previous weeks:

Cover of the week:

Ion #9 by Kalman Andrasofszky


Quotes of the week:

"She likes to hit things with her big mega-rod"
"She seems quite fond of her mighty mega-rod"
"Oh, yeah, her mighty mega-rod looms large in her hands"
- The Huntress and Judomaster, laughing at how dirty Big Barda's mega-rod sounds, Birds of Prey #101


Best of the week:

52 Week 33
DC Comics
Written by Geoff Johns, Grant Morrison, Greg Rucka, and Mark Waid
Art breakdowns by Keith Giffen
Art by Joe Prado, Tom Denerick, Jay Leisten, and Rodney Ramos
Back-up written by Mark Waid
Back-up art by Tom Mandrake
Cover by JG Jones

Wow. As 52 hits it's thirty third week, readers are treated to the Christmas issue. The schmaltz is happy contained to a montage, as well as a few references to the silly season, and aside from that, the issue is full of greatness.

We get to know Batwoman a bit more through her working with Nightwing to shut down Intergang's operations, as well as her alter ego Kate Kane, with her dealings with Montoya and the dying Question later in the issue. Add to this a great scene with Lex and his Infinity Inc, and a great "revelation" from Black Adam and his cohorts, this issue has a lot going on, and manages to do so with heart. Another great issue.


Civil War: War Crimes
Marvel Comics
Written by Frank Tieri
Art by Staz Johnson and Tom Palmer
Cover by Sean Scoffield

I'm the first to admit that throughout Civil War and ir's multitude of tie-ins, Tony Stark has been portrayed as a dick. And I've heard a few comments from people that this issue finally cements him in the super-villain category. But, on that note, and as far as this issue is concerned, I have to disagree.

Granted, once again, Stark makes a deal with the devil. The proverbial devil being Wilson Fisk, the Kingpin of Crime. He's doing what he feels needs to be done.

But more importantly, this issue is a character study of Fisk - his motivations, and what drives him to assist the pro-Registration side of the war. Add in some great plot twists, and you have an excellent story, magnificently crafted by writer Frank Tieri. It's great stuff.

Iron Man/Captain America: Casualties of War
Marvel Comics
Written by Christos Gage
Art by Jeremy Haun and Steve Epting
Covers by Jim Cheung

While I haven't been a huge fan of much of Civil War, it's interesting that two of this week's tie-ins are great comics.

It should be noted, however, that this issue is not by any means required reading for the core miniseries, and doesn't add anything to the ongoing plot. Instead, it's a look at two friends, two men who were the staunchest of allies.

It's an issue where Iron Man and Captain America meet. They talk. They both explain where they're coming from, and try to convert the other to their side. It's rare that both sides of the argument are treated equally, but this issue pulls it off nicely. For the first time, Iron Man's point of view is explained to the reader, and whether you agree or not, it makes sense. An excellent read, for fans of Civil War, or fans of the characters.

Secret Six #6
DC Comics
Written by Gail Simone
Art by Brad Walker and Jimmy Palmiotti
Cover by Karl Kerschl

The sequel miniseries to Villains United, the greatest of the Infinite Crisis miniseries' by a long way, comes to a close. The Six have their final confrontation with Vandal Savage, in a battle that ends up being personal for more than just his daughter, Scandal.

Gail Simone weaves her brilliant sense of humour into the story, along with some excellent action, and brilliant characterisation. By the end of the issue, I was left wishing that the series was ongoing, and really cared for the Mad Hatter.

While much of this miniseries wasn't Simone's greatest work, the conclusion was a great pay off. Brad Walker and Jimmy Palmiotti's art wasn't the greatest out there, but Simone's writing more than compensated.

Teen Titans #42
DC Comics
Written by Geoff Johns
Art by Peter Snejbjerg
Cover by Tony Daniel

Providing readers with a break between "Titans Around the World" and the upcoming, much hyped "Titans East", Geoff Johns has written a standalone story telling the origin of Kid Devil.

The issue covers how he met Blue Devil; why he's incredibly loyal to him, but seemingly being neglected himself; why Zatara isn't the complete dick he seemed in his earlier appearances; and how a deal with Neron may have been the worst decision he's ever made.

In 22 pages, Johns has crafted a story which makes you care about this nerdy little demonic kid. You feel sorry for him, and his hard luck story. The issue also manages to buck the decompression trend, and in many ways it felt like a Wolfman and Perez issue of The New Teen Titans, with so much crammed into the page count. A great read.


It's the most wonderful time of the year...

The Bakers Meet Jingle Belle
Dark Horse Comics
Written by Paul Dini
Art by Kyle Baker
Cover by Kyle Baker

This issue is my first exposure to Kyle Baker's The Bakers, inspired by his family, so I can't attest to how well writer Paul Dini captured the spirit of them. I can attest to, however, what a great Jingle Belle tale this is. Once again, Paul Dini has presented readers with another wacky, madcap story of Santa's rebellious daughter.

This issue features Santa draggling JB out to assist with the delivery of presents, leading to her babysitting the Baker kids to escape working, thus resulting in her learning a lesson of sorts.

Baker's art is an acquired taste. Though it's vastly different to other artists working on Jingle Belle comics, it manages to fit the tone of the comic nicely. It's a wacky Christmas special, it's irreverant, but it's a load of fun.


I read the originals:
  • Superman: For Tomorrow Volume 2 collects the second half of the grossly underrated story arc by Brian Azzarello and Jim Lee. The story does move slowly, but it's nonetheless an enjoyable read.

  • Daredevil: Father is an excellent read, as Daredevil takes on a case which he takes personally. The story has a few twists and turns, along with a fantastic resolution.

Other bits and pieces:
  • Birds of Prey was an excellent read, narrowly missing a spot with the week's best
  • Ion featured the entertaining return of DC's Tangent characters from years back
  • For once, New Avengers could have benefitted from more decompression, in a standalone story that could have used two issues
  • Darkman vs Army of Darkness was a silly, wacky, fun, over the top read

Everything I got this week:
  • 52 Week 33
  • The Bakers Meet Jingle Belle
  • Birds of Prey #101
  • Catwoman #62
  • Checkmate #9
  • Civil War: Front Line #9
  • Civil War: War Crimes
  • Freshmen II: Fundamentals of Fear #2
  • Ion #9
  • Iron Man/Captain America: Casualties of War
  • John Woo's Seven Brothers #3
  • New Avengers #26
  • New Avengers: Illuminati #1
  • Omega Men #3
  • Secret Six #6
  • Shadowpact #8
  • Spike: Asylum #4
  • Teen Titans #42
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Saturday, December 23, 2006
Holy K-Y Jelly, Batman!
Just a quick post this evening.

Are Batman and Robin infact a gay couple? Fredric Wertham will lead you to believe yes, they are, as his book, Seduction of the Innocent outlines in detail.

And if the following clip from Super Friends is any indication, the crazy psychologist may have had a point.



Bat-lube. Really.
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Thursday, December 21, 2006
Best of the week: Comics bought 16 December
Okay, it was another big week for comics this week. Combine this with the last week having been pretty busy, and you get a late post. A long post, too.

So I'd better get on with it.

Previous weeks:

Cover of the week:

The Spirit #1 by Darwyn Cooke


Quote of the week:

"So what's with all your drama? I mean, the hat and mask don't hide much... Is it how you get your freak on?"
- Ginger Coffee, asking the Spirit about his "man of mystery" look


Best of the week:

Gen 13 #3
DC Comics / Wildstorm
Written by Gail Simone
Art by Talent Caldwell and Mark "Batt" Banning
Covers by Talent Caldwell and Mark "Batt" Banning; and Adam Warren

Cover by Talent Caldwell and Mark "Bat" Banning pictured

After the pace slowed down slightly with #2, I was slightly worried that Gen 13 would be losing momentum, bringing it down to the standards of some of the previous runs of the series.

By the look of the third issue, it appears that my concern was unfounded - thus far, at least. The Gen 13 kids have escaped from IO, and are on the run. And naturally, shenanigans ensue.

Add Gail Simone's gift for characterisation and humour, and you get a hell of an entertaining read. Talent Caldwell and Matt Banning's art more than suffices - while he maintains a cartoony style, he manages to capture the characters' emotions wonderfully.

Justice League of America #4
DC Comics
Written by Brad Meltzer
Art by Ed Benes and Sandra Hope
Covers by Michael Turner; and JG Jones

Cover by JG Jones pictured

Gen 13 isn't the only series which appeared to be losing steam; Justice League of America also appeared to be following the same route. Unlike Grant Morrison's huge opening arc for JLA, writer Brad Meltzer is bringing the story along slowly, building mystery and tension, with a strong focus on characterisation. It's now abundantly clear that this is a completely different beast to it's predecessor.

The team hasn't officially "formed" yet, but the action's there. Starros are attacking the heroes, as well as villains, and the issue concludes with a nice twist.

Ed Benes and Sandra Hope's art is nothing short of astounding. If they can continue to keep getting their work out on time, it could quite possibly be one of the greatest artistic runs in recent history.


The Spirit #1
DC Comics
Written by Darwyn Cooke
Art by Darwyn Cooke and J Bone
Cover by Darwyn Cooke

From my quote of the week along with my cover of the week being from this issue, it probably comes as no real surprise that this issue falls within the best of the week. A stark contrast from the terrible Jeph Loeb penned Batman/The Spirit, this issue is actually good - fucking good, to be precise!

While Loeb's introduction gave us hokey characters and a ridiculous plot, this issue manages to keep a light hearted tone, with humour that actually works. Furthermore, Darwyn Cooke has managed to bring this pulp, Golden Age hero into the 21st century, without sacrificing any of the inherent charm seen throughout Eisner's work.

Cooke's art is as beautiful as always, and presents the issue with a timeless feel. The comic is recommended for anyone who likes great comics.

X-23: Target X #1
Marvel Comics
Written by Craig Kyle and Christopher Yost
Art by Michael Choi
Cover by Michael Choi

Craig Kyle and Christopher Yost are an interesting pair of writers. On one hand, the original X-23 miniseries was brilliant stuff; but on the other, when integrating the character into New X-Men, it fell completely flat. Luckily, X-23: Target X is following the standard set by her original miniseries.

The first issue of this sequel follows X-23, shortly after the events of the previous miniseries. She's continuing her journey of self discovery, and is alone for the first time in her life.

Michael Choi's art is a departure from Billy Tan's, but the style suits the story perfectly. It's a serious take, and he manages to capture the essence of the characters - particularly the titular X-23 - excellently, as well as provides some awesome pieces of action. Excellent stuff.


It's the most wonderful time of the year...


DCU: Infinite Holiday Special
DC Comics
Written by Keith Champagne, Bill Willingham, Joe Kelly, Tony Bedard, Ian Boothby, Greg Rucka, and Kelley Puckett, with Dan DiDio
Art by John Byrne, Keith Champagne, Cory Walker, Ale Garza, Marcos Marz, Luciana Del Negro, Guiseppe Camuncoli, Lorenzo Ruggiero, Christian Alamy, and Pete Woods, with Phil Jiminez.
Cover by Howard Porter

I'll get this out of the way first. In a ridiculous display of political correctness, DC changed the title of this from Infinite Christmas to Infinite Holiday. It appears that the dreaded "C" word is still offensive, and so much so, that DC will give up the Infinite Crisis pun to not use it.

As for the comic itself, it's a mostly successful compilation of Christmas stories, briefly outlined below:
  • "A Hector Hammond Christmas" is a tale of Green Lantern giving the villain memories of Christmases in his past. A little heavy handed, but enjoyable.
  • "Christmas Spirits" is a hilarious Shadowpact story about Santa asking the Shadowpact for help from the terrorist group calling themselves the Anti-Christmas League.
  • "All I Want For Christmas..." is a take on Roger Stern's Metropolis Mailbag stories about Superman at Christmas; this time feauturing Supergirl.
  • "Gift of the Magi" is an enjoyable take on what Christmas means to the pantheon of the SHAZAM mythological gods, with some mystery and action thrown in.
  • "Father Christmas" sees the Flash helping a father make Christmas special for his daughter - and is far better than Bilson and DeMeo have accomplished on the title.
  • "Lights" is the issue's token Hanukah story; a heart-warming tale featuring Batwoman and a menorah.
  • "Yes, Tyrone, There Is a Santa Claus" is a stupid, silly, wacky Elseworlds take on Superman's plans to play Santa Claus for a kid, featuring some great moments with Batman.

I didn't read the originals:

Fallen Angel Volume 1 trade paperback
DC Comics
Written by Peter David
Art by David Lopez and Fernando Blanco
Covers by Brian Stelfreeze

This trade paperback collects the first twelve issues of Fallen Angel's critically acclaimed run at DC. The series was unceremoniously cancelled by DC, leading to IDW picking it up, and printing the fantastic run.

Having missed the DC issues, I finally grabbed this trade paperback, and to be perfectly honest, I found myself slightly disappointed. Don't get me wrong, it's good - but it's not quite up to the standard of the latter IDW issues.

I don't know if it comes down to Peter David having more freedom at IDW, or just teething issues early on, but it's just lacking the certain magic of the current run.

It's still more than worth reading, though.

The New Teen Titans: Terra Incognito trade paperback
DC Comics
Written by Marv Wolfman
Art by George Perez and Romeo Tanghal
Covers by
George Perez and Romeo Tanghal

From this trade paperback, it's easy to see why the Wolfman/Perez run on The New Teen Titans is considered a classic to this day. Sure, parts of it are dated, and by today's standards, the dialogue is dodgy, but the issues manage to cram in action, adventure, and characterisation, and have room left for humour.

This collection collects the early issues in the Terra saga, right from where Changeling rescues her for the first time. It also chronicles the tragic origin of Adrian Chase, leading to him donning the Vigilante costume.

A great read, which reminds me of just how good some of the classics are.

Cancellations:
  • Green Lantern Corps just failed to hold my attention
  • Tales of the Unexpected has been meandering
  • Bullet Points had a terrible first issue, so I wasn't gonna stick around for more

Other bits and pieces:
  • 52 was a solid read
  • Green Arrow was enjoyable, but dropped a bit from the last couple of story arcs
  • Ghost Rider was fun, and featured great art from horror maestro Richard Corben
  • Fallen Angel was entertaining
  • Devi is spiralling down into crap very very quickly

Everything I got this week:
  • 52 Week 32
  • Batman #660
  • Dark Tower: Gunslinger Born Sketchbook
  • DCU: Infinite Holiday Special
  • Devi #6
  • Fallen Angel #11
  • Fallen Angel Volume 1 trade paperback
  • Gen 13 #3
  • Ghost Rider #6
  • Green Arrow #69
  • Justice League of America #4
  • Martian Manhunter #5
  • The New Teen Titans: Terra Incognito trade paperback
  • The Spirit #1
  • Strange Girl #12
  • Trials of Shazam #4
  • X-23: Target X #1
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Thursday, December 14, 2006
Christmas commercialism
I was going to keep the Christmas posts to a minimum. However, Paul Dini's King's Chronicles is linking to some amusing Christmas bits and pieces.

Here are a few of the ones I enjoyed, each of them ads that have appeared on TV at some point but sure to check out Mr Dini's blog for his continuous countdown of them.







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Wednesday, December 13, 2006
The infinite staircase
Thought this was quite amusing. Inspired by MC Escher's lithograph, Ascending and Descending is an animation of a drunk old man trying to navigate the infinite staircase.

Brilliantly done, and well worth a viewing!


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Soliciting - Marvel in March
And here we are with five covers from Marvel's solicitations for March.


It's high-flying yoga!
Daredevil #95
Cover by Marko Djurdjevic

Ash learns the shocking truth about Marvel heroes without their make-up.
Marvel Zombies/Army of Darkness #1
Cover by Arthur Suydam

Not even a chill. Dude has balls.
Punisher #45
Cover by Tim Bradstreet

"No, siree. This black costume is in no way intended to cash in on Spider-Man 3. Honest!"
Sensational Spider-Man #36
Cover by Angel Medina

Spider-Man snackie treats. Available from a confectionary store near you!
Spider-Man: Reign #4
Cover by Kaare Andrews
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Tuesday, December 12, 2006
Soliciting - DC in March
DC's March solicitations have hit, so, as always, here are five funky covers.

Looks like someone's having a blast!
Justice Society of America #4 (variant cover)
Cover by Dale Eaglesham and Ruy Jose

It's always embarrassing when you make a mess while murdering.
Martian Manhunter #8
Cover by Al Barrioneuvo

Everyone wants some of of that Nightwing lovin'
Nightwing #130
Cover by Michael Golden

"Pucker up, beautiful..."
Supergirl and the Legion of Super-Heroes
Cover by Barry Kitson

You see the world through rose-tinted glasses, don't you?
Y: The Last Man #55
Cover by Massimo Carnevale
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Saturday, December 09, 2006
Best of the week: Comics bought 8 December
So much for this post being late. With tomorrow being a long day, I wasn't expecting to get through my comics quickly. That said, I decided today would be ultra quiet, and took a decent chunk of time out for some reading.

Not too bad, considering that - yet again - they made it here a day late. With Christmas so close, I'd expect this to be the norm for the time being.

I got a ton more comics than last week, and on a whole, the comics were far better than they have been over the past couple of weeks.

Previous weeks:

Cover of the week:

Spider-Man: Reign #1 (black costume), by Kaare Andrews


Quote of the week:

"He's been poisoned with a rather heinous nerve toxin, one that Metamorpho couldn't hope to purge from his system if he tried. And within the hour it will begin to, well, how do I put this delicately... melt his brain like ice cream on hot asphalt"
- Dr Sivana, describing the effects of the poison he dosed Nightwing up on, Outsiders #43


Best of the week:

Detective Comics #826
DC Comics
Written by Paul Dini
Art by Don Kramer and Wayne Faucher
Cover by Simone Bianchi

This is Paul Dini's greatest issue of Detective Comics yet. And ironically, for a series where the focus is Batman detective stories, it features a minimal amount of Batman, and no detective angle whatsoever. Instead, readers are treated to Robin and the Joker in a Christmas tale. Of sorts.

It's Christmas time in Gotham, and the Joker manages to take Robin hostage. The Joker, full of Christmas spirit, takes Robin for a joyride, where the helpless Boy Wonder is forced to watch a killing spree.

This is one of the great Joker stories. Dark, twisted and scary, but with a sense of humour that has you shaking your head that you actually laughed at that. Paul Dini proved on Batman: The Animated Series time and again that he "gets" the Joker, and he's done it again - this time without having to worry about the censorship inherent in the cartoon.

Justice Society of America #1
DC Comics
Written by Geoff Johns
Art by Dale Eaglesham and Art Thibert
Cover by Alex Ross
Variant Cover by Dale Eaglesham

Geoff Johns has been talking up his relaunch of Justice Society of America in a big way. From my perspective, he hasn't needed to, because when he was on the title, it was amazing (much as Paul Levitz's issues sucked big time). Johns has mentioned a few times that his intention is to make this the best comic on the shelves.

And from the look of the first issue, it may actually get there. From early in the issue with the Flash, Green Lantern and Wildcat discussing who to recruit, to the returning members, characters who have floated around the DCU, to all new characters, Johns has them all down pat. The new Starman is hilarious, as is Maxine Hunkel, who is yet to decide on a codename.

Dale Eaglesham's art is great, and suits the mood and tone beautifully, while successfully working with the large number of characters. This title has already eclipsed it's excellent sister book, Justice League of America. A great read.

Outsiders #43
DC Comics
Written by Judd Winick
Art by Ron Randall and Art Thibert
Cover by Matthew Clarke

It's all about Dr Sivana, baby (and not so much Art Thibert, who inked two of the best books of the week). Not only does he provide the issue with a healthy dose of humour, he makes some revelations harkening back to the very beginning of the series. While the book is generally an excellent read, Sivana provides the issue with an extra dose of fun that elevates it to the best it has been in a long while.

Judd Winick knows how to handle his characters. Sivana, along with the Outsiders, are all so clearly defined, that the final issue of the current arc consisting of mainly dialogue, is a brilliant read.

The art does it's job nicely, but the strength of the issue really lies with Winick's writing. An excellent read.

Spider-Man: Reign #1
Marvel Comics / Marvel Knights
Written by Kaare Andrews
Art by Kaare Andrews
Covers by Kaare Andrews

The "Black" cover can be seen above

I'm sorry to say that up until now, I wasn't familiar with Kaare Andrews' work. That said, after this issue, I will be keeping my eye out for any other work by him. He manages to write, draw and colour the entire issue, all to beautiful effect.

This issue is the first of the "new" Marvel Knights imprint, refocused to tell miniseries that sit outside of mainstream Marvel continuity. It tells the story of an elderly Peter Parker in a dystopian future, where New York is for all intents and purposes, a police state.

Thematically, this is similar to V For Vendetta, however in many ways, it looks set to be Spider-Man's equivalent of The Dark Knight Returns, bringing Spidey out of retirement to right wrongs. The script has gravitas, and the art is amazing. I'm not generally a fan of photorealistic backgrounds in comics, but Andrews has integrated these seamlessly, heightening the tone shown in the art. Highly recommended.


I read the original:
  • Runaways Volume 2 Hardcover collects the first twelve issues of the second Runaways series, along with the Free Comic Book Day X-Men/Runaways special. For the most part, it's all a great read, though the Free Comic Book Day issue really sells the comic short. That aside, it's well worth it.

I didn't read the original:

Sachs & Violens Trade Paperback
DC Comics
Originally published by Marvel Comics / EPIC
Written by Peter David
Art by George Perez
Cover by George Perez

While I'm not a fan of all of Peter David's work, I am a huge fan of artist George Perez. And I've enjoyed Sachs' and Violens' appearances in Fallen Angel.

This trade paperback collects the original miniseries from 1993, where writer Peter David uses these characters to examine the differences between sex and violence, which are so often grouped together, while being nothing alike.

That said, the story itself isn't high art. It's exploitative. It features a softcore "adult" model (Sachs) and photographer (Violens) in an adventure taking them through the seedy world of snuff movies, and beyond. It's a fun read, albeit nothing groundbreaking. Just fun.


Cancellation:
  • Desolation Jones got the axe this week. I'm a huge fan of Warren Ellis, and loved the first arc, but Danijel Zezelj's art on this arc is shocking. I really can't stomach it, and it's virtually impossible to distinguish the characters from one another.

Other bits and pieces:
  • Batman Confidential was fun, but not as fun as Superman Confidential
  • Mystery in Space continues to be very cool
  • Welcome to Tranquility was an excellent start to the series
  • Beyond! wrapped up nicely, and builds towards something bid for D-list hero Gravity
  • Newuniversal was a great reintroduction to the "New Universe", and promises to be a great series
  • Angel: Auld Lang Syne plays off the first issue nicely

Everything I got this week:
  • 52 Week 31
  • Angel: Auld Lang Syne #2
  • Batman Confidential #1
  • Beyond! #6
  • Detective Comics #826
  • Doctor Strange: The Oath #3
  • Justice Society of America #1
  • Mystery in Space #4
  • Newuniversal #1
  • Nightwing #127
  • Outsiders #43
  • Sachs & Violens Trade Paperback
  • Spider-Man: Reign #1
  • Supergirl #12
  • Superman Confidential #2
  • Tales of the Teenage Mutant Ninja Turtles #29
  • Welcome to Tranquility #1
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Spidey in black
The title of this post says it all, really. It's a teaser poster for Spider-Man 3, featuring Spidey in his black costume.


I'm not sure what to make of the movie - I loved the first two, but everything I've seen of the third has failed to get me excited thus far.

But that sure is a purdy picture. Far nicer than the other teasers they've released.
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Friday, December 08, 2006
Elsewhere on the blogosphere
Just a quick post about three more blogs I've linked to:
  • DeKnight - The blog of former Buffy and Angel, and current Smallville writer/director. It includes some interesting bits and pieces, including scenes for Smallville that were never filmed.

  • Walls and Bridges - An interesting blog by a journalist, and fan of comics and pop culture. This includes some interesting stories and reviews.

  • Occasional Superheroine - A look at sexism, sexual harrassment, and a ton of scary stories from the female perspective, focusing on her life as a fangirl. It's uneasy reading, but I suggest everyone gives it a read.
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Where's Krypton?
On Wednesday, I picked up the 13 disc Superman box set, including the four movies from the 70's and 80's, and Superman Returns. I'll get into more detail about the set itself when I've had a chance to scour all thirteen discs, but I did get the chance to watch Returns and the deleted scenes.


The movie itself is fantastic. I enjoyed it even more than when I saw the film at the movies. Of the deleted scenes included on the DVD, however, there was nothing that leaped out at me as should have been included in the movie.

That said, I was disappointed to see that the "return to Krypton" segment that was originally going to be included early in the movie wasn't included.

I suspect we'll be seeing an Extended Cut at some point, allowing for "never before seen footage". Still, I was looking forward to seeing this scene, so it kinda pissed me off.
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Sunday, December 03, 2006
Longest post. Ever.
And here we have my longest post. Ever. The full list of the Legion of Super-Heroes cards, and what they do. Quite a few of them have me very excited for this set.

If you care about this at all, these are taken from this VS Search Engine, where you can narrow things down a lot further than this (and check out all the previous cards).

The rest of my rants:

Cost: 6

Andromeda, Laurel Gand
Team: Legionnaires

Flight
ATK: 11
DEF: 13

Reservist

While you control a character with a cosmic counter, Andromeda gets +2 ATK.

Cosmic - Surge

The powers of Superman, but the same weakness as all Daxamites.

DLS-001

Illustrator: Ariel Olivetti

Common




Cost: 2

Apparition, Tinya Wazzo
Team: Legionnaires

Flight
ATK: 2
DEF: 3

Concealed

Remove a cosmic counter from a character you control -> Target character you control can attack hidden characters this turn.

Cosmic - Surge

Tinya can walk through walls . . . or anything else that gets in her way.

DLS-002

Illustrator: Claudio Aboy

Common




Cost: 2

Bouncing Boy, Chuck Taine
Team: Legionnaires

Flight
ATK: 1
DEF: 4

Whenever Bouncing Boy becomes stunned during the combat phase, you may return him to his owner's hand.

Cosmic

Boost X: When Bouncing Boy comes into play, put a cosmic counter on each of up to X target cosmic characters you control.

Being part of the Legion is a ball.

DLS-003

Illustrator: Sanford Greene

Common




Cost: 5

Brainiac 5.1, Querl Dox
Team: Legionnaires

Flight
ATK: 8
DEF: 11

Loyalty - Reveal

Remove a cosmic counter from a character you control -> Look at the top three cards of your deck. Put one of them into your hand and the rest on the bottom of your deck. Use this power only once per turn.

Cosmic

Smart as ever, but now with a friendly user interface!

DLS-004

Illustrator: Sanford Greene

Rare




Cost: 3

Chameleon, Reep Daggle
Team: Legionnaires

Flight
ATK: 5
DEF: 4

Remove a cosmic counter from a character you control -> Negate target plot twist or payment effect targeting you. Use this power only once per turn.

Cosmic

Durlans often turn up as what you least expect.

DLS-005

Illustrator: Ray Toh

Uncommon




Cost: 7

Colossal Boy <> Leviathan, Gim Allon
Team: Legionnaires

Flight
ATK: 15
DEF: 15

Reservist

While you control a character with a cosmic counter, Legionnaires characters you control get +2 ATK / +2 DEF while in combat with a character with greater cost.

Cosmic

"For the last time, it's Micro Lad!"

DLS-006

Illustrator: Ariel Olivetti

Common




Cost: 6

Cosmic Boy, Rokk Krinn
Team: Legionnaires

Flight
Ranged
ATK: 13
DEF: 12

Loyalty

Cosmic: Remove a cosmic counter from Cosmic Boy -> Put a cosmic counter on each other cosmic character you control. Use this power only once per turn.

Sports hero, super hero-it's all the same thing.

DLS-007

Illustrator: Brian Bolland

Rare




Cost: 1

Dream Girl, Nura Nal
Team: Legionnaires

Flight
ATK: 2
DEF: 1

Backup: Activate, remove a cosmic counter from a character you control -> Choose a card name. Your opponents cannot flip locations or play plot twists with that name this turn. Use this power only during the build phase.

Cosmic - Surge

She could do this in her sleep.

DLS-008

Illustrator: Stuart Sayger

Rare




Cost: 2

Element Lad, Jan Arrah
Team: Legionnaires

Flight
ATK: 3
DEF: 2

Reservist

Remove a cosmic counter from a character you control -> Target attacker you control gets +2 ATK this attack while attacking a character with greater cost. Use this power only once per attack.

Cosmic

Turning lead into gold is just a warm-up exercise.

DLS-009

Illustrator: Kieran Yanner

Common




Cost: 2

Ferro Lad, Andrew Nolan
Team: Legionnaires

Flight
ATK: 5
DEF: 0

Reservist

Remove a cosmic counter from a character you control -> Ferro Lad has invulnerability while attacking this turn.

Cosmic

He fights with an iron fist . . . and an iron jaw . . . and an iron lung . . .

DLS-010

Illustrator: Adam DeKraker

Common




Cost: 1

Jazmin Cullen <> Kid Quantum, Hero of Xanthu
Team: Legionnaires

Flight
ATK: 2
DEF: 1

You may remove a cosmic counter from a character you control rather than pay Jazmin Cullen's recruit cost.

Cosmic - Surge

To avoid her brother's fate, Jazmin had her abilities biologically augmented.

DLS-011

Illustrator: Sanford Greene

Common




Cost: 7

Kara Zor-El <> Supergirl, Lost in Time
Team: Legionnaires, Team Superman

Flight
Ranged
ATK: 16
DEF: 15

Reservist, Cosmic

Leader: Attackers with cosmic counters adjacent to Kara Zor-El have invulnerability.

If it's all just a dream, what happens when she wakes up?

DLS-012

Illustrator: Mike Mayhew

Uncommon




Cost: 3

Karate Kid, Val Armorr
Team: Legionnaires

Flight
ATK: 5
DEF: 3

Remove a cosmic counter from a character you control -> Karate Kid cannot be stunned while attacking this turn.

Cosmic - Surge

Val has mastered every martial art, including some you've never heard of.

DLS-013

Illustrator: Richard Clark

Common




Cost: 3

Kinetix, Zoë Saugin
Team: Legionnaires

Flight
ATK: 5
DEF: 4

Reservist

Remove a cosmic counter from a character you control -> Exhaust target unprotected character. Use this power only during your attack step.

Cosmic

She always wanted power, and she didn't care how she got it.

DLS-014

Illustrator: Daniel Scott Gabriel Murray

Common




Cost: 5

Live Wire, Garth Ranzz
Team: Legionnaires

Flight
Ranged
ATK: 11
DEF: 7

Whenever one or more characters you control with cosmic counters stun a character, its controller loses 2 endurance.

Cosmic - Surge

"Can you believe they wanted to call me 'Lightning Lad'?"

DLS-015

Illustrator: Brian Bolland

Common




Cost: 8

Mon-el <> Valor, Lar Gand
Team: Legionnaires

Flight
ATK: 18
DEF: 18

Reservist

When Mon-el comes into play, characters you control get +1 ATK / +1 DEF this turn for each cosmic character you control.

Cosmic

A millennium ago, he was just a hero. Now, everyone treats him like a god.

DLS-016

Illustrator: Tom Feister

Rare




Cost: 1

R.J. Brande, Philanthropist
Team: Legionnaires

ATK: 1
DEF: 2

Activate, remove a cosmic counter from a character you control -> Draw a card.

His super-power is that he's super-rich.

DLS-017

Illustrator: Ariel Olivetti

Uncommon




Cost: 4

Saturn Girl, Imra Ardeen
Team: Legionnaires

Flight
ATK: 7
DEF: 7

As an additional cost to recruit Saturn Girl, remove a cosmic counter from a character you control.

Whenever a cosmic character you control defends against or attacks a character with greater cost, put a cosmic counter on that cosmic character.

Cosmic - Surge

Imra knows when you've been bad or good.

DLS-018

Illustrator: Brian Bolland

Rare




Cost: 2

Sensor, Jeka Wynzorr
Team: Legionnaires

Flight
ATK: 3
DEF: 2

Remove a cosmic counter from a character you control -> Negate target effect an opponent controls targeting a Legionnaires character you control. Use this power only once per turn.

Cosmic - Surge

Beauty is in the eye of the beholder.

DLS-019

Illustrator: Corey Breen

Uncommon




Cost: 3

Shrinking Violet <> Leviathan, Salu Digby
Team: Legionnaires

Flight
ATK: 4
DEF: 4

Reservist

Remove a cosmic counter from a character you control -> Shrinking Violet gets +2 ATK / +2 DEF this turn. Use this power only once per turn.

Cosmic

Don't let the name fool you-she's not too shy to be a hero.

DLS-020

Illustrator: Adam Archer

Uncommon




Cost: 4

Spark, Ayla Ranzz
Team: Legionnaires

Flight
Ranged
ATK: 7
DEF: 7

Reservist

Remove any number of cosmic counters from characters you control -> Target player loses 1 endurance for each counter you removed. Use this power only once per turn.

Cosmic

She defines "shock and awe."

DLS-021

Illustrator: Ariel Olivetti

Common




Cost: 5

Star Boy, Thom Kallor
Team: Legionnaires

Flight
Ranged
ATK: 9
DEF: 9

Discard Star Boy -> Put a cosmic counter on target cosmic character you control. Use this power only during the recovery phase and only if Star Boy is in your hand.

Cosmic - Surge

He's the Legionnaires' heavy hitter.

DLS-022

Illustrator: Kieran Yanner

Common




Cost: 6

Sun Boy, Dirk Morgna
Team: Legionnaires

Flight
Ranged
ATK: 14
DEF: 10

Reservist, Cosmic

Boost 1: When Sun Boy comes into play, whenever a character becomes stunned this turn, its controller loses additional endurance equal to its cost.

"Let's turn up the heat!"

DLS-023

Illustrator: Adam DeKraker

Common




Cost: 2

Timber Wolf, Brin Londo
Team: Legionnaires

Flight
ATK: 4
DEF: 1

Cosmic - Surge

Boost 1: When Timber Wolf comes into play, gain 2 resource points. Spend these resource points only to recruit cosmic character cards.

Though he spends a lot of time on his own, Brin hunts best in a pack.

DLS-024

Illustrator: Ariel Olivetti

Common




Cost: 1

Triad, Luornu Durgo
Team: Legionnaires

Flight
ATK: 1
DEF: 1

Triad is not unique.

When Triad comes into play, you may discard a card. If you do, search your deck for up to two cards named Triad, reveal them, put them into your hand, and shuffle your deck.

A deck can have no more than three cards named Triad.

Cosmic

Each of Triad's selves has her own personality and opinions.

DLS-025

Illustrator: Admira Wijayadi

Uncommon




Cost: 5

Ultra Boy, Jo Nah
Team: Legionnaires

Flight
ATK: 9
DEF: 6

Remove a cosmic counter from a character you control -> Ultra Boy gets +2 ATK this turn or has invulnerability this turn. Use this power only once per turn.

Cosmic

Strength, speed, and invulnerability . . . but only one at a time.

DLS-026

Illustrator: Jonboy Meyers

Uncommon




Cost: 4

Umbra, Tasmia Mallor
Team: Legionnaires

Flight
ATK: 6
DEF: 8

Concealed - Optional

Whenever a character comes into play in your visible area, you may remove a cosmic counter from a character you control. If you do, move that visible character to your hidden area.

Cosmic - Surge

Being alone in the dark is not nearly as scary as being alone with Umbra.

DLS-027

Illustrator: Stuart Sayger

Common




Cost: 4

Wildfire, Drake Burroughs
Team: Legionnaires

Flight
Ranged
ATK: 8
DEF: 6

Reservist

Whenever a cosmic character you control recovers, put a cosmic counter on it.

Cosmic - Surge

Don't set him off-he's a sentient thermonuclear blast.

DLS-028

Illustrator: Jonboy Meyers

Common




Cost: 3

XS, Jenni Ognats
Team: Legionnaires, Speed Force

Flight
ATK: 4
DEF: 5

Remove a cosmic counter from a character you control -> Ready XS. Use this power only once per turn.

Cosmic - Surge

Speed runs in her family.

DLS-029

Illustrator: Adam Archer

Common




Cost: 2

Celebrity Status

Ongoing

Ongoing: Whenever a Legionnaires character you control becomes the target of a plot twist or payment effect an opponent controls, put a cosmic counter on a cosmic character you control.

DLS-030

Illustrator: Jonboy Meyers

Rare




Cost: 0

Flight Ring


Equipped character gets +1 ATK, has flight, and gains the Legionnaires affiliation. That character gets an additional +1 ATK if it has cosmic.

Legion Flight Rings also serve as communicators and signal devices.

DLS-031

Illustrator: Tom Feister

Common




Cost: 3

Foiled Assassination


As an additional cost to play Foiled Assassination, return a Legionnaires character you control to its owner's hand.

Recover target stunned character you control.

Though Saturn Girl, Live Wire, and Cosmic Boy had never met, they worked like a team.

DLS-032

Illustrator: John Van Fleet

Uncommon




Cost: 1

Legion Headquarters


Legion Headquarters is not unique.

Activate, remove a cosmic counter from a character you control -> Put an energy counter on Legion Headquarters.

Activate, remove an energy counter from a location you control -> Put a cosmic counter on a cosmic Legionnaires character you control.

DLS-033

Illustrator: Daniel Scott Gabriel Murray

Common




Cost: 2

Legion of Super-Pets


Target Legionnaires attacker you control has invulnerability this attack. If that character is team attacking, it also gets +5 ATK this attack.

They may look cute . . .

DLS-034

Illustrator: Adam Archer

Common




Cost: 2

Legion World


Terraform

Whenever two or more Legionnaires team attackers you control stun a defender, that defender's controller loses additional endurance equal to its cost. This power triggers only once per turn.

Metropolis was safer with the Legion in orbit.

DLS-035

Illustrator: Daniel Scott Gabriel Murray

Common




Cost: 3

Let's Go, Legionnaires!


Target Legionnaires attacker or defender you control gets +2 ATK this attack. You may exhaust a ready cosmic character you control. If you do, that attacker or defender gets an additional +2 ATK this attack.

DLS-036

Illustrator: Phil Noto

Common




Cost: 2

Long Live the Legion


As an additional cost to play Long Live the Legion, remove a cosmic counter from a Legionnaires character you control.

Target Legionnaires team attacker cannot be stunned this attack.

DLS-037

Illustrator: Claudio Aboy

Uncommon




Cost: 2

Many Worlds

Ongoing

As an additional cost to play Many Worlds, remove a cosmic counter from a Legionnaires character you control.

Ongoing: Replace Many Worlds -> Choose one: Return a character card from a KO'd pile to its owner's hand; or put a cosmic counter on target cosmic character; or draw a card.

Diversity is one of the Legion's many strengths.

DLS-038

Illustrator: Barry Kitson

Common




Cost: 2

New Recruits


As an additional cost to play New Recruits, discard a Legionnaires character card.

Search your deck for a cosmic character card, reveal it, put it into your hand, and shuffle your deck.

If there weren't a lot of them, you could hardly call it a legion, could you?

DLS-039

Illustrator: Adam Archer

Rare




Cost: 2

Past, Present, and Future, Team-Up

Ongoing

As an additional cost to play Past, Present, and Future, choose two different team affiliations among characters you control.

If you chose Legionnaires and another affiliation, draw a card.

Ongoing: Crossover the chosen affiliations.

DLS-040

Illustrator: Adam DeKraker

Common




Cost: 2

Science Police Central


Legionnaires attackers you control with cosmic counters get +2 ATK while attacking a character.

Even the Legion needs to call for backup sometimes.

DLS-041

Illustrator: Michael Golden

Rare




Cost: 5

Terror Incognita


As an additional cost to play Terror Incognita, remove three cosmic counters from Legionnaires characters you control.

Target player loses 5 endurance. Then, if that player has 0 or less endurance, he loses the game.

Ecoterrorism on this scale is an extinction event.

DLS-042

Illustrator: Jonboy Meyers

Rare




Cost: 2

We Are Legion


Play We Are Legion only if no defender became stunned while under an opponent's control this turn.

Put a cosmic counter on each cosmic Legionnaires attacker.

Apart, they are formidable. Together, they are unstoppable.

DLS-043

Illustrator: Kieran Yanner

Uncommon




Cost: 2

Youth of Tomorrow, Team-Up

Ongoing

Play Youth of Tomorrow only if you control a Legionnaires character and a Teen Titans character.

Remove a cosmic counter from a character you control. Put a cosmic counter on a cosmic character you control.

Ongoing: Crossover Legionnaires and Teen Titans.

DLS-044

Illustrator: Kendrick Lim

Common




Cost: 5

Atrophos, Chief Blight Scientist
Team: Future Foes

ATK: 11
DEF: 8

Loyalty

Whenever Atrophos causes breakthrough to a player, search that player's deck and hand for all copies of a non-character card and remove them from the game. That player shuffles his deck.

"There is one way to end our Blighted state."

DLS-045

Illustrator: Zachary Baldus

Uncommon




Cost: 3

Brainiac 4, Dark Circle Leader
Team: Future Foes

ATK: 6
DEF: 3

Reservist, Concealed - Optional

Vengeance: Whenever Brainiac 4 becomes stunned by a character with lesser cost, that character's controller discards a card.

"This emotion is most intoxicating."

DLS-046

Illustrator: Barry Kitson

Common




Cost: 8

Composite Man, Living Weapon
Team: Future Foes

Flight
Ranged
ATK: 20
DEF: 20

Reservist

Whenever Composite Man causes an amount of breakthrough, draw that many cards.

Any Legionnaire it sees, it can become.

DLS-047

Illustrator: Keron Grant

Rare




Cost: 5

Computo, Rogue Program
Team: Future Foes

ATK: 10
DEF: 9

Reservist

Whenever Computo causes breakthrough to a player, that player discards a card and you draw a card.

Organic life is too inefficient to be allowed to continue.

DLS-048

Illustrator: Claudio Aboy

Common




Cost: 2

Computo <> Mr. Venge, Hidden File
Team: Future Foes

ATK: 2
DEF: 2

Reservist, Concealed

Activate -> Target opponent recovers a stunned character he controls. If you control another Future Foes character, that player loses endurance equal to the cost of the character he recovered. Use this power only once per turn.

"I'm the scariest thing you've ever met."

DLS-049

Illustrator: Durwin Talon & Guin Thompson

Common




Cost: 3

Cosmic King, Legion of Super Villains
Team: Future Foes

Ranged
ATK: 5
DEF: 4

Concealed - Optional

Cosmic: Free -> Cosmic King gets +2 ATK / +2 DEF this attack unless an opponent discards a card. Use this power only once per turn and only if Cosmic King is in combat.

"I can change the iron in your blood to Kryptonite. Kneel, my son."

DLS-050

Illustrator: Claudio Aboy

Common




Cost: 1

Daxamites, Army
Team: Future Foes

Ranged
ATK: 1
DEF: 1

Whenever a character an opponent controls recovers, gain 2 endurance.

"Sons and daughters of Daxam-power is your birthright."

DLS-051

Illustrator: Michael Golden

Common




Cost: 3

Dominators, Alien Invaders
Team: Future Foes

ATK: 4
DEF: 5

Reservist

Whenever Dominators causes breakthrough while attacking a character, that character cannot ready this turn.

"Existence is a loop. Time is a circle. And hate is eternal."

DLS-052

Illustrator: Kieran Yanner

Common




Cost: 2

Emerald Empress, Fatal Five
Team: Future Foes

Ranged
ATK: 4
DEF: 4

Whenever Emerald Empress stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Emerald Empress comes into play, you may search your deck for a card named Emerald Eye, put it into your front row, and shuffle your deck.

"Eye spy, with my little eye . . ."

DLS-053

Illustrator: Stuart Sayger

Uncommon




Cost: 1

Emerald Eye, Sentient Artifact
Team: Future Foes

Flight
ATK: 2
DEF: 3

Whenever Emerald Eye stuns a character an opponent controls, recover that character. This power triggers only once per turn.

"Eye am power."

DLS-054

Illustrator: Craig Hamilton

Common




Cost: 4

Glorith, Seductive Sorceress
Team: Future Foes

Flight
ATK: 7
DEF: 7

Reservist, Willpower 4

Cosmic: Free -> Gain 4 endurance unless an opponent discards a card. Use this power only once per turn and only during the combat phase.

She's as evil as she is beautiful.

DLS-055

Illustrator: Diego Latorre

Common




Cost: 4

Lightning Lord, Legion of Super Villains
Team: Future Foes

Flight
Ranged
ATK: 7
DEF: 7

When Lightning Lord comes into play, put two +1 ATK / +1 DEF counters on him unless an opponent discards a card.

"Take your vengeance. Be swift. Be brutal."

DLS-056

Illustrator: Richard Clark & Fred Harper

Common




Cost: 4

Mano, Fatal Five
Team: Future Foes

ATK: 8
DEF: 8

Whenever Mano stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Mano comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it cannot ready this turn.

Nothing survives Mano's deadly touch.

DLS-057

Illustrator: Craig Hamilton

Common




Cost: 6

Mordru, The Merciless
Team: Future Foes

Flight
Ranged
ATK: 13
DEF: 12

Reservist, Willpower 5

Cosmic: Pay X endurance -> Look at target player's hand and choose a card with cost less than or equal to X. That player discards that card. Use this power only once per turn and only during the combat phase.

A thousand years in the future, magic remains a deadly weapon.

DLS-058

Illustrator: Michael Golden

Common




Cost: 6

Ol-Vir, Legion of Super Villains
Team: Future Foes

Flight
Ranged
ATK: 13
DEF: 11

Free -> Unless an opponent discards a card, Ol-Vir has invulnerability this turn. Use this power only once per turn and only during the combat phase.

Every Legion needs its own Daxamite.

DLS-059

Illustrator: Richard Clark

Common




Cost: 5

Ra's al Ghul, Engine of Change
Team: Future Foes, League of Assassins

ATK: 9
DEF: 9

Reservist

Free -> Unless an opponent discards a card, target character loses all team affiliations while defending this turn. Use this power only once per turn and only during the combat phase.

"I'm forging the destiny of a species."

DLS-060

Illustrator: Arthur Suydam

Common




Cost: 1

Ra's al Ghul <> Leland McCauley, U.P. President
Team: Future Foes

ATK: 1
DEF: 1

Concealed

You may discard a Future Foes character card rather than pay Ra's al Ghul's recruit cost.

Return Ra's al Ghul to his owner's hand -> Unless an opponent discards a card, target character loses reinforcement and cannot have reinforcement this turn. Use this power only during the combat phase.

A wolf in presidential clothing.

DLS-061

Illustrator: Richard Clark

Common




Cost: 2

Saturn Queen, Legion of Super Villains
Team: Future Foes

Flight
ATK: 2
DEF: 3

Concealed

Backup: Activate -> Whenever target character becomes stunned this turn, unless an opponent discards a card, that character cannot ready this turn. Use this power only during the build phase.

Even a foster mother has to make sacrifices.

DLS-062

Illustrator: Phil Noto

Common




Cost: 7

Shrinking Violet <> Emerald Empress, Emerald Vi
Team: Future Foes

Ranged
ATK: 15
DEF: 17

Reservist

While an opponent has no cards in hand, Shrinking Violet gets +4 ATK and has flight.

Discard a card named Emerald Eye -> Target player discards a card. Use this power only during the combat phase.

The Eye of Ekron needs an Empress.

DLS-063

Illustrator: Michael Golden

Common




Cost: 4

Starfinger, Char Burrane
Team: Future Foes

Ranged
ATK: 10
DEF: 8

Reservist

When Starfinger comes into play, each opponent may put a character card with cost 3 or less from his hand into his front row.

An enchanted ring turned this small-time crook into one of the galaxy's most powerful crime bosses.

DLS-064

Illustrator: Min S. Ku

Rare




Cost: 2

Tarik the Mute, Legion of Super Villains
Team: Future Foes

ATK: 7
DEF: 7

Loyalty - Reveal

Tarik the Mute gets -1 ATK / -1 DEF for each card in your opponents' hands.

He can't talk, but Tarik's hatred comes across loud and clear.

DLS-065

Illustrator: Richard Clark

Common




Cost: 3

Tharok, Fatal Five
Team: Future Foes

Ranged
ATK: 6
DEF: 6

Whenever Tharok stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Tharok comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it gets -2 DEF this turn.

Tharok's humanity is even less than a half-human body would suggest.

DLS-066

Illustrator: Min S. Ku

Common




Cost: 1

The Blight, Army
Team: Future Foes

ATK: 2
DEF: 1

Whenever The Blight causes breakthrough while attacking a character, search that character's controller's deck for a non-character card and remove it from the game. That player shuffles his deck.

It took only five hours for the Blight to enslave Earth.

DLS-067

Illustrator: Zachary Baldus

Uncommon




Cost: 6

The Persuader, Fatal Five
Team: Future Foes

Ranged
ATK: 14
DEF: 14

Loyalty

Whenever The Persuader stuns a character an opponent controls, recover that character. This power triggers only once per turn.

The Persuader's atomic axe sunders anything, even metaphysical concepts.

DLS-068

Illustrator: Durwin Talon & Guin Thompson

Rare




Cost: 3

Time Trapper, Temporal Manipulator
Team: Future Foes

ATK: 5
DEF: 5

Reservist, Concealed - Optional

While Time Trapper is visible, whenever an opponent searches a deck, he discards a card.

"I have studied you, Legionnaires. Fought you. Even saved you."

DLS-069

Illustrator: Kieran Yanner

Rare




Cost: 7

Universo, Vidar
Team: Future Foes

Ranged
ATK: 16
DEF: 15

Reservist, Willpower 5

Whenever Universo causes breakthrough while attacking a defender, stun a character adjacent to that defender.

All glory to the Hypno-Stone.

DLS-070

Illustrator: Diego Latorre

Rare




Cost: 5

Validus, Fatal Five
Team: Future Foes

ATK: 12
DEF: 10

Whenever Validus stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Validus comes into play, whenever a character an opponent controls recovers during the combat phase this turn, its controller loses endurance equal to its cost.

The Fatal Five's powerhouse is a simple-minded giant with incaluable strength.

DLS-071

Illustrator: Jonboy Meyers

Common




Cost: 3

Altered History


Recover target stunned Future Foes character you control unless an opponent discards a card.

Their sons gave them the only thing they ever wanted: dominance.

DLS-072

Illustrator: Simone Bianchi

Common




Cost: 3

Asteroid JS-1967


Activate, discard a Future Foes character card -> Unless an opponent discards a card, target character cannot reinforce other characters this turn. Use this power only during the combat phase.

DLS-073

Illustrator: James Hodgkins

Uncommon




Cost: 1

Chain Lightning


Play Chain Lightning only if you control a Future Foes character.

Target attacker or defender gets -2 DEF this attack and an additional -2 DEF this attack unless an opponent discards a card.

Lightning strikes thrice.

DLS-074

Illustrator: Ariel Olivetti

Common




Cost: 2

Dark Circle Rising


Play Dark Circle Rising only if you control a Future Foes character and only during the combat phase.

Gain 2 endurance and an additional 3 endurance unless an opponent discards a card.

Shrouded in mystery, the Dark Circle rises to power.

DLS-075

Illustrator: Jonboy Meyers

Uncommon




Cost: 2

Dominated


Play Dominated only if no defender became stunned while under an opponent's control this turn.

If target Future Foes character would cause an amount of breakthrough this turn, instead, you may stun a character with DEF less than or equal to that amount.

Master planners, the Dominators pull even their allies' strings.

DLS-076

Illustrator: Michael Golden

Rare




Cost: 1

Earth Enslaved

Ongoing

As an additional cost to play Earth Enslaved, reveal a Future Foes character card from your hand.

Ongoing: Whenever an opponent discards a card, you gain 1 endurance.

"The taint of the Blight never leaves you."

DLS-077

Illustrator: E.M. Gist

Uncommon




Cost: 2

Fatal Five Hundred


Play Fatal Five Hundred only if a character caused breakthrough while under your control this turn.

Search your deck for a Future Foes character card, reveal it, put it into your hand, and shuffle your deck.

The Persuader's axe let the Fatal Five assemble an army of the deadliest fighters in any reality: themselves.

DLS-078

Illustrator: Mark Stutzman

Common




Cost: 2

Five Against One


As an additional cost to play Five Against One, discard a Future Foes character card.

Target character gets -3 DEF while defending this turn and cannot reinforce other characters this turn.

"Oh, grife!"

DLS-079

Illustrator: Min S. Ku

Common




Cost: 1

For Khundia!


Target character you control gets +2 ATK while attacking this turn. If that character has the Future Foes affiliation, it can attack hidden characters this turn.

Violence is both a first and last resort for Khunds.

DLS-080

Illustrator: Ariel Olivetti

Common




Cost: 1

Khundian Warship


While an opponent has fewer cards in hand than you, defenders he controls get -1 DEF and Future Foes characters you control have flight.

Target: Earth

DLS-081

Illustrator: Ri Kai

Uncommon




Cost: 3

Legion of the Damned


Characters you control have flight this turn.

Characters your opponents control get -1 DEF while defending against a Future Foes character this turn and an additional -1 DEF while defending against a Future Foes character with greater cost this turn.

Not even the Legion could resist the Blight.

DLS-082

Illustrator: Phil Noto

Common




Cost: 2

Mutual Enemies

Ongoing

Ongoing: Whenever a Future Foes character you control causes breakthrough while attacking a defender with lesser cost, that defender cannot ready this turn.

Five villains, five Legionnaires.

DLS-083

Illustrator: Kendrick Lim

Uncommon




Cost: 3

Return of the Demon's Head


Play Return of the Demon's Head only if you control a Future Foes character and only during the combat phase.

Unless an opponent discards two cards, characters your opponents control with cost 4 or less lose all team affiliations while defending this turn.

Ra's al Ghul's plans sometimes take centuries to complete . . . but he has the time.

DLS-084

Illustrator: Min S. Ku

Rare




Cost: 2

Sorcerous Suppression


Play Sorcerous Suppression only if you control a Future Foes character and only during the combat phase.

Exhaust target character with cost 3 or less unless an opponent discards a card.

Mordru is one of the few beings capable of commanding the Emerald Eye against its will.

DLS-085

Illustrator: Richard Clark

Common




Cost: 2

Tempus Fugit


Target Future Foes attacker or defender gets +1 DEF this attack and an additional +2 DEF this attack unless an opponent discards a card.

All good times must come to an end.

DLS-086

Illustrator: Arthur Suydam

Uncommon




Cost: 3

The Sun-Eater

Ongoing

Play The Sun-Eater only if you control a Future Foes character.

Ongoing: Players cannot flip locations or play plot twists while they have no cards in hand.

It eats suns-and anything else in its way.

DLS-087

Illustrator: Zachary Baldus

Rare




Cost: 1

Apokoliptian Zealots, Army
Team: Darkseid's Elite

ATK: 1
DEF: 1

Whenever a non-Army character comes into play under your control, Apokoliptian Zealots gets +1 ATK this turn.

There is no greater joy than to die for Darkseid.

DLS-088

Illustrator: Richard Clark & Fred Harper

Common




Cost: 5

Bernadeth, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 9
DEF: 9

KO a Darkseid's Elite character you control -> Target attacker or defender you control gets +1 ATK this attack for each face-down resource target opponent controls. Use this power only once per turn.

"Cull the weak, but spare the worthy for Granny."

DLS-089

Illustrator: Durwin Talon & Guin Thompson

Uncommon




Cost: 6

Dark Champion, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 10
DEF: 12

Concealed - Optional, Substitute

Cosmic: Characters you control that came into play this turn get +2 ATK and can attack as though they had flight and range.

"The greatest failure of my youth, finally transformed by my hate."

DLS-090

Illustrator: Phil Noto

Common




Cost: 3

Dark Firestorm, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 5
DEF: 3

Concealed - Optional, Substitute

When Dark Firestorm comes into play, draw a card.

Darkseid stoked the fires within until they burned as hot as the Apokoliptian firepits.

DLS-091

Illustrator: Phil Noto

Common




Cost: 6

Dark Kryptonian <> Dark Superboy, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 13
DEF: 12

Concealed - Optional, Substitute

Whenever Dark Kryptonian causes breakthrough, each player puts the top card of his deck face down into his resource row if you control another Darkseid's Elite character.

"Can you feel it, girl? Does the master's truth burn?"

DLS-092

Illustrator: Richard Clark

Rare




Cost: 2

Dark Lantern, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 3
DEF: 2

Concealed - Optional, Substitute, Willpower 2

> When Dark Lantern comes into play, target a character you control. While that character has the Darkseid's Elite affiliation and is attacking this turn, it cannot be stunned.

Darkest night comes when Darkseid commands Green Lantern's light.

DLS-093

Illustrator: Phil Noto

Common




Cost: 4

Dark Martian, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 8
DEF: 5

Concealed - Optional, Substitute

When Dark Martian comes into play, target a character. While a Darkseid's Elite character is attacking that character this turn, it loses reinforcement and cannot have reinforcement

"The transformation has left him quite insane."

DLS-094

Illustrator: E.M. Gist

Common




Cost: 5

Dark Superboy, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 10
DEF: 8

Concealed - Optional, Substitute

Vengeance: Whenever Dark Superboy becomes stunned, you may stun target character with cost less than or equal to the number of face-down resources its controller controls.

Beneath a shell of malevolence and hate lies the soul of an innocent.

DLS-095

Illustrator: Kieran Yanner

Rare




Cost: 3

Dark Thanagarian, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 5
DEF: 3

Concealed - Optional, Substitute

When Dark Thanagarian comes into play, target another character you control. While that character has the Darkseid's Elite affiliation this turn, it gets +2 ATK while attacking and has flight.

"This one's heart was darkened long ago."

DLS-096

Illustrator: Kieran Yanner

Common




Cost: 5

Dark Warrior, Mockery
Team: Darkseid's Elite

Ranged
ATK: 7
DEF: 11

Concealed - Optional, Substitute

Whenever an opponent flips a location or plays a plot twist from his resource row, Dark Warrior gets +2 ATK this turn.

A traitor returned to the fold, exchanging penance for murder.

DLS-097

Illustrator: Phil Noto

Common




Cost: 5

Darkseid, 8th Century
Team: Darkseid's Elite

Ranged
ATK: 9
DEF: 9

Substitute

Whenever Darkseid stuns a character, its controller loses 1 endurance for each face-down resource he controls.

Darkseid is . . .

DLS-098

Illustrator: Alex Horley

Common




Cost: 7

Darkseid, Apokolips Now
Team: Darkseid's Elite

Ranged
ATK: 14
DEF: 18

Substitute

Whenever a character named Darkseid you control defends, the attacking player loses 1 endurance for each face-down resource he controls.

Darkseid returns . . .

DLS-099

Illustrator: Jonboy Meyers

Rare




Cost: 4

Darkseid, Apokoliptian Oppressor
Team: Darkseid's Elite

Ranged
ATK: 6
DEF: 9

Substitute

Whenever an opponent flips a location or plays a plot twist from his resource row, draw a card.

Darkseid was . . .

DLS-100

Illustrator: Zachary Baldus

Common




Cost: 6

Darkseid, Evil Reborn
Team: Darkseid's Elite

Ranged
ATK: 12
DEF: 12

Substitute

Whenever Darkseid stuns a character an opponent controls, target character that player controls gets -1 DEF this turn for each face-down resource he controls.

Darkseid will be . . .

DLS-101

Illustrator: Michael Golden

Common




Cost: 8

Darkseid, Nemesis
Team: Darkseid's Elite

Ranged
ATK: 18
DEF: 19

Stun a ready, non-defending character named Darkseid you control -> Remove target character from the game. Use this power only during the combat phase.

Darkseid reigns.

DLS-102

Illustrator: Alex Horley

Rare




Cost: 3

Gillotina, Female Fury
Team: Darkseid's Elite

ATK: 5
DEF: 4

Whenever Gillotina causes breakthrough to a player, that player loses an additional 1 endurance for each face-down resource he controls.

"Darkseid's will, Darkseid's way-eh, Gillotina?"

DLS-103

Illustrator: Michael Golden

Common




Cost: 7

Kara Zor-El <> Supergirl, Female Fury
Team: Darkseid's Elite, Team Superman

Flight
Ranged
ATK: 16
DEF: 14

Vengeance: Whenever Kara Zor-El becomes stunned by one or more attackers or defenders, stun those characters.

"This is me, Kal-El. This is who I was always meant to be."

DLS-104

Illustrator: Diego Latorre

Common




Cost: 4

Knockout, Female Fury
Team: Darkseid's Elite, Villains United

ATK: 10
DEF: 8

Knockout gets -1 ATK / -1 DEF for each face-up resource your opponents control.

Return a character you control to its owner's hand -> The controller of target stunned character KO's a face-up resource he controls. If he does, he puts that character face down into his resource row. Use this power only once per turn.

DLS-105

Illustrator: Alex Horley

Common




Cost: 3

Lashina, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 3
DEF: 6

Activate -> Target a non-ongoing plot twist an opponent controls. You may put a character card from your hand face down into his resource row. If you do, KO that plot twist and he loses endurance equal to its cost.

"Show Granny what my girls are made of."

DLS-106

Illustrator: Claudio Aboy

Common




Cost: 1

Mad Harriet, Female Fury
Team: Darkseid's Elite

ATK: 1
DEF: 2

Reservist

Reveal Mad Harriet, pay 1 endurance -> Exchange the positions of Mad Harriet and target face-up non-ongoing plot twist an opponent controls. Use this power only once per turn, only if Mad Harriet is in your resource row, and only if you control a Darkseid's Elite character.

You can't spell "manslaughter" without "laughter."

DLS-107

Illustrator: Michael Stribling

Common




Cost: 2

Malice Vundabar, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 1
DEF: 4

Whenever another character comes into play under your control, you may replace target non–Team-Up plot twist an opponent controls.

"What did you bring me today, Granny?"

DLS-108

Illustrator: Arthur Suydam

Common




Cost: 2

Parademon Elite, Army
Team: Darkseid's Elite

Ranged
ATK: 3
DEF: 2

Substitute

When Parademon Elite comes into play, you may have target character get -1 ATK this turn.

"Victory? The greater honor is to die!"

DLS-109

Illustrator: Ariel Olivetti

Common




Cost: 2

Speed Queen, Female Fury
Team: Darkseid's Elite

ATK: 3
DEF: 3

Free -> Ready Speed Queen. She gets -1 ATK this turn for each face-up resource your opponents control, and she cannot cause breakthrough this turn. Use this power only once per turn.

Speed kills. It also throttles and maims.

DLS-110

Illustrator: Michael Golden

Common




Cost: 4

Stompa, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 6
DEF: 8

Loyalty - Reveal

Activate -> Target a location an opponent controls. You may put a character card from your hand face down into that player's resource row. If you do, KO that location and he loses endurance equal to that location's cost.

"Granny said knock you out."

DLS-111

Illustrator: Daniel Scott Gabriel Murray

Rare




Cost: 4

31st Century Apokolips


Terraform

Activate -> Target Darkseid's Elite attacker or defender you control gets +2 ATK this attack. If that character is not named Darkseid, KO that character whenever it becomes stunned this attack.

DLS-112

Illustrator: Daniel Scott Gabriel Murray

Rare




Cost: 2

All Hail Darkseid!


Target Darkseid's Elite defender you control gets +2 ATK. If that character is named Darkseid, it also gets +2 DEF this attack.

"Our dark day has dawned. The master returns."

DLS-113

Illustrator: Chris Bachalo

Uncommon




Cost: 2

Ancient Evils, Team-Up

Ongoing

As an additional cost to play Ancient Evils, reveal a character card from your hand and choose one of its team affiliations.

Ongoing: Characters named Darkseid you control gain the chosen affiliation.

Free -> Character cards named Darkseid you own are not unique this turn. Use this power only once per turn.

"You are me-my older self. You brought me to my future."

DLS-114

Illustrator: Simone Bianchi

Common




Cost: 3

Ancient Throne


Whenever an opponent flips a location or plays a plot twist from his resource row, if you control a character named Darkseid, you may discard a card. If you do, turn a face-up resource face down. This power triggers only once per turn.

Activate -> Cards named Darkseid you own are not unique this turn.

The Dark Lord of Apokolips awakens.

DLS-115

Illustrator: Adam DeKraker

Uncommon




Cost: 3

Created from Hate


Search your deck for a Darkseid's Elite character card with cost less than or equal to the number of resources you control, reveal it, put it into your hand, and shuffle your deck. Each opponent may turn a face-up resource he controls face down.

"I am the destined master of all who live."

DLS-116

Illustrator: Alex Horley

Rare




Cost: 3

Curse of Darkness


As an additional cost to play Curse of Darkness, discard a card.

Remove target non-stunned Darkseid's Elite character you control from the game. At the start of the next combat phase, put that card into your front row.

What perverse hungers and foul fancies occupy the turbulent mind of a ruined god?

DLS-117

Illustrator: Richard Clark

Rare




Cost: 1

Dark Fury


Target Darkseid's Elite attacker you control gets +2 ATK this attack and an additional +2 ATK this attack if it came into play this turn.

"My apologies, Uxas. You must die so that Darkseid may live."

DLS-118

Illustrator: Min S. Ku

Common




Cost: 3

Dark Matter Drain


Activate -> If target face-up resource an opponent controls is not the only Team-Up he controls, you may put a Darkseid's Elite character card from your hand face down into his resource row. If you do, KO that face-up resource.

DLS-119

Illustrator: Claudio Aboy

Rare




Cost: 2

Joining the Darkseid, Team-Up

Ongoing

As an additional cost to play Joining the Darkseid, choose up to two team affiliations among characters you control.

Ongoing: Crossover the chosen affiliations.

Darkseid's Elite substitute characters you control that came into play this turn get +1 ATK.

DLS-120

Illustrator: Michael Stribling

Common




Cost: 4

No Match for Darkseid


You may stun a ready defender named Darkseid you control. If you do, stun each attacker with cost less than or equal to that defender's cost.

"Truly, what were you thinking?"

DLS-121

Illustrator: Richard Clark

Rare




Cost: 2

Omega Effect


As an additional cost to play Omega Effect, exhaust a Darkseid's Elite character you control.

Remove target stunned character an opponent controls from the game. If you exhausted a character named Darkseid, that opponent loses 1 endurance for each face-down resource he controls .

"Feel your essence negated by the Omega Effect!"

DLS-122

Illustrator: Michael Golden

Common




Cost: 2

Price of Treason


Target defender you control gets +1 ATK this attack for each face-down resource the attacking player controls. If that defender has the Darkseid's Elite affiliation, draw a card.

"Traitor! Renegade! The sentence is death."

DLS-123

Illustrator: Richard Clark & Brett Breeding

Common




Cost: 3

Prophetic Battle


Whenever target Darkseid's Elite defender you control stuns an attacker this turn, that attacker's controller loses additional endurance equal to that attacker's cost.

His will be the era of darkness.

DLS-124

Illustrator: Durwin Talon & Guin Thompson

Common




Cost: 3

Servants of Darkness

Ongoing

Ongoing: While you control a Darkseid's Elite character, whenever an opponent flips a location or plays a plot twist from his resource row, he loses 2 endurance.

"Come to me, children of Apokolips. Darkseid's need is great."

DLS-125

Illustrator: Dave McCaig

Common




Cost: 4

Shock and Awe


As an additional cost to play Shock and Awe, exhaust a character named Darkseid you control.

The controller of target character moves it to his hidden area.

The fires of Apokolips, long exhausted and dormant, have been reignited.

DLS-126

Illustrator: Michael Golden

Uncommon




Cost: 3

Unravel Reality

Ongoing

As an additional cost to play Unravel Reality, discard a substitute card.

Ongoing: Whenever you substitute a Darkseid's Elite character into play, you may replace target face-up non–Team-Up resource. That resource's controller loses endurance equal to its cost.

"History is being deleted. The structure of the universe is collapsing."

DLS-127

Illustrator: Phil Noto

Uncommon




Cost: 2

Bart Allen <> Kid Flash, Heir to the Mantle
Team: Teen Titans

ATK: 4
DEF: 1

Substitute

Cosmic: Bart Allen cannot be stunned while attacking.

"I'm faster, I'm sneakier, and I'm educated!"

DLS-128

Illustrator: Admira Wijayadi

Uncommon




Cost: 6

Bart Allen <> The Flash, Titans Tomorrow West
Team: Teen Titans

ATK: 12
DEF: 10

Substitute

Bart Allen cannot be stunned while team attacking.

Even in the grim future, Bart tried to live up to the Flash legacy.

DLS-129

Illustrator: Claudio Aboy

Uncommon




Cost: 3

Beast Boy, Party Animal
Team: Teen Titans

Flight
ATK: 1
DEF: 1

Substitute

When Beast Boy comes into play, put a +1 ATK / +1 DEF counter on him for each resource you control.

"How is this not the greatest power in the universe? Don't be jealous."

DLS-130

Illustrator: Mike Mayhew

Common




Cost: 5

Beast Boy <> Animal Man, Titans Tomorrow West
Team: Teen Titans

Flight
ATK: 9
DEF: 9

Substitute

Cosmic: Beast Boy gets +3 ATK.

Now he's more animal than man.

DLS-131

Illustrator: Min S. Ku

Common




Cost: 2

Bette Kane <> Batwoman, Titans Tomorrow East
Team: Teen Titans

ATK: 2
DEF: 3

Substitute

Cosmic: If another character you control would become stunned, instead, you may stun Bette Kane. If you do, exhaust that character.

Murdered by her lover, given new life by his nemesis.

DLS-132

Illustrator: Arthur Suydam

Uncommon




Cost: 3

Bumblebee, Titans Tomorrow East
Team: Teen Titans

Flight
Ranged
ATK: 4
DEF: 4

Substitute

Cosmic: Whenever Bumblebee stuns a character while team attacking, that character's controller loses 3 endurance.

She's getting a lot of good buzz.

DLS-133

Illustrator: Michael Golden

Common




Cost: 4

Cassie Sandsmark <> Wonder Girl, Ares's Chosen
Team: Teen Titans

Flight
ATK: 7
DEF: 5

Substitute

When Cassie Sandsmark comes into play, put a cosmic counter on a cosmic Teen Titans character you control.

Cosmic: Cassie Sandsmark gets +3 DEF.

"Trust me, you don't want to see what I can do with this thing."

DLS-134

Illustrator: Tom Fleming

Common




Cost: 6

Cassie Sandsmark <> Wonder Woman, Titans Tomorrow West
Team: Teen Titans

Flight
ATK: 12
DEF: 13

Substitute

Cosmic: Cassie Sandsmark has invulnerability while in combat with a character with greater cost.

"Innocence. I remember . . . but I don't miss it."

DLS-135

Illustrator: Arthur Suydam

Common




Cost: 4

Connor Kent <> Superboy, Inspiration to the Legion
Team: Teen Titans, Legionnaires

Flight
Ranged
ATK: 8
DEF: 6

Substitute

Remove a cosmic counter from a character you control -> Ready target character you control that has team attacked this turn. It cannot cause breakthrough this turn. Use this power only once per turn.

Cosmic

DLS-136

Illustrator: Renato Guedes

Common




Cost: 7

Connor Kent <> Superman, Titans Tomorrow West
Team: Teen Titans

Flight
Ranged
ATK: 16
DEF: 15

Substitute

Cosmic: While Connor Kent has not defended this turn, defenders you control have invulnerability.

Luthor would be so proud to see his son now.

DLS-137

Illustrator: Durwin Talon & Guin Thompson

Rare




Cost: 1

Dawn Granger <> Dove, Avatar of Order
Team: Teen Titans

Flight
ATK: 1
DEF: 1

Substitute

While Dawn Granger is team attacking, attackers get +1 ATK.

"Easy, Holly. We want them alive."

DLS-138

Illustrator: Alex Horley

Common




Cost: 1

Duela Dent <> Harlequin, The Joker's Daughter
Team: Teen Titans, Arkham Inmates

ATK: 2
DEF: 1

Substitute

Cosmic: Attackers you control with cosmic counters get +2 DEF.

"Who's your daddy?"

DLS-139

Illustrator: Lee Garbett

Common




Cost: 6

Freddy Freeman <> Captain Marvel, Titans Tomorrow East
Team: Teen Titans

Flight
ATK: 12
DEF: 11

Substitute

Whenever you substitute another Teen Titans character into play, Freddy Freeman gets +1 ATK / +1 DEF this turn.

"I sure do love magic!"

DLS-140

Illustrator: Ariel Olivetti

Common




Cost: 2

Holly Granger <> Hawk, Avatar of Chaos
Team: Teen Titans

ATK: 2
DEF: 2

Substitute

When Holly Granger comes into play, if you don't control Dawn Granger, you may search your deck for a card named Dawn Granger with version Avatar of Order, put it into your front row, and shuffle your deck.

"Alive doesn't necessarily mean conscious, luv."

DLS-141

Illustrator: Alex Horley

Common




Cost: 1

Kid Devil, Eddie Bloomberg
Team: Teen Titans

Flight
ATK: 1
DEF: 2

Substitute

Cosmic: Defenders you control with cosmic counters get +2 ATK.

"Is it hot in here? Nah, it's just me."

DLS-142

Illustrator: Mark Brooks & Jen Zee

Common




Cost: 7

Koriand'r <> Starfire, Tamaranian Princess
Team: Teen Titans

Flight
Ranged
ATK: 16
DEF: 14

Substitute

Cosmic: At the start of your attack step, you may discard a substitute card. If you do, the controller of target character moves it to a position of your choice in the same row.

Starfire's emotions power everything she does.

DLS-143

Illustrator: Mike Mayhew

Common




Cost: 2

Lorena Marquez <> Aquawoman, Titans Tomorrow West
Team: Teen Titans

ATK: 1
DEF: 4

Substitute

You cannot draw cards during the draw phase.

Backup: Activate, reveal a Teen Titans character card from your hand -> Look at the top four cards of your deck. Put one of them into your hand and the rest into your KO'd pile. Use this power only during the build phase.

Dark times darken the soul.

DLS-144

Illustrator: Claudio Aboy

Rare




Cost: 2

Mia Dearden <> Speedy, Deadly Aim
Team: Teen Titans

Ranged
ATK: 3
DEF: 2

Substitute

Cosmic: Activate -> Target character gets -2 DEF this turn.

Underestimating an archer is a costly mistake.

DLS-145

Illustrator: Mark Brooks & Jen Zee

Common




Cost: 4

Raven, Rachel Roth
Team: Teen Titans

Flight
Ranged
ATK: 7
DEF: 7

Substitute, Concealed - Optional

While Raven is in your hand and you control a Teen Titans character, you can substitute her during the combat phase.

"I would never extinguish a soul in anger, but for you I will make an exception."

DLS-146

Illustrator: Ariel Olivetti

Rare




Cost: 8

Raven <> Dark Raven, Titans Tomorrow West
Team: Teen Titans

Flight
Ranged
ATK: 19
DEF: 19

Cosmic: Whenever a Teen Titans team attacker you control stuns a defender, ready that attacker.

No one in San Francisco felt hope. Dark Raven absorbed it all.

DLS-147

Illustrator: Diego Latorre

Rare




Cost: 5

Rose Wilson <> The Ravager, Daughter of Deathstroke
Team: Teen Titans

ATK: 7
DEF: 8

Substitute

Cosmic: Activate -> KO target character with cost 3 or less. Use this power only if you control another Teen Titans character.

"I don't love being a Titan; I just hate my Dad."

DLS-148

Illustrator: Mark Brooks & Jen Zee

Rare




Cost: 3

Rose Wilson <> The Ravager, Titans Tomorrow East
Team: Teen Titans

ATK: 2
DEF: 3

Substitute

Cosmic: Activate -> Stun target character with cost 2 or less.

The daughter of their greatest enemy, she strives every day to prove worthy of their trust.

DLS-149

Illustrator: Claudio Aboy

Uncommon




Cost: 3

Terra, Titans Tomorrow East
Team: Teen Titans

Ranged
ATK: 4
DEF: 5

Substitute

Cosmic: Activate -> KO a location you control. If you do, look at the top four cards of your deck. Put one of them face down into your resource row and the rest on the bottom of your deck.

DLS-150

Illustrator: Min S. Ku

Uncommon




Cost: 4

The Herald, Malcolm Duncan
Team: Teen Titans

Ranged
ATK: 7
DEF: 7

Cosmic: Defenders you control have reinforcement.

Boost 2: When The Herald comes into play, if you don't control Bumblebee, search your deck for a card named Bumblebee, put it into your front row, and shuffle your deck.

The sound of the horn heralds trouble for enemies of the Titans.

DLS-151

Illustrator: Ariel Olivetti

Common




Cost: 5

Tim Drake <> Batman, Titans Tomorrow West
Team: Teen Titans

ATK: 9
DEF: 10

Substitute

Whenever a character you control that came into play this turn stuns a character, you may replace target face-up non–Team-Up resource.

"I'm nothing like Batman."

DLS-152

Illustrator: Durwin Talon & Guin Thompson

Uncommon




Cost: 3

Tim Drake <> Robin, Sidekick No More
Team: Teen Titans

ATK: 5
DEF: 5

Cosmic: Whenever Tim Drake stuns a character, put a cosmic counter on target cosmic character you control.

School is finally out for this boy wonder.

DLS-153

Illustrator: Zachary Baldus

Common




Cost: 5

Vic Stone <> Cyborg, Titans Veteran
Team: Teen Titans

Ranged
ATK: 9
DEF: 8

Substitute

Cosmic: Attackers you control get +1 ATK / +1 DEF.

Boost 2: When Vic Stone comes into play, if you don't control Beast Boy, search your deck for a card named Beast Boy with version Party Animal, put it into your front row, and shuffle your deck.

Think you can handle that, punk?

DLS-154

Illustrator: Mike Mayhew

Common




Cost: 3

Vic Stone <> Cyborg 2.0, Titans Tomorrow East
Team: Teen Titans

Ranged
ATK: 5
DEF: 4

Substitute

Cosmic: Whenever two or more cosmic team attackers you control stun a defender, you may stun target character with cost 3 or less. This power triggers only once per turn.

Vic in the future is still Vic: dependable, confident, and powerful.

DLS-155

Illustrator: Sanford Greene

Uncommon




Cost: 3

Born of Blood


As an additional cost to play Born of Blood, discard a character card.

Recover target stunned Teen Titans character you control and move it to your hidden area. That character cannot attack this game.

"Welcome back, Mother. "

DLS-156

Illustrator: Stanley Lau

Uncommon




Cost: 2

Clash of the Titans


Target cosmic attacker you control gets +3 ATK this attack. Whenever that character stuns a defender this attack, put a cosmic counter on a cosmic Teen Titans character you control.

What if everything you swore you'd never become was looking you in the face?

DLS-157

Illustrator: Claudio Aboy

Common




Cost: 1

First Date


As an additional cost to play First Date, exhaust a character you control.

Reveal the top four cards of your deck. Put a revealed Teen Titans character card into your hand and the remaining cards on the bottom of your deck.

"Was this an in-costume date? Am I over or underdressed?"

DLS-158

Illustrator: Adam Archer

Common




Cost: 2

Generation Next, Team-Up

Ongoing

As an additional cost to play Generation Next, choose two different team affiliations among characters you control.

Ongoing: Crossover the chosen affiliations.

Exhaust a Teen Titans character you control -> Characters you control have flight and range this turn.

DLS-159

Illustrator: Clayton Crain

Common




Cost: 2

Hall of Mentors


Terraform

Activate, discard a character card -> Target Teen Titans attacker you control gets +X DEF this attack, where X is the cost of the card you discarded.

These people shaped the Titans of the future, for good and ill.

DLS-160

Illustrator: Michael Stribling

Uncommon




Cost: 3

Now You See Me


As an additional cost to play Now You See Me, exhaust a Teen Titans defender you control.

Remove target defender from this attack and move it to your hidden area. At the start of the recovery phase this turn, move that character to your visible area.

DLS-161

Illustrator: Jonboy Meyers

Rare




Cost: 2

Order and Chaos


Target defender you control gets +1 ATK / +1 DEF this attack for each Teen Titans character you control that came into play this turn.

DLS-162

Illustrator: Ariel Olivetti

Uncommon




Cost: 2

Pour It On


Target Teen Titans attacker you control with a cosmic counter gets +2 ATK / +4 DEF this attack.

It is more than just distance that separates them now.

DLS-163

Illustrator: Durwin Talon & Guin Thompson

Rare




Cost: 1

Tamaranian Garden


Terraform

Activate, pay 1 resource point, discard a card -> Search your deck for a substitute Teen Titans character card, reveal it, put it into your hand, and shuffle your deck.

A little peace of home.

DLS-164

Illustrator: Dave McCaig

Rare




Cost: 0

Titans Communicator


Equipped character gets +1 DEF, has range, and gains the Teen Titans affiliation. That character gets an additional +1 DEF if it has cosmic.

With Kid Flash on the other end, "speed dial" sounds languorous.

DLS-165

Illustrator: Sanford Greene

Common




Cost: 1

Titans Memorial


Terraform

Activate -> Put a cosmic counter on target cosmic character you control. Use this power only if a Teen Titans character left play while under your control this turn.

The memory of her sacrifce ensures that she will never truly die.

DLS-166

Illustrator: Kendrick Lim

Uncommon




Cost: 2

Titans, Together!


As an additional cost to play Titans, Together!, exhaust any number of Teen Titans characters you control with cosmic counters.

Target Teen Titans defender you control gets +2 DEF this attack for each character you exhausted.

"C'mon, Vic. I know you're just dying to say it."

DLS-167

Illustrator: Tom Feister

Rare




Cost: 2

T-Jet, Tamaranian Fighter


Unique

T-Jet costs 1 less to recruit for each Teen Titans character that came into play under your control this turn.

Characters you control get +1 ATK / +1 DEF and have flight.

Rebuilt and reengineered, the T-Jet soars again.

DLS-168

Illustrator: Michael Golden

Uncommon




Cost: 3

Donna Troy, Born Again
Team: Crisis

Flight
ATK: 5
DEF: 4

Substitute

Cosmic - Surge: Remove a cosmic counter from Donna Troy -> Search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck. Use this power only once per turn.

As keeper of the Universe Orb on New Cronus, Donna has finally found peace.

DLS-169

Illustrator: Tom Fleming

Common




Cost: 7

Superboy, Yellow Sun Armor
Team: Crisis

Flight
Ranged
ATK: 17
DEF: 16

Whenever a character with cost 6 or less becomes stunned, KO that character.

"I'm the real Superboy!"

DLS-170

Illustrator: Stanley Lau

Uncommon




Cost: 3

Jason Todd <> Red Hood, Revived

ATK: 6
DEF: 3

Vengeance: Whenever Jason Todd becomes stunned, target player stuns a non-stunned affiliated character he controls unless all affiliated characters he controls share at least one team affiliation.

"You should have killed him when you had the chance, Bruce. Now, we do things my way."

DLS-171

Illustrator: E.M. Gist

Rare




Cost: 2

31st Century Metropolis, Team-Up


As an additional cost to flip 31st Century Metropolis, choose up to two team affiliations among characters you control.

Crossover the chosen affiliations.

Activate -> Target character you control gains the chosen affiliations this turn.

DLS-172

Illustrator: Barry Kitson

Common




Cost: 1

Awestruck


Attackers get -1 ATK this attack.

"What is everyone staring at?"

DLS-173

Illustrator: Phil Noto

Common




Cost: 2

Blinding Light

Ongoing

Ongoing: Whenever one or more team attackers you control stun a defender, put a cosmic counter on target cosmic character you control.

"This guy was an idiot! What happened to him?"

DLS-174

Illustrator: Durwin Talon

Common




Cost: 2

Busted Knee


Target character gets -2 DEF while defending this turn. Whenever that character recovers this turn, its controller loses 2 endurance.

"Stay down, kid. Your fight's over."

DLS-175

Illustrator: Sanford Greene

Common




Cost: 3

Contact!


Target attacker gets +3 ATK / +3 DEF this attack while attacking a character with lesser cost.

"GET . . . OUT . . . OF . . . MY . . . HEAD!"

DLS-176

Illustrator: Admira Wijayadi

Uncommon




Cost: 2

Cosmic Tuning Fork


Activate -> Reveal the top two cards of your deck. Put all revealed cosmic character cards into your hand and the remaining cards on the bottom of your deck. Discard a card for each card you put into your hand.

"Sacrifices must be made, Superman. People must die."

DLS-177

Illustrator: Ri Kai

Rare




Cost: 2

Death of a Legionnaire


You may KO a character you control. If you do, KO any number of stunned characters with combined cost less than or equal to the cost of the character you KO'd.

Kid Quantum will be remembered as the first Legionnaire to fall.

DLS-178

Illustrator: Durwin Talon & Guin Thompson

Common




Cost: 2

Earth 2


Activate -> Characters you control gain the version Earth 2 this turn.

Activate, pay 1 resource point -> Draw a card.

"I'll do whatever it takes to bring back my Earth, Alex."

DLS-179

Illustrator: Arthur Suydam

Uncommon




Cost: 2

Forged in Crisis


Whenever target character becomes stunned by three or more team attackers this turn, remove that character from the game.

"You can't beat me! I'm the good guy-I'm supposed to win!"

DLS-180

Illustrator: E.M. Gist

Uncommon




Cost: 1

Furious Assault


Target attacker you control gets +2 ATK this attack. Choose another character you control that shares a non-Army version with that attacker. The chosen character gets +2 ATK while attacking this turn.

No boys allowed.

DLS-181

Illustrator: Stanley Lau

Common




Cost: 3

Furnace of Apokolips


Terraform

Activate -> Draw a card. Use this power only if you substituted a character into play this turn.

DLS-182

Illustrator: Michael Golden

Common




Cost: 2

Girls' Night Out


As an additional cost to play Girls' Night Out, exhaust a non-defending character you control.

Target attacker cannot cause breakthrough while attacking a character this turn.

"Ladies, it's go time."

DLS-183

Illustrator: Michael Golden

Common




Cost: 2

Legion Lost


Target character you control can attack hidden characters this turn. If Legion Lost is in your resource row, draw a card, then discard a card.

"How can I tell them that the odds of getting home are infinitesimally small?"

DLS-184

Illustrator: Phil Noto

Common




Cost: 2

Level 12 Intelligence


As an additional cost to play Level 12 Intelligence, exhaust a character you control.

Choose one: Gain 4 endurance; or KO target equipment with cost 0.

Interrupting a 12th-level intellect could have disastrous results.

DLS-185

Illustrator: Ariel Olivetti

Rare




Cost: 2

Lost in Translation


Target character cannot reinforce other characters this turn.

"What's that? Imra fell down a well?"

DLS-186

Illustrator: Jonboy Meyers

Uncommon




Cost: 3

Mobilize


As an additional cost to play Mobilize, discard a card.

Search your deck for a character card with an affiliation shared by all characters you control. Reveal that card, put it into your hand, and shuffle your deck.

DLS-187

Illustrator: Clayton Crain

Rare




Cost: 3

Need for Speed


Play Need for Speed only during your first attack this turn.

Whenever target attacker causes breakthrough this attack, ready that character, and it cannot cause breakthrough this turn.

"The past sure has made you lazy, Bart!"

DLS-188

Illustrator: Sanford Greene

Rare




Cost: 3

Ravaged!


Target character you control and each other character you control that shares a non-Army version with it get +1 ATK / +1 DEF this turn.

Daddy would be so proud.

DLS-189

Illustrator: Mark Brooks & Jen Zee

Uncommon




Cost: 6

Steely Resolve


Target defender you control gets +3 DEF this attack.

"Stand with me, sisters, and we may yet win the day."

DLS-190

Illustrator: Claudio Aboy

Rare




Cost: 2

Substitute Heroes


Target substitute attacker you control gets +X ATK this attack, where X is the cost of a character that left play while under your control this turn. That attacker cannot cause breakthrough this attack.

They're the backup you call when your backup is busy.

DLS-191

Illustrator: Sanford Greene

Common




Cost: 1

The Future Is Changing


Look at the top card of your deck. You may put that card on the bottom of your deck. If The Future Is Changing is in your resource row, draw a card, then discard a card.

"The future isn't quite how you remember it."

DLS-192

Illustrator: Claudio Aboy

Common




Cost: 2

Titans of Tomorrow


Play Titans of Tomorrow only during the build phase.

Choose a cost and team affiliation among characters you control. Search your deck for a substitute character card with that cost and affiliation, reveal it, put it into your hand, and shuffle your deck.

The Titans reformed after the Crisis in order to rebuild their world, their way.

DLS-193

Illustrator: Joe Prado

Uncommon




Cost: 2

United Planets HQ, Team-Up


Terraform

Activate -> Choose two different team affiliations among characters you control. Crossover the chosen affiliations this turn.

DLS-194

Illustrator: James Hodgkins

Common




Cost: 2

Crimson Avenger, Jill Carlyle
Team: JSA

Ranged
ATK: 4
DEF: 1

Vengeance: Whenever Crimson Avenger becomes stunned by a character with greater cost, you may discard a card. If you do, recover Crimson Avenger at the start of the recovery phase this turn.

Justice or vengeance-either way, you die.

DLS-195

Illustrator: Ray Lago

Uncommon




Cost: 2

Jack Knight <> Starman, Knight Past
Team: JSA

Flight
Ranged
ATK: 2
DEF: 3

Backup: Activate -> Draw a card. Discard a card for each ready character you control. Use this power only during the build phase.

Just because you're part of a legacy doesn't mean you have to wear tights.

DLS-196

Illustrator: Stanley Lau

Uncommon




Cost: 5

Power Girl, Child of Crisis
Team: JSA/JLI

Flight
ATK: 10
DEF: 8

Power Girl comes into play exhausted.

While Power Girl is exhausted, other JSA and JLI characters you control get +2 ATK.

KO a resource you control -> Ready Power Girl. Use this power only once per turn.

"I know who I am and where I belong."

DLS-197

Illustrator: Michael Golden

Rare




Cost: 4

S.T.R.I.P.E., Pat Dugan
Team: JSA

Ranged
ATK: 7
DEF: 6

Exhausted JSA defenders you control have reinforcement.

Exhaust a JSA character you control -> S.T.R.I.P.E. gets +2 ATK this turn. Use this power only once per turn.

"Fall back, Stargirl! I got these turkeys!"

DLS-198

Illustrator: Mark Brooks & Jen Zee

Uncommon




Cost: 4

Alan Scott, White King
Team: Checkmate

Flight
Ranged
ATK: 9
DEF: 9

Willpower 4

When Alan Scott is put into a KO'd pile from play, you lose the game.

"This isn't the bad old days, Waller. We're the good guys."

DLS-199

Illustrator: Phil Noto

Uncommon




Cost: 2

Director Bones, D.E.O.
Team: Checkmate

ATK: 2
DEF: 3

Concealed

Backup: Activate -> Target character gets -1 ATK / -1 DEF this turn. Use this power only during the build phase.

He's got invisible flesh and a death touch-of course he works for the government.

DLS-200

Illustrator: Richard Clark

Uncommon




Cost: 3

Fire, Knight
Team: Checkmate, JLI

Flight
Ranged
ATK: 5
DEF: 4

Discard a location card -> Target player loses 2 endurance. Use this power only once per turn.

Supermodel, superspy, super hero.

DLS-201

Illustrator: Stuart Sayger

Uncommon




Cost: 3

Girl 13 <> Traci Thirteen, Hex and the City
Team: Shadowpact

Ranged
ATK: 5
DEF: 4

Substitute

When Girl 13 comes into play, you may discard a Magic card. If you do, gain 4 endurance. Otherwise, lose 4 endurance.

The daughter of Doctor Thirteen, Traci Thirteen inherited her mother's magic.

DLS-202

Illustrator: Dave McCaig

Rare




Cost: 1

Mary Marvel, World's Mightiest Girl
Team: Shadowpact

ATK: 1
DEF: 1

Substitute

While you have 25 or less endurance, Mary Marvel gets +3 ATK / +3 DEF and has flight.

"Say my name, Mary."

DLS-203

Illustrator: Phil Noto

Uncommon




Cost: 3

Otherworldly Battle, Magic


Play Otherworldly Battle only if you control a Shadowpact character.

As an additional cost to play Otherworldly Battle, pay 3 endurance.

KO target character with cost 1 or less.

"I'm sending you back to the Creator, Spectre."

DLS-204

Illustrator: Clayton Crain

Rare




Cost: 2

Blüdhaven Destroyed


As an additional cost to play Blüdhaven Destroyed, return a Villains United character you control to its owner's hand.

Each player loses 1 endurance for each character he controls.

It wasn't easy to make Blüdhaven worse, but the Society managed somehow.

DLS-205

Illustrator: Daniel Scott Gabriel Murray

Rare




Cost: 3

Chemo, Chemical Golem
Team: Villains United

ATK: 4
DEF: 3

Vengeance: Whenever Chemo becomes stunned, you may recover another target stunned character with cost 3 or less, then stun that character.

"GG. GG. OOP!"

DLS-206

Illustrator: Ariel Olivetti

Uncommon




Cost: 1

High Society


Target character you control gets +1 ATK this turn and has flight this turn. If that character has the Villains United affiliation, whenever it stuns a defender this turn, return both characters to their owners' hands.

DLS-207

Illustrator: Stanley Lau

Common




Cost: 1

Harvey Bullock, Bishop
Team: Gotham Knights, Checkmate

ATK: 1
DEF: 1

Activate -> KO target equipment with cost 0 if you control another Gotham Knights character.

Activate -> Return target equipment card from your KO'd pile to your hand if you control another Checkmate character.

"I hate these capes and their fancy gadgets and gizmos."

DLS-208

Illustrator: Michael Stribling

Rare




Cost: 2

The Riddler, Brain Teaser
Team: Arkham Inmates

ATK: 2
DEF: 3

Activate -> You may reveal an Arkham Inmates character card from your hand or resource row. If you do, target player cannot play plot twists this turn with cost equal to the cost of the card you revealed. Use this power only during the combat phase.

"Sorry, wrong answer."

DLS-209

Illustrator: Kieran Yanner

Rare




Cost: 6

Nyssa Raatko, Daughter of the Demon
Team: League of Assassins

Ranged
ATK: 11
DEF: 14

Concealed - Optional

You are considered to control Ra's al Ghul.

Exhaust one or more locations you control -> Recover or KO target stunned character if its cost is less than or equal to the number of locations you exhausted. Use this power only if you control another League of Assassins character.

"Rest now, my dear. Dying can be a traumatic ordeal."

DLS-210

Illustrator: Admira Wijayadi

Rare




Cost: 2

Solar Powered


Target attacker named Superman you control gets +2 ATK / +2 DEF this attack. If that character has cosmic, put a cosmic counter on it.

On Krypton, he would be just a man. Under a yellow sun, he is a god.

DLS-211

Illustrator: Arthur Suydam

Rare




Cost: 6

Brainiac 2.5, Future Intelligence
Team: Revenge Squad

Ranged
ATK: 11
DEF: 13

Substitute

Cosmic: Activate -> KO target character with cost less than or equal to the number of ongoing plot twists you control. Use this power only during your attack step.

"Our ongoing battle is at an end, Superman. Revenge is the order of the day."

DLS-212

Illustrator: Jonboy Meyers

Rare




Cost: 3

Shiloh Norman <> Mister Miracle, Soldier of Victory
Team: New Gods

Ranged
ATK: 4
DEF: 5

Evasion

Vengeance: Whenever Shiloh Norman becomes stunned while defending, you may remove target attacker from this attack if you control another New Gods character.

"This ain't no miracle."

DLS-213

Illustrator: Dave McCaig

Rare




Cost: 9

Kyle Rayner <> Ion, Torch Bearer
Team: Green Lantern

Flight
Ranged
ATK: 23
DEF: 23

Willpower 10

When Kyle Rayner comes into play, put your deck into your hand if the total willpower of characters you control is 25 or greater.

"As long as I live, Jenny's sacrifice will never be forgotten."

DLS-214

Illustrator: Kieran Yanner

Rare




Cost: 6

Mongul, Intergalactic Menace
Team: Emerald Enemies

Ranged
ATK: 13
DEF: 12

While you control another Emerald Enemies character, opponents cannot play plot twists with cost greater than the number of resources you control.

"What say you now, Green Lantern? Who is the master?"

DLS-215

Illustrator: Ariel Olivetti

Rare




Cost: 3

Alexander Luthor, Earth 3
Team: Anti-Matter, Crisis

ATK: 5
DEF: 4

Concealed

Activate -> Move target hidden character you control to your visible area. That character gets +2 ATK while attacking this turn.

"I can fix this. I can fix them all."

DLS-216

Illustrator: Ariel Olivetti

Uncommon




Cost: 3

Kate Spencer <> Manhunter, Vigilante Justice
Team: Manhunter

ATK: 6
DEF: 3

Concealed - Optional

Whenever Kate Spencer stuns a character, target player puts the top two cards of his deck into his KO'd pile.

"I've already caught you. Don't struggle, and I won't get rough."

DLS-217

Illustrator: Stanley Lau

Uncommon




Cost: 5

Wally West <> The Flash, The Fastest Man Alive
Team: JLA, Speed Force

ATK: 9
DEF: 5

Loyalty

Backup: Activate -> Stun target character with DEF less than or equal to Wally West's printed ATK. If that character's ATK is greater than or equal to Wally West's printed DEF, stun Wally West. Use this power only during the build phase.

"Hey Supes, wanna bet?"

DLS-218

Illustrator: Andrew Robinson

Rare




Cost: 2

Peter Merkel <> Ragdoll, Malleable Miscreant
Team: Secret Society

ATK: 3
DEF: 2

Evasion

Vengeance: Whenever Peter Merkel becomes stunned, you may return a character card from your KO'd pile to your hand. If you do, discard a card.

DLS-219

Illustrator: Michael Golden

Uncommon




Cost: 2

Owen Mercer <> Captain Boomerang, Digger's Son
Team: Injustice Gang

Ranged
ATK: 2
DEF: 3

Whenever a character becomes powered-up, its controller loses 1 endurance for each card in his hand.

"Not quite how you pictured this ending, is it?"

DLS-220

Illustrator: Adam Archer

Uncommon


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January 2007


funkyblogs
A Thousand Little Green Monsters Can't Be Wrong!
Blog@Newsarama
Blogger Buzz
Bloodstains On the Looking Glass
Champagne Wishes
Channel Surfing
Comics Should Be Good!
DeKnight
Hulk's Diary That is On the Internet
King's Chronicles
Kung Fu Monkey
The Legion Omnicrom
Lex Luthor Returns
Mike's Bloggity Blog Blob
My Boring Ass Life
Occasional Superheroine
Reasons You Will Hate Me
Sun of Gelatometti
Today's Views
Walls and Bridges
Whedonesque


coolsites
Google
Apple - Movie Trailers
Batman: Collected Issues of the Dark Knight
bushSpeech
Cinescape
Comic Book Resources
Devin Grayson - Case Notes
The Internet Movie Database
I-Mockery
Metagame
Newsarama
News Askew
Ninth Art
Sequential Tart
Superdickery
Superhero Hype!
The Unofficial Guide to the DC Universe
VSParadise
Wikipedia
Women in Refrigerators
YouTube


readcomics
Dilbert
Get Fuzzy
Kabuki
Powers
Tarzan Classics