|
Sunday, December 03, 2006
|
|
Longest post. Ever.
|
And here we have my longest post. Ever. The full list of the Legion of Super-Heroes cards, and what they do. Quite a few of them have me very excited for this set.
If you care about this at all, these are taken from this VS Search Engine, where you can narrow things down a lot further than this (and check out all the previous cards).
The rest of my rants:
| Cost: 6 | Andromeda, Laurel Gand Team: Legionnaires | | Flight ATK: 11 DEF: 13 | Reservist While you control a character with a cosmic counter, Andromeda gets +2 ATK. Cosmic - Surge The powers of Superman, but the same weakness as all Daxamites. | | DLS-001 | Illustrator: Ariel Olivetti | Common | |
| Cost: 2 | Apparition, Tinya Wazzo Team: Legionnaires | | Flight ATK: 2 DEF: 3 | Concealed Remove a cosmic counter from a character you control -> Target character you control can attack hidden characters this turn. Cosmic - Surge Tinya can walk through walls . . . or anything else that gets in her way. | | DLS-002 | Illustrator: Claudio Aboy | Common | |
| Cost: 2 | Bouncing Boy, Chuck Taine Team: Legionnaires | | Flight ATK: 1 DEF: 4 | Whenever Bouncing Boy becomes stunned during the combat phase, you may return him to his owner's hand. Cosmic Boost X: When Bouncing Boy comes into play, put a cosmic counter on each of up to X target cosmic characters you control. Being part of the Legion is a ball. | | DLS-003 | Illustrator: Sanford Greene | Common | |
| Cost: 5 | Brainiac 5.1, Querl Dox Team: Legionnaires | | Flight ATK: 8 DEF: 11 | Loyalty - Reveal Remove a cosmic counter from a character you control -> Look at the top three cards of your deck. Put one of them into your hand and the rest on the bottom of your deck. Use this power only once per turn. Cosmic Smart as ever, but now with a friendly user interface! | | DLS-004 | Illustrator: Sanford Greene | Rare | |
| Cost: 3 | Chameleon, Reep Daggle Team: Legionnaires | | Flight ATK: 5 DEF: 4 | Remove a cosmic counter from a character you control -> Negate target plot twist or payment effect targeting you. Use this power only once per turn. Cosmic Durlans often turn up as what you least expect. | | DLS-005 | Illustrator: Ray Toh | Uncommon | |
| Cost: 7 | Colossal Boy <> Leviathan, Gim Allon Team: Legionnaires | | Flight ATK: 15 DEF: 15 | Reservist While you control a character with a cosmic counter, Legionnaires characters you control get +2 ATK / +2 DEF while in combat with a character with greater cost. Cosmic "For the last time, it's Micro Lad!" | | DLS-006 | Illustrator: Ariel Olivetti | Common | |
| Cost: 6 | Cosmic Boy, Rokk Krinn Team: Legionnaires | | Flight Ranged ATK: 13 DEF: 12 | Loyalty Cosmic: Remove a cosmic counter from Cosmic Boy -> Put a cosmic counter on each other cosmic character you control. Use this power only once per turn. Sports hero, super hero-it's all the same thing. | | DLS-007 | Illustrator: Brian Bolland | Rare | |
| Cost: 1 | Dream Girl, Nura Nal Team: Legionnaires | | Flight ATK: 2 DEF: 1 | Backup: Activate, remove a cosmic counter from a character you control -> Choose a card name. Your opponents cannot flip locations or play plot twists with that name this turn. Use this power only during the build phase. Cosmic - Surge She could do this in her sleep. | | DLS-008 | Illustrator: Stuart Sayger | Rare | |
| Cost: 2 | Element Lad, Jan Arrah Team: Legionnaires | | Flight ATK: 3 DEF: 2 | Reservist Remove a cosmic counter from a character you control -> Target attacker you control gets +2 ATK this attack while attacking a character with greater cost. Use this power only once per attack. Cosmic Turning lead into gold is just a warm-up exercise. | | DLS-009 | Illustrator: Kieran Yanner | Common | |
| Cost: 2 | Ferro Lad, Andrew Nolan Team: Legionnaires | | Flight ATK: 5 DEF: 0 | Reservist Remove a cosmic counter from a character you control -> Ferro Lad has invulnerability while attacking this turn. Cosmic He fights with an iron fist . . . and an iron jaw . . . and an iron lung . . . | | DLS-010 | Illustrator: Adam DeKraker | Common | |
| Cost: 1 | Jazmin Cullen <> Kid Quantum, Hero of Xanthu Team: Legionnaires | | Flight ATK: 2 DEF: 1 | You may remove a cosmic counter from a character you control rather than pay Jazmin Cullen's recruit cost. Cosmic - Surge To avoid her brother's fate, Jazmin had her abilities biologically augmented. | | DLS-011 | Illustrator: Sanford Greene | Common | |
| Cost: 7 | Kara Zor-El <> Supergirl, Lost in Time Team: Legionnaires, Team Superman | | Flight Ranged ATK: 16 DEF: 15 | Reservist, Cosmic Leader: Attackers with cosmic counters adjacent to Kara Zor-El have invulnerability. If it's all just a dream, what happens when she wakes up? | | DLS-012 | Illustrator: Mike Mayhew | Uncommon | |
| Cost: 3 | Karate Kid, Val Armorr Team: Legionnaires | | Flight ATK: 5 DEF: 3 | Remove a cosmic counter from a character you control -> Karate Kid cannot be stunned while attacking this turn. Cosmic - Surge Val has mastered every martial art, including some you've never heard of. | | DLS-013 | Illustrator: Richard Clark | Common | |
| Cost: 3 | Kinetix, Zoë Saugin Team: Legionnaires | | Flight ATK: 5 DEF: 4 | Reservist Remove a cosmic counter from a character you control -> Exhaust target unprotected character. Use this power only during your attack step. Cosmic She always wanted power, and she didn't care how she got it. | | DLS-014 | Illustrator: Daniel Scott Gabriel Murray | Common | |
| Cost: 5 | Live Wire, Garth Ranzz Team: Legionnaires | | Flight Ranged ATK: 11 DEF: 7 | Whenever one or more characters you control with cosmic counters stun a character, its controller loses 2 endurance. Cosmic - Surge "Can you believe they wanted to call me 'Lightning Lad'?" | | DLS-015 | Illustrator: Brian Bolland | Common | |
| Cost: 8 | Mon-el <> Valor, Lar Gand Team: Legionnaires | | Flight ATK: 18 DEF: 18 | Reservist When Mon-el comes into play, characters you control get +1 ATK / +1 DEF this turn for each cosmic character you control. Cosmic A millennium ago, he was just a hero. Now, everyone treats him like a god. | | DLS-016 | Illustrator: Tom Feister | Rare | |
| Cost: 1 | R.J. Brande, Philanthropist Team: Legionnaires | | ATK: 1 DEF: 2 | Activate, remove a cosmic counter from a character you control -> Draw a card. His super-power is that he's super-rich. | | DLS-017 | Illustrator: Ariel Olivetti | Uncommon | |
| Cost: 4 | Saturn Girl, Imra Ardeen Team: Legionnaires | | Flight ATK: 7 DEF: 7 | As an additional cost to recruit Saturn Girl, remove a cosmic counter from a character you control. Whenever a cosmic character you control defends against or attacks a character with greater cost, put a cosmic counter on that cosmic character. Cosmic - Surge Imra knows when you've been bad or good. | | DLS-018 | Illustrator: Brian Bolland | Rare | |
| Cost: 2 | Sensor, Jeka Wynzorr Team: Legionnaires | | Flight ATK: 3 DEF: 2 | Remove a cosmic counter from a character you control -> Negate target effect an opponent controls targeting a Legionnaires character you control. Use this power only once per turn. Cosmic - Surge Beauty is in the eye of the beholder. | | DLS-019 | Illustrator: Corey Breen | Uncommon | |
| Cost: 3 | Shrinking Violet <> Leviathan, Salu Digby Team: Legionnaires | | Flight ATK: 4 DEF: 4 | Reservist Remove a cosmic counter from a character you control -> Shrinking Violet gets +2 ATK / +2 DEF this turn. Use this power only once per turn. Cosmic Don't let the name fool you-she's not too shy to be a hero. | | DLS-020 | Illustrator: Adam Archer | Uncommon | |
| Cost: 4 | Spark, Ayla Ranzz Team: Legionnaires | | Flight Ranged ATK: 7 DEF: 7 | Reservist Remove any number of cosmic counters from characters you control -> Target player loses 1 endurance for each counter you removed. Use this power only once per turn. Cosmic She defines "shock and awe." | | DLS-021 | Illustrator: Ariel Olivetti | Common | |
| Cost: 5 | Star Boy, Thom Kallor Team: Legionnaires | | Flight Ranged ATK: 9 DEF: 9 | Discard Star Boy -> Put a cosmic counter on target cosmic character you control. Use this power only during the recovery phase and only if Star Boy is in your hand. Cosmic - Surge He's the Legionnaires' heavy hitter. | | DLS-022 | Illustrator: Kieran Yanner | Common | |
| Cost: 6 | Sun Boy, Dirk Morgna Team: Legionnaires | | Flight Ranged ATK: 14 DEF: 10 | Reservist, Cosmic Boost 1: When Sun Boy comes into play, whenever a character becomes stunned this turn, its controller loses additional endurance equal to its cost. "Let's turn up the heat!" | | DLS-023 | Illustrator: Adam DeKraker | Common | |
| Cost: 2 | Timber Wolf, Brin Londo Team: Legionnaires | | Flight ATK: 4 DEF: 1 | Cosmic - Surge Boost 1: When Timber Wolf comes into play, gain 2 resource points. Spend these resource points only to recruit cosmic character cards. Though he spends a lot of time on his own, Brin hunts best in a pack. | | DLS-024 | Illustrator: Ariel Olivetti | Common | |
| Cost: 1 | Triad, Luornu Durgo Team: Legionnaires | | Flight ATK: 1 DEF: 1 | Triad is not unique. When Triad comes into play, you may discard a card. If you do, search your deck for up to two cards named Triad, reveal them, put them into your hand, and shuffle your deck. A deck can have no more than three cards named Triad. Cosmic Each of Triad's selves has her own personality and opinions. | | DLS-025 | Illustrator: Admira Wijayadi | Uncommon | |
| Cost: 5 | Ultra Boy, Jo Nah Team: Legionnaires | | Flight ATK: 9 DEF: 6 | Remove a cosmic counter from a character you control -> Ultra Boy gets +2 ATK this turn or has invulnerability this turn. Use this power only once per turn. Cosmic Strength, speed, and invulnerability . . . but only one at a time. | | DLS-026 | Illustrator: Jonboy Meyers | Uncommon | |
| Cost: 4 | Umbra, Tasmia Mallor Team: Legionnaires | | Flight ATK: 6 DEF: 8 | Concealed - Optional Whenever a character comes into play in your visible area, you may remove a cosmic counter from a character you control. If you do, move that visible character to your hidden area. Cosmic - Surge Being alone in the dark is not nearly as scary as being alone with Umbra. | | DLS-027 | Illustrator: Stuart Sayger | Common | |
| Cost: 4 | Wildfire, Drake Burroughs Team: Legionnaires | | Flight Ranged ATK: 8 DEF: 6 | Reservist Whenever a cosmic character you control recovers, put a cosmic counter on it. Cosmic - Surge Don't set him off-he's a sentient thermonuclear blast. | | DLS-028 | Illustrator: Jonboy Meyers | Common | |
| Cost: 3 | XS, Jenni Ognats Team: Legionnaires, Speed Force | | Flight ATK: 4 DEF: 5 | Remove a cosmic counter from a character you control -> Ready XS. Use this power only once per turn. Cosmic - Surge Speed runs in her family. | | DLS-029 | Illustrator: Adam Archer | Common | |
| Cost: 2 | Celebrity Status | | Ongoing | Ongoing: Whenever a Legionnaires character you control becomes the target of a plot twist or payment effect an opponent controls, put a cosmic counter on a cosmic character you control. | | DLS-030 | Illustrator: Jonboy Meyers | Rare | |
| Cost: 0 | Flight Ring | |
| Equipped character gets +1 ATK, has flight, and gains the Legionnaires affiliation. That character gets an additional +1 ATK if it has cosmic. Legion Flight Rings also serve as communicators and signal devices. | | DLS-031 | Illustrator: Tom Feister | Common | |
| Cost: 3 | Foiled Assassination | |
| As an additional cost to play Foiled Assassination, return a Legionnaires character you control to its owner's hand. Recover target stunned character you control. Though Saturn Girl, Live Wire, and Cosmic Boy had never met, they worked like a team. | | DLS-032 | Illustrator: John Van Fleet | Uncommon | |
| Cost: 1 | Legion Headquarters | |
| Legion Headquarters is not unique. Activate, remove a cosmic counter from a character you control -> Put an energy counter on Legion Headquarters. Activate, remove an energy counter from a location you control -> Put a cosmic counter on a cosmic Legionnaires character you control. | | DLS-033 | Illustrator: Daniel Scott Gabriel Murray | Common | |
| Cost: 2 | Legion of Super-Pets | |
| Target Legionnaires attacker you control has invulnerability this attack. If that character is team attacking, it also gets +5 ATK this attack. They may look cute . . . | | DLS-034 | Illustrator: Adam Archer | Common | |
| Cost: 2 | Legion World | |
| Terraform Whenever two or more Legionnaires team attackers you control stun a defender, that defender's controller loses additional endurance equal to its cost. This power triggers only once per turn. Metropolis was safer with the Legion in orbit. | | DLS-035 | Illustrator: Daniel Scott Gabriel Murray | Common | |
| Cost: 3 | Let's Go, Legionnaires! | |
| Target Legionnaires attacker or defender you control gets +2 ATK this attack. You may exhaust a ready cosmic character you control. If you do, that attacker or defender gets an additional +2 ATK this attack. | | DLS-036 | Illustrator: Phil Noto | Common | |
| Cost: 2 | Long Live the Legion | |
| As an additional cost to play Long Live the Legion, remove a cosmic counter from a Legionnaires character you control. Target Legionnaires team attacker cannot be stunned this attack. | | DLS-037 | Illustrator: Claudio Aboy | Uncommon | |
| Cost: 2 | Many Worlds | | Ongoing | As an additional cost to play Many Worlds, remove a cosmic counter from a Legionnaires character you control. Ongoing: Replace Many Worlds -> Choose one: Return a character card from a KO'd pile to its owner's hand; or put a cosmic counter on target cosmic character; or draw a card. Diversity is one of the Legion's many strengths. | | DLS-038 | Illustrator: Barry Kitson | Common | |
| Cost: 2 | New Recruits | |
| As an additional cost to play New Recruits, discard a Legionnaires character card. Search your deck for a cosmic character card, reveal it, put it into your hand, and shuffle your deck. If there weren't a lot of them, you could hardly call it a legion, could you? | | DLS-039 | Illustrator: Adam Archer | Rare | |
| Cost: 2 | Past, Present, and Future, Team-Up | | Ongoing | As an additional cost to play Past, Present, and Future, choose two different team affiliations among characters you control. If you chose Legionnaires and another affiliation, draw a card. Ongoing: Crossover the chosen affiliations. | | DLS-040 | Illustrator: Adam DeKraker | Common | |
| Cost: 2 | Science Police Central | |
| Legionnaires attackers you control with cosmic counters get +2 ATK while attacking a character. Even the Legion needs to call for backup sometimes. | | DLS-041 | Illustrator: Michael Golden | Rare | |
| Cost: 5 | Terror Incognita | |
| As an additional cost to play Terror Incognita, remove three cosmic counters from Legionnaires characters you control. Target player loses 5 endurance. Then, if that player has 0 or less endurance, he loses the game. Ecoterrorism on this scale is an extinction event. | | DLS-042 | Illustrator: Jonboy Meyers | Rare | |
| Cost: 2 | We Are Legion | |
| Play We Are Legion only if no defender became stunned while under an opponent's control this turn. Put a cosmic counter on each cosmic Legionnaires attacker. Apart, they are formidable. Together, they are unstoppable. | | DLS-043 | Illustrator: Kieran Yanner | Uncommon | |
| Cost: 2 | Youth of Tomorrow, Team-Up | | Ongoing | Play Youth of Tomorrow only if you control a Legionnaires character and a Teen Titans character. Remove a cosmic counter from a character you control. Put a cosmic counter on a cosmic character you control. Ongoing: Crossover Legionnaires and Teen Titans. | | DLS-044 | Illustrator: Kendrick Lim | Common | |
| Cost: 5 | Atrophos, Chief Blight Scientist Team: Future Foes | | ATK: 11 DEF: 8 | Loyalty Whenever Atrophos causes breakthrough to a player, search that player's deck and hand for all copies of a non-character card and remove them from the game. That player shuffles his deck. "There is one way to end our Blighted state." | | DLS-045 | Illustrator: Zachary Baldus | Uncommon | |
| Cost: 3 | Brainiac 4, Dark Circle Leader Team: Future Foes | | ATK: 6 DEF: 3 | Reservist, Concealed - Optional Vengeance: Whenever Brainiac 4 becomes stunned by a character with lesser cost, that character's controller discards a card. "This emotion is most intoxicating." | | DLS-046 | Illustrator: Barry Kitson | Common | |
| Cost: 8 | Composite Man, Living Weapon Team: Future Foes | | Flight Ranged ATK: 20 DEF: 20 | Reservist Whenever Composite Man causes an amount of breakthrough, draw that many cards. Any Legionnaire it sees, it can become. | | DLS-047 | Illustrator: Keron Grant | Rare | |
| Cost: 5 | Computo, Rogue Program Team: Future Foes | | ATK: 10 DEF: 9 | Reservist Whenever Computo causes breakthrough to a player, that player discards a card and you draw a card. Organic life is too inefficient to be allowed to continue. | | DLS-048 | Illustrator: Claudio Aboy | Common | |
| Cost: 2 | Computo <> Mr. Venge, Hidden File Team: Future Foes | | ATK: 2 DEF: 2 | Reservist, Concealed Activate -> Target opponent recovers a stunned character he controls. If you control another Future Foes character, that player loses endurance equal to the cost of the character he recovered. Use this power only once per turn. "I'm the scariest thing you've ever met." | | DLS-049 | Illustrator: Durwin Talon & Guin Thompson | Common | |
| Cost: 3 | Cosmic King, Legion of Super Villains Team: Future Foes | | Ranged ATK: 5 DEF: 4 | Concealed - Optional Cosmic: Free -> Cosmic King gets +2 ATK / +2 DEF this attack unless an opponent discards a card. Use this power only once per turn and only if Cosmic King is in combat. "I can change the iron in your blood to Kryptonite. Kneel, my son." | | DLS-050 | Illustrator: Claudio Aboy | Common | |
| Cost: 1 | Daxamites, Army Team: Future Foes | | Ranged ATK: 1 DEF: 1 | Whenever a character an opponent controls recovers, gain 2 endurance. "Sons and daughters of Daxam-power is your birthright." | | DLS-051 | Illustrator: Michael Golden | Common | |
| Cost: 3 | Dominators, Alien Invaders Team: Future Foes | | ATK: 4 DEF: 5 | Reservist Whenever Dominators causes breakthrough while attacking a character, that character cannot ready this turn. "Existence is a loop. Time is a circle. And hate is eternal." | | DLS-052 | Illustrator: Kieran Yanner | Common | |
| Cost: 2 | Emerald Empress, Fatal Five Team: Future Foes | | Ranged ATK: 4 DEF: 4 | Whenever Emerald Empress stuns a character an opponent controls, recover that character. This power triggers only once per turn. Boost 1: When Emerald Empress comes into play, you may search your deck for a card named Emerald Eye, put it into your front row, and shuffle your deck. "Eye spy, with my little eye . . ." | | DLS-053 | Illustrator: Stuart Sayger | Uncommon | |
| Cost: 1 | Emerald Eye, Sentient Artifact Team: Future Foes | | Flight ATK: 2 DEF: 3 | Whenever Emerald Eye stuns a character an opponent controls, recover that character. This power triggers only once per turn. "Eye am power." | | DLS-054 | Illustrator: Craig Hamilton | Common | |
| Cost: 4 | Glorith, Seductive Sorceress Team: Future Foes | | Flight ATK: 7 DEF: 7 | Reservist, Willpower 4 Cosmic: Free -> Gain 4 endurance unless an opponent discards a card. Use this power only once per turn and only during the combat phase. She's as evil as she is beautiful. | | DLS-055 | Illustrator: Diego Latorre | Common | |
| Cost: 4 | Lightning Lord, Legion of Super Villains Team: Future Foes | | Flight Ranged ATK: 7 DEF: 7 | When Lightning Lord comes into play, put two +1 ATK / +1 DEF counters on him unless an opponent discards a card. "Take your vengeance. Be swift. Be brutal." | | DLS-056 | Illustrator: Richard Clark & Fred Harper | Common | |
| Cost: 4 | Mano, Fatal Five Team: Future Foes | | ATK: 8 DEF: 8 | Whenever Mano stuns a character an opponent controls, recover that character. This power triggers only once per turn. Boost 1: When Mano comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it cannot ready this turn. Nothing survives Mano's deadly touch. | | DLS-057 | Illustrator: Craig Hamilton | Common | |
| Cost: 6 | Mordru, The Merciless Team: Future Foes | | Flight Ranged ATK: 13 DEF: 12 | Reservist, Willpower 5 Cosmic: Pay X endurance -> Look at target player's hand and choose a card with cost less than or equal to X. That player discards that card. Use this power only once per turn and only during the combat phase. A thousand years in the future, magic remains a deadly weapon. | | DLS-058 | Illustrator: Michael Golden | Common | |
| Cost: 6 | Ol-Vir, Legion of Super Villains Team: Future Foes | | Flight Ranged ATK: 13 DEF: 11 | Free -> Unless an opponent discards a card, Ol-Vir has invulnerability this turn. Use this power only once per turn and only during the combat phase. Every Legion needs its own Daxamite. | | DLS-059 | Illustrator: Richard Clark | Common | |
| Cost: 5 | Ra's al Ghul, Engine of Change Team: Future Foes, League of Assassins | | ATK: 9 DEF: 9 | Reservist Free -> Unless an opponent discards a card, target character loses all team affiliations while defending this turn. Use this power only once per turn and only during the combat phase. "I'm forging the destiny of a species." | | DLS-060 | Illustrator: Arthur Suydam | Common | |
| Cost: 1 | Ra's al Ghul <> Leland McCauley, U.P. President Team: Future Foes | | ATK: 1 DEF: 1 | Concealed You may discard a Future Foes character card rather than pay Ra's al Ghul's recruit cost. Return Ra's al Ghul to his owner's hand -> Unless an opponent discards a card, target character loses reinforcement and cannot have reinforcement this turn. Use this power only during the combat phase. A wolf in presidential clothing. | | DLS-061 | Illustrator: Richard Clark | Common | |
| Cost: 2 | Saturn Queen, Legion of Super Villains Team: Future Foes | | Flight ATK: 2 DEF: 3 | Concealed Backup: Activate -> Whenever target character becomes stunned this turn, unless an opponent discards a card, that character cannot ready this turn. Use this power only during the build phase. Even a foster mother has to make sacrifices. | | DLS-062 | Illustrator: Phil Noto | Common | |
| Cost: 7 | Shrinking Violet <> Emerald Empress, Emerald Vi Team: Future Foes | | Ranged ATK: 15 DEF: 17 | Reservist While an opponent has no cards in hand, Shrinking Violet gets +4 ATK and has flight. Discard a card named Emerald Eye -> Target player discards a card. Use this power only during the combat phase. The Eye of Ekron needs an Empress. | | DLS-063 | Illustrator: Michael Golden | Common | |
| Cost: 4 | Starfinger, Char Burrane Team: Future Foes | | Ranged ATK: 10 DEF: 8 | Reservist When Starfinger comes into play, each opponent may put a character card with cost 3 or less from his hand into his front row. An enchanted ring turned this small-time crook into one of the galaxy's most powerful crime bosses. | | DLS-064 | Illustrator: Min S. Ku | Rare | |
| Cost: 2 | Tarik the Mute, Legion of Super Villains Team: Future Foes | | ATK: 7 DEF: 7 | Loyalty - Reveal Tarik the Mute gets -1 ATK / -1 DEF for each card in your opponents' hands. He can't talk, but Tarik's hatred comes across loud and clear. | | DLS-065 | Illustrator: Richard Clark | Common | |
| Cost: 3 | Tharok, Fatal Five Team: Future Foes | | Ranged ATK: 6 DEF: 6 | Whenever Tharok stuns a character an opponent controls, recover that character. This power triggers only once per turn. Boost 1: When Tharok comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it gets -2 DEF this turn. Tharok's humanity is even less than a half-human body would suggest. | | DLS-066 | Illustrator: Min S. Ku | Common | |
| Cost: 1 | The Blight, Army Team: Future Foes | | ATK: 2 DEF: 1 | Whenever The Blight causes breakthrough while attacking a character, search that character's controller's deck for a non-character card and remove it from the game. That player shuffles his deck. It took only five hours for the Blight to enslave Earth. | | DLS-067 | Illustrator: Zachary Baldus | Uncommon | |
| Cost: 6 | The Persuader, Fatal Five Team: Future Foes | | Ranged ATK: 14 DEF: 14 | Loyalty Whenever The Persuader stuns a character an opponent controls, recover that character. This power triggers only once per turn. The Persuader's atomic axe sunders anything, even metaphysical concepts. | | DLS-068 | Illustrator: Durwin Talon & Guin Thompson | Rare | |
| Cost: 3 | Time Trapper, Temporal Manipulator Team: Future Foes | | ATK: 5 DEF: 5 | Reservist, Concealed - Optional While Time Trapper is visible, whenever an opponent searches a deck, he discards a card. "I have studied you, Legionnaires. Fought you. Even saved you." | | DLS-069 | Illustrator: Kieran Yanner | Rare | |
| Cost: 7 | Universo, Vidar Team: Future Foes | | Ranged ATK: 16 DEF: 15 | Reservist, Willpower 5 Whenever Universo causes breakthrough while attacking a defender, stun a character adjacent to that defender. All glory to the Hypno-Stone. | | DLS-070 | Illustrator: Diego Latorre | Rare | |
| Cost: 5 | Validus, Fatal Five Team: Future Foes | | ATK: 12 DEF: 10 | Whenever Validus stuns a character an opponent controls, recover that character. This power triggers only once per turn. Boost 1: When Validus comes into play, whenever a character an opponent controls recovers during the combat phase this turn, its controller loses endurance equal to its cost. The Fatal Five's powerhouse is a simple-minded giant with incaluable strength. | | DLS-071 | Illustrator: Jonboy Meyers | Common | |
| Cost: 3 | Altered History | |
| Recover target stunned Future Foes character you control unless an opponent discards a card. Their sons gave them the only thing they ever wanted: dominance. | | DLS-072 | Illustrator: Simone Bianchi | Common | |
| Cost: 3 | Asteroid JS-1967 | |
| Activate, discard a Future Foes character card -> Unless an opponent discards a card, target character cannot reinforce other characters this turn. Use this power only during the combat phase. | | DLS-073 | Illustrator: James Hodgkins | Uncommon | |
| Cost: 1 | Chain Lightning | |
| Play Chain Lightning only if you control a Future Foes character. Target attacker or defender gets -2 DEF this attack and an additional -2 DEF this attack unless an opponent discards a card. Lightning strikes thrice. | | DLS-074 | Illustrator: Ariel Olivetti | Common | |
| Cost: 2 | Dark Circle Rising | |
| Play Dark Circle Rising only if you control a Future Foes character and only during the combat phase. Gain 2 endurance and an additional 3 endurance unless an opponent discards a card. Shrouded in mystery, the Dark Circle rises to power. | | DLS-075 | Illustrator: Jonboy Meyers | Uncommon | |
| Cost: 2 | Dominated | |
| Play Dominated only if no defender became stunned while under an opponent's control this turn. If target Future Foes character would cause an amount of breakthrough this turn, instead, you may stun a character with DEF less than or equal to that amount. Master planners, the Dominators pull even their allies' strings. | | DLS-076 | Illustrator: Michael Golden | Rare | |
| Cost: 1 | Earth Enslaved | | Ongoing | As an additional cost to play Earth Enslaved, reveal a Future Foes character card from your hand. Ongoing: Whenever an opponent discards a card, you gain 1 endurance. "The taint of the Blight never leaves you." | | DLS-077 | Illustrator: E.M. Gist | Uncommon | |
| Cost: 2 | Fatal Five Hundred | |
| Play Fatal Five Hundred only if a character caused breakthrough while under your control this turn. Search your deck for a Future Foes character card, reveal it, put it into your hand, and shuffle your deck. The Persuader's axe let the Fatal Five assemble an army of the deadliest fighters in any reality: themselves. | | DLS-078 | Illustrator: Mark Stutzman | Common | |
| Cost: 2 | Five Against One | |
| As an additional cost to play Five Against One, discard a Future Foes character card. Target character gets -3 DEF while defending this turn and cannot reinforce other characters this turn. "Oh, grife!" | | DLS-079 | Illustrator: Min S. Ku | Common | |
| Cost: 1 | For Khundia! | |
| Target character you control gets +2 ATK while attacking this turn. If that character has the Future Foes affiliation, it can attack hidden characters this turn. Violence is both a first and last resort for Khunds. | | DLS-080 | Illustrator: Ariel Olivetti | Common | |
| Cost: 1 | Khundian Warship | |
| While an opponent has fewer cards in hand than you, defenders he controls get -1 DEF and Future Foes characters you control have flight. Target: Earth | | DLS-081 | Illustrator: Ri Kai | Uncommon | |
| Cost: 3 | Legion of the Damned | |
| Characters you control have flight this turn. Characters your opponents control get -1 DEF while defending against a Future Foes character this turn and an additional -1 DEF while defending against a Future Foes character with greater cost this turn. Not even the Legion could resist the Blight. | | DLS-082 | Illustrator: Phil Noto | Common | |
| Cost: 2 | Mutual Enemies | | Ongoing | Ongoing: Whenever a Future Foes character you control causes breakthrough while attacking a defender with lesser cost, that defender cannot ready this turn. Five villains, five Legionnaires. | | DLS-083 | Illustrator: Kendrick Lim | Uncommon | |
| Cost: 3 | Return of the Demon's Head | |
| Play Return of the Demon's Head only if you control a Future Foes character and only during the combat phase. Unless an opponent discards two cards, characters your opponents control with cost 4 or less lose all team affiliations while defending this turn. Ra's al Ghul's plans sometimes take centuries to complete . . . but he has the time. | | DLS-084 | Illustrator: Min S. Ku | Rare | |
| Cost: 2 | Sorcerous Suppression | |
| Play Sorcerous Suppression only if you control a Future Foes character and only during the combat phase. Exhaust target character with cost 3 or less unless an opponent discards a card. Mordru is one of the few beings capable of commanding the Emerald Eye against its will. | | DLS-085 | Illustrator: Richard Clark | Common | |
| Cost: 2 | Tempus Fugit | |
| Target Future Foes attacker or defender gets +1 DEF this attack and an additional +2 DEF this attack unless an opponent discards a card. All good times must come to an end. | | DLS-086 | Illustrator: Arthur Suydam | Uncommon | |
| Cost: 3 | The Sun-Eater | | Ongoing | Play The Sun-Eater only if you control a Future Foes character. Ongoing: Players cannot flip locations or play plot twists while they have no cards in hand. It eats suns-and anything else in its way. | | DLS-087 | Illustrator: Zachary Baldus | Rare | |
| Cost: 1 | Apokoliptian Zealots, Army Team: Darkseid's Elite | | ATK: 1 DEF: 1 | Whenever a non-Army character comes into play under your control, Apokoliptian Zealots gets +1 ATK this turn. There is no greater joy than to die for Darkseid. | | DLS-088 | Illustrator: Richard Clark & Fred Harper | Common | |
| Cost: 5 | Bernadeth, Female Fury Team: Darkseid's Elite | | Ranged ATK: 9 DEF: 9 | KO a Darkseid's Elite character you control -> Target attacker or defender you control gets +1 ATK this attack for each face-down resource target opponent controls. Use this power only once per turn. "Cull the weak, but spare the worthy for Granny." | | DLS-089 | Illustrator: Durwin Talon & Guin Thompson | Uncommon | |
| Cost: 6 | Dark Champion, Mockery Team: Darkseid's Elite | | Flight Ranged ATK: 10 DEF: 12 | Concealed - Optional, Substitute Cosmic: Characters you control that came into play this turn get +2 ATK and can attack as though they had flight and range. "The greatest failure of my youth, finally transformed by my hate." | | DLS-090 | Illustrator: Phil Noto | Common | |
| Cost: 3 | Dark Firestorm, Mockery Team: Darkseid's Elite | | Flight Ranged ATK: 5 DEF: 3 | Concealed - Optional, Substitute When Dark Firestorm comes into play, draw a card. Darkseid stoked the fires within until they burned as hot as the Apokoliptian firepits. | | DLS-091 | Illustrator: Phil Noto | Common | |
| Cost: 6 | Dark Kryptonian <> Dark Superboy, Mockery Team: Darkseid's Elite | | Flight Ranged ATK: 13 DEF: 12 | Concealed - Optional, Substitute Whenever Dark Kryptonian causes breakthrough, each player puts the top card of his deck face down into his resource row if you control another Darkseid's Elite character. "Can you feel it, girl? Does the master's truth burn?" | | DLS-092 | Illustrator: Richard Clark | Rare | |
| Cost: 2 | Dark Lantern, Mockery Team: Darkseid's Elite | | Flight Ranged ATK: 3 DEF: 2 | Concealed - Optional, Substitute, Willpower 2 > When Dark Lantern comes into play, target a character you control. While that character has the Darkseid's Elite affiliation and is attacking this turn, it cannot be stunned. Darkest night comes when Darkseid commands Green Lantern's light. | | DLS-093 | Illustrator: Phil Noto | Common | |
| Cost: 4 | Dark Martian, Mockery Team: Darkseid's Elite | | Flight Ranged ATK: 8 DEF: 5 | Concealed - Optional, Substitute When Dark Martian comes into play, target a character. While a Darkseid's Elite character is attacking that character this turn, it loses reinforcement and cannot have reinforcement "The transformation has left him quite insane." | | DLS-094 | Illustrator: E.M. Gist | Common | |
| Cost: 5 | Dark Superboy, Mockery Team: Darkseid's Elite | | Flight Ranged ATK: 10 DEF: 8 | Concealed - Optional, Substitute Vengeance: Whenever Dark Superboy becomes stunned, you may stun target character with cost less than or equal to the number of face-down resources its controller controls. Beneath a shell of malevolence and hate lies the soul of an innocent. | | DLS-095 | Illustrator: Kieran Yanner | Rare | |
| Cost: 3 | Dark Thanagarian, Mockery Team: Darkseid's Elite | | Flight Ranged ATK: 5 DEF: 3 | Concealed - Optional, Substitute When Dark Thanagarian comes into play, target another character you control. While that character has the Darkseid's Elite affiliation this turn, it gets +2 ATK while attacking and has flight. "This one's heart was darkened long ago." | | DLS-096 | Illustrator: Kieran Yanner | Common | |
| Cost: 5 | Dark Warrior, Mockery Team: Darkseid's Elite | | Ranged ATK: 7 DEF: 11 | Concealed - Optional, Substitute Whenever an opponent flips a location or plays a plot twist from his resource row, Dark Warrior gets +2 ATK this turn. A traitor returned to the fold, exchanging penance for murder. | | DLS-097 | Illustrator: Phil Noto | Common | |
| Cost: 5 | Darkseid, 8th Century Team: Darkseid's Elite | | Ranged ATK: 9 DEF: 9 | Substitute Whenever Darkseid stuns a character, its controller loses 1 endurance for each face-down resource he controls. Darkseid is . . . | | DLS-098 | Illustrator: Alex Horley | Common | |
| Cost: 7 | Darkseid, Apokolips Now Team: Darkseid's Elite | | Ranged ATK: 14 DEF: 18 | Substitute Whenever a character named Darkseid you control defends, the attacking player loses 1 endurance for each face-down resource he controls. Darkseid returns . . . | | DLS-099 | Illustrator: Jonboy Meyers | Rare | |
| Cost: 4 | Darkseid, Apokoliptian Oppressor Team: Darkseid's Elite | | Ranged ATK: 6 DEF: 9 | Substitute Whenever an opponent flips a location or plays a plot twist from his resource row, draw a card. Darkseid was . . . | | DLS-100 | Illustrator: Zachary Baldus | Common | |
| Cost: 6 | Darkseid, Evil Reborn Team: Darkseid's Elite | | Ranged ATK: 12 DEF: 12 | Substitute Whenever Darkseid stuns a character an opponent controls, target character that player controls gets -1 DEF this turn for each face-down resource he controls. Darkseid will be . . . | | DLS-101 | Illustrator: Michael Golden | Common | |
| Cost: 8 | Darkseid, Nemesis Team: Darkseid's Elite | | Ranged ATK: 18 DEF: 19 | Stun a ready, non-defending character named Darkseid you control -> Remove target character from the game. Use this power only during the combat phase. Darkseid reigns. | | DLS-102 | Illustrator: Alex Horley | Rare | |
| Cost: 3 | Gillotina, Female Fury Team: Darkseid's Elite | | ATK: 5 DEF: 4 | Whenever Gillotina causes breakthrough to a player, that player loses an additional 1 endurance for each face-down resource he controls. "Darkseid's will, Darkseid's way-eh, Gillotina?" | | DLS-103 | Illustrator: Michael Golden | Common | |
| Cost: 7 | Kara Zor-El <> Supergirl, Female Fury Team: Darkseid's Elite, Team Superman | | Flight Ranged ATK: 16 DEF: 14 | Vengeance: Whenever Kara Zor-El becomes stunned by one or more attackers or defenders, stun those characters. "This is me, Kal-El. This is who I was always meant to be." | | DLS-104 | Illustrator: Diego Latorre | Common | |
| Cost: 4 | Knockout, Female Fury Team: Darkseid's Elite, Villains United | | ATK: 10 DEF: 8 | Knockout gets -1 ATK / -1 DEF for each face-up resource your opponents control. Return a character you control to its owner's hand -> The controller of target stunned character KO's a face-up resource he controls. If he does, he puts that character face down into his resource row. Use this power only once per turn. | | DLS-105 | Illustrator: Alex Horley | Common | |
| Cost: 3 | Lashina, Female Fury Team: Darkseid's Elite | | Ranged ATK: 3 DEF: 6 | Activate -> Target a non-ongoing plot twist an opponent controls. You may put a character card from your hand face down into his resource row. If you do, KO that plot twist and he loses endurance equal to its cost. "Show Granny what my girls are made of." | | DLS-106 | Illustrator: Claudio Aboy | Common | |
| Cost: 1 | Mad Harriet, Female Fury Team: Darkseid's Elite | | ATK: 1 DEF: 2 | Reservist Reveal Mad Harriet, pay 1 endurance -> Exchange the positions of Mad Harriet and target face-up non-ongoing plot twist an opponent controls. Use this power only once per turn, only if Mad Harriet is in your resource row, and only if you control a Darkseid's Elite character. You can't spell "manslaughter" without "laughter." | | DLS-107 | Illustrator: Michael Stribling | Common | |
| Cost: 2 | Malice Vundabar, Female Fury Team: Darkseid's Elite | | Ranged ATK: 1 DEF: 4 | Whenever another character comes into play under your control, you may replace target non–Team-Up plot twist an opponent controls. "What did you bring me today, Granny?" | | DLS-108 | Illustrator: Arthur Suydam | Common | |
| Cost: 2 | Parademon Elite, Army Team: Darkseid's Elite | | Ranged ATK: 3 DEF: 2 | Substitute When Parademon Elite comes into play, you may have target character get -1 ATK this turn. "Victory? The greater honor is to die!" | | DLS-109 | Illustrator: Ariel Olivetti | Common | |
| Cost: 2 | Speed Queen, Female Fury Team: Darkseid's Elite | | ATK: 3 DEF: 3 | Free -> Ready Speed Queen. She gets -1 ATK this turn for each face-up resource your opponents control, and she cannot cause breakthrough this turn. Use this power only once per turn. Speed kills. It also throttles and maims. | | DLS-110 | Illustrator: Michael Golden | Common | |
| Cost: 4 | Stompa, Female Fury Team: Darkseid's Elite | | Ranged ATK: 6 DEF: 8 | Loyalty - Reveal Activate -> Target a location an opponent controls. You may put a character card from your hand face down into that player's resource row. If you do, KO that location and he loses endurance equal to that location's cost. "Granny said knock you out." | | DLS-111 | Illustrator: Daniel Scott Gabriel Murray | Rare | |
| Cost: 4 | 31st Century Apokolips | |
| Terraform Activate -> Target Darkseid's Elite attacker or defender you control gets +2 ATK this attack. If that character is not named Darkseid, KO that character whenever it becomes stunned this attack. | | DLS-112 | Illustrator: Daniel Scott Gabriel Murray | Rare | |
| Cost: 2 | All Hail Darkseid! | |
| Target Darkseid's Elite defender you control gets +2 ATK. If that character is named Darkseid, it also gets +2 DEF this attack. "Our dark day has dawned. The master returns." | | DLS-113 | Illustrator: Chris Bachalo | Uncommon | |
| Cost: 2 | Ancient Evils, Team-Up | | Ongoing | As an additional cost to play Ancient Evils, reveal a character card from your hand and choose one of its team affiliations. Ongoing: Characters named Darkseid you control gain the chosen affiliation. Free -> Character cards named Darkseid you own are not unique this turn. Use this power only once per turn. "You are me-my older self. You brought me to my future." | | DLS-114 | Illustrator: Simone Bianchi | Common | |
| Cost: 3 | Ancient Throne | |
| Whenever an opponent flips a location or plays a plot twist from his resource row, if you control a character named Darkseid, you may discard a card. If you do, turn a face-up resource face down. This power triggers only once per turn. Activate -> Cards named Darkseid you own are not unique this turn. The Dark Lord of Apokolips awakens. | | DLS-115 | Illustrator: Adam DeKraker | Uncommon | |
| Cost: 3 | Created from Hate | |
| Search your deck for a Darkseid's Elite character card with cost less than or equal to the number of resources you control, reveal it, put it into your hand, and shuffle your deck. Each opponent may turn a face-up resource he controls face down. "I am the destined master of all who live." | | DLS-116 | Illustrator: Alex Horley | Rare | |
| Cost: 3 | Curse of Darkness | |
| As an additional cost to play Curse of Darkness, discard a card. Remove target non-stunned Darkseid's Elite character you control from the game. At the start of the next combat phase, put that card into your front row. What perverse hungers and foul fancies occupy the turbulent mind of a ruined god? | | DLS-117 | Illustrator: Richard Clark | Rare | |
| Cost: 1 | Dark Fury | |
| Target Darkseid's Elite attacker you control gets +2 ATK this attack and an additional +2 ATK this attack if it came into play this turn. "My apologies, Uxas. You must die so that Darkseid may live." | | DLS-118 | Illustrator: Min S. Ku | Common | |
| Cost: 3 | Dark Matter Drain | |
| Activate -> If target face-up resource an opponent controls is not the only Team-Up he controls, you may put a Darkseid's Elite character card from your hand face down into his resource row. If you do, KO that face-up resource. | | DLS-119 | Illustrator: Claudio Aboy | Rare | |
| Cost: 2 | Joining the Darkseid, Team-Up | | Ongoing | As an additional cost to play Joining the Darkseid, choose up to two team affiliations among characters you control. Ongoing: Crossover the chosen affiliations. Darkseid's Elite substitute characters you control that came into play this turn get +1 ATK. | | DLS-120 | Illustrator: Michael Stribling | Common | |
| Cost: 4 | No Match for Darkseid | |
| You may stun a ready defender named Darkseid you control. If you do, stun each attacker with cost less than or equal to that defender's cost. "Truly, what were you thinking?" | | DLS-121 | Illustrator: Richard Clark | Rare | |
| Cost: 2 | Omega Effect | |
| As an additional cost to play Omega Effect, exhaust a Darkseid's Elite character you control. Remove target stunned character an opponent controls from the game. If you exhausted a character named Darkseid, that opponent loses 1 endurance for each face-down resource he controls . "Feel your essence negated by the Omega Effect!" | | DLS-122 | Illustrator: Michael Golden | Common | |
| Cost: 2 | Price of Treason | |
| Target defender you control gets +1 ATK this attack for each face-down resource the attacking player controls. If that defender has the Darkseid's Elite affiliation, draw a card. "Traitor! Renegade! The sentence is death." | | DLS-123 | Illustrator: Richard Clark & Brett Breeding | Common | |
| Cost: 3 | Prophetic Battle | |
| Whenever target Darkseid's Elite defender you control stuns an attacker this turn, that attacker's controller loses additional endurance equal to that attacker's cost. His will be the era of darkness. | | DLS-124 | Illustrator: Durwin Talon & Guin Thompson | Common | |
| Cost: 3 | Servants of Darkness | | Ongoing | Ongoing: While you control a Darkseid's Elite character, whenever an opponent flips a location or plays a plot twist from his resource row, he loses 2 endurance. "Come to me, children of Apokolips. Darkseid's need is great." | | DLS-125 | Illustrator: Dave McCaig | Common | |
| Cost: 4 | Shock and Awe | |
| As an additional cost to play Shock and Awe, exhaust a character named Darkseid you control. The controller of target character moves it to his hidden area. The fires of Apokolips, long exhausted and dormant, have been reignited. | | DLS-126 | Illustrator: Michael Golden | Uncommon | |
| Cost: 3 | Unravel Reality | | Ongoing | As an additional cost to play Unravel Reality, discard a substitute card. Ongoing: Whenever you substitute a Darkseid's Elite character into play, you may replace target face-up non–Team-Up resource. That resource's controller loses endurance equal to its cost. "History is being deleted. The structure of the universe is collapsing." | | DLS-127 | Illustrator: Phil Noto | Uncommon | |
| Cost: 2 | Bart Allen <> Kid Flash, Heir to the Mantle Team: Teen Titans | | ATK: 4 DEF: 1 | Substitute Cosmic: Bart Allen cannot be stunned while attacking. "I'm faster, I'm sneakier, and I'm educated!" | | DLS-128 | Illustrator: Admira Wijayadi | Uncommon | |
| Cost: 6 | Bart Allen <> The Flash, Titans Tomorrow West Team: Teen Titans | | ATK: 12 DEF: 10 | Substitute Bart Allen cannot be stunned while team attacking. Even in the grim future, Bart tried to live up to the Flash legacy. | | DLS-129 | Illustrator: Claudio Aboy | Uncommon | |
| Cost: 3 | Beast Boy, Party Animal Team: Teen Titans | | Flight ATK: 1 DEF: 1 | Substitute When Beast Boy comes into play, put a +1 ATK / +1 DEF counter on him for each resource you control. "How is this not the greatest power in the universe? Don't be jealous." | | DLS-130 | Illustrator: Mike Mayhew | Common | |
| Cost: 5 | Beast Boy <> Animal Man, Titans Tomorrow West Team: Teen Titans | | Flight ATK: 9 DEF: 9 | Substitute Cosmic: Beast Boy gets +3 ATK. Now he's more animal than man. | | DLS-131 | Illustrator: Min S. Ku | Common | |
| Cost: 2 | Bette Kane <> Batwoman, Titans Tomorrow East Team: Teen Titans | | ATK: 2 DEF: 3 | Substitute Cosmic: If another character you control would become stunned, instead, you may stun Bette Kane. If you do, exhaust that character. Murdered by her lover, given new life by his nemesis. | | DLS-132 | Illustrator: Arthur Suydam | Uncommon | |
| Cost: 3 | Bumblebee, Titans Tomorrow East Team: Teen Titans | | Flight Ranged ATK: 4 DEF: 4 | Substitute Cosmic: Whenever Bumblebee stuns a character while team attacking, that character's controller loses 3 endurance. She's getting a lot of good buzz. | | DLS-133 | Illustrator: Michael Golden | Common | |
| Cost: 4 | Cassie Sandsmark <> Wonder Girl, Ares's Chosen Team: Teen Titans | | Flight ATK: 7 DEF: 5 | Substitute When Cassie Sandsmark comes into play, put a cosmic counter on a cosmic Teen Titans character you control. Cosmic: Cassie Sandsmark gets +3 DEF. "Trust me, you don't want to see what I can do with this thing." | | DLS-134 | Illustrator: Tom Fleming | Common | |
| Cost: 6 | Cassie Sandsmark <> Wonder Woman, Titans Tomorrow West Team: Teen Titans | | Flight ATK: 12 DEF: 13 | Substitute Cosmic: Cassie Sandsmark has invulnerability while in combat with a character with greater cost. "Innocence. I remember . . . but I don't miss it." | | DLS-135 | Illustrator: Arthur Suydam | Common | |
| Cost: 4 | Connor Kent <> Superboy, Inspiration to the Legion Team: Teen Titans, Legionnaires | | Flight Ranged ATK: 8 DEF: 6 | Substitute Remove a cosmic counter from a character you control -> Ready target character you control that has team attacked this turn. It cannot cause breakthrough this turn. Use this power only once per turn. Cosmic | | DLS-136 | Illustrator: Renato Guedes | Common | |
| Cost: 7 | Connor Kent <> Superman, Titans Tomorrow West Team: Teen Titans | | Flight Ranged ATK: 16 DEF: 15 | Substitute Cosmic: While Connor Kent has not defended this turn, defenders you control have invulnerability. Luthor would be so proud to see his son now. | | DLS-137 | Illustrator: Durwin Talon & Guin Thompson | Rare | |
| Cost: 1 | Dawn Granger <> Dove, Avatar of Order Team: Teen Titans | | Flight ATK: 1 DEF: 1 | Substitute While Dawn Granger is team attacking, attackers get +1 ATK. "Easy, Holly. We want them alive." | | DLS-138 | Illustrator: Alex Horley | Common | |
| Cost: 1 | Duela Dent <> Harlequin, The Joker's Daughter Team: Teen Titans, Arkham Inmates | | ATK: 2 DEF: 1 | Substitute Cosmic: Attackers you control with cosmic counters get +2 DEF. "Who's your daddy?" | | DLS-139 | Illustrator: Lee Garbett | Common | |
| Cost: 6 | Freddy Freeman <> Captain Marvel, Titans Tomorrow East Team: Teen Titans | | Flight ATK: 12 DEF: 11 | Substitute Whenever you substitute another Teen Titans character into play, Freddy Freeman gets +1 ATK / +1 DEF this turn. "I sure do love magic!" | | DLS-140 | Illustrator: Ariel Olivetti | Common | |
| Cost: 2 | Holly Granger <> Hawk, Avatar of Chaos Team: Teen Titans | | ATK: 2 DEF: 2 | Substitute When Holly Granger comes into play, if you don't control Dawn Granger, you may search your deck for a card named Dawn Granger with version Avatar of Order, put it into your front row, and shuffle your deck. "Alive doesn't necessarily mean conscious, luv." | | DLS-141 | Illustrator: Alex Horley | Common | |
| Cost: 1 | Kid Devil, Eddie Bloomberg Team: Teen Titans | | Flight ATK: 1 DEF: 2 | Substitute Cosmic: Defenders you control with cosmic counters get +2 ATK. "Is it hot in here? Nah, it's just me." | | DLS-142 | Illustrator: Mark Brooks & Jen Zee | Common | |
| Cost: 7 | Koriand'r <> Starfire, Tamaranian Princess Team: Teen Titans | | Flight Ranged ATK: 16 DEF: 14 | Substitute Cosmic: At the start of your attack step, you may discard a substitute card. If you do, the controller of target character moves it to a position of your choice in the same row. Starfire's emotions power everything she does. | | DLS-143 | Illustrator: Mike Mayhew | Common | |
| Cost: 2 | Lorena Marquez <> Aquawoman, Titans Tomorrow West Team: Teen Titans | | ATK: 1 DEF: 4 | Substitute You cannot draw cards during the draw phase. Backup: Activate, reveal a Teen Titans character card from your hand -> Look at the top four cards of your deck. Put one of them into your hand and the rest into your KO'd pile. Use this power only during the build phase. Dark times darken the soul. | | DLS-144 | Illustrator: Claudio Aboy | Rare | |
| Cost: 2 | Mia Dearden <> Speedy, Deadly Aim Team: Teen Titans | | Ranged ATK: 3 DEF: 2 | Substitute Cosmic: Activate -> Target character gets -2 DEF this turn. Underestimating an archer is a costly mistake. | | DLS-145 | Illustrator: Mark Brooks & Jen Zee | Common | |
| Cost: 4 | Raven, Rachel Roth Team: Teen Titans | | Flight Ranged ATK: 7 DEF: 7 | Substitute, Concealed - Optional While Raven is in your hand and you control a Teen Titans character, you can substitute her during the combat phase. "I would never extinguish a soul in anger, but for you I will make an exception." | | DLS-146 | Illustrator: Ariel Olivetti | Rare | |
| Cost: 8 | Raven <> Dark Raven, Titans Tomorrow West Team: Teen Titans | | Flight Ranged ATK: 19 DEF: 19 | Cosmic: Whenever a Teen Titans team attacker you control stuns a defender, ready that attacker. No one in San Francisco felt hope. Dark Raven absorbed it all. | | DLS-147 | Illustrator: Diego Latorre | Rare | |
| Cost: 5 | Rose Wilson <> The Ravager, Daughter of Deathstroke Team: Teen Titans | | ATK: 7 DEF: 8 | Substitute Cosmic: Activate -> KO target character with cost 3 or less. Use this power only if you control another Teen Titans character. "I don't love being a Titan; I just hate my Dad." | | DLS-148 | Illustrator: Mark Brooks & Jen Zee | Rare | |
| Cost: 3 | Rose Wilson <> The Ravager, Titans Tomorrow East Team: Teen Titans | | ATK: 2 DEF: 3 | Substitute Cosmic: Activate -> Stun target character with cost 2 or less. The daughter of their greatest enemy, she strives every day to prove worthy of their trust. | | DLS-149 | Illustrator: Claudio Aboy | Uncommon | |
| Cost: 3 | Terra, Titans Tomorrow East Team: Teen Titans | | Ranged ATK: 4 DEF: 5 | Substitute Cosmic: Activate -> KO a location you control. If you do, look at the top four cards of your deck. Put one of them face down into your resource row and the rest on the bottom of your deck. | | DLS-150 | Illustrator: Min S. Ku | Uncommon | |
| Cost: 4 | The Herald, Malcolm Duncan Team: Teen Titans | | Ranged ATK: 7 DEF: 7 | Cosmic: Defenders you control have reinforcement. Boost 2: When The Herald comes into play, if you don't control Bumblebee, search your deck for a card named Bumblebee, put it into your front row, and shuffle your deck. The sound of the horn heralds trouble for enemies of the Titans. | | DLS-151 | Illustrator: Ariel Olivetti | Common | |
| Cost: 5 | Tim Drake <> Batman, Titans Tomorrow West Team: Teen Titans | | ATK: 9 DEF: 10 | Substitute Whenever a character you control that came into play this turn stuns a character, you may replace target face-up non–Team-Up resource. "I'm nothing like Batman." | | DLS-152 | Illustrator: Durwin Talon & Guin Thompson | Uncommon | |
| Cost: 3 | Tim Drake <> Robin, Sidekick No More Team: Teen Titans | | ATK: 5 DEF: 5 | Cosmic: Whenever Tim Drake stuns a character, put a cosmic counter on target cosmic character you control. School is finally out for this boy wonder. | | DLS-153 | Illustrator: Zachary Baldus | Common | |
| Cost: 5 | Vic Stone <> Cyborg, Titans Veteran Team: Teen Titans | | Ranged ATK: 9 DEF: 8 | Substitute Cosmic: Attackers you control get +1 ATK / +1 DEF. Boost 2: When Vic Stone comes into play, if you don't control Beast Boy, search your deck for a card named Beast Boy with version Party Animal, put it into your front row, and shuffle your deck. Think you can handle that, punk? | | DLS-154 | Illustrator: Mike Mayhew | Common | |
| Cost: 3 | Vic Stone <> Cyborg 2.0, Titans Tomorrow East Team: Teen Titans | | Ranged ATK: 5 DEF: 4 | Substitute Cosmic: Whenever two or more cosmic team attackers you control stun a defender, you may stun target character with cost 3 or less. This power triggers only once per turn. Vic in the future is still Vic: dependable, confident, and powerful. | | DLS-155 | Illustrator: Sanford Greene | Uncommon | |
| Cost: 3 | Born of Blood | |
| As an additional cost to play Born of Blood, discard a character card. Recover target stunned Teen Titans character you control and move it to your hidden area. That character cannot attack this game. "Welcome back, Mother. " | | DLS-156 | Illustrator: Stanley Lau | Uncommon | |
| Cost: 2 | Clash of the Titans | |
| Target cosmic attacker you control gets +3 ATK this attack. Whenever that character stuns a defender this attack, put a cosmic counter on a cosmic Teen Titans character you control. What if everything you swore you'd never become was looking you in the face? | | DLS-157 | Illustrator: Claudio Aboy | Common | |
| Cost: 1 | First Date | |
| As an additional cost to play First Date, exhaust a character you control. Reveal the top four cards of your deck. Put a revealed Teen Titans character card into your hand and the remaining cards on the bottom of your deck. "Was this an in-costume date? Am I over or underdressed?" | | DLS-158 | Illustrator: Adam Archer | Common | |
| Cost: 2 | Generation Next, Team-Up | | Ongoing | As an additional cost to play Generation Next, choose two different team affiliations among characters you control. Ongoing: Crossover the chosen affiliations. Exhaust a Teen Titans character you control -> Characters you control have flight and range this turn. | | DLS-159 | Illustrator: Clayton Crain | Common | |
| Cost: 2 | Hall of Mentors | |
| Terraform Activate, discard a character card -> Target Teen Titans attacker you control gets +X DEF this attack, where X is the cost of the card you discarded. These people shaped the Titans of the future, for good and ill. | | DLS-160 | Illustrator: Michael Stribling | Uncommon | |
| Cost: 3 | Now You See Me | |
| As an additional cost to play Now You See Me, exhaust a Teen Titans defender you control. Remove target defender from this attack and move it to your hidden area. At the start of the recovery phase this turn, move that character to your visible area. | | DLS-161 | Illustrator: Jonboy Meyers | Rare | |
| Cost: 2 | Order and Chaos | |
| Target defender you control gets +1 ATK / +1 DEF this attack for each Teen Titans character you control that came into play this turn. | | DLS-162 | Illustrator: Ariel Olivetti | Uncommon | |
| Cost: 2 | Pour It On | |
| Target Teen Titans attacker you control with a cosmic counter gets +2 ATK / +4 DEF this attack. It is more than just distance that separates them now. | | DLS-163 | Illustrator: Durwin Talon & Guin Thompson | Rare | |
| Cost: 1 | Tamaranian Garden | |
| Terraform Activate, pay 1 resource point, discard a card -> Search your deck for a substitute Teen Titans character card, reveal it, put it into your hand, and shuffle your deck. A little peace of home. | | DLS-164 | Illustrator: Dave McCaig | Rare | |
| Cost: 0 | Titans Communicator | |
| Equipped character gets +1 DEF, has range, and gains the Teen Titans affiliation. That character gets an additional +1 DEF if it has cosmic. With Kid Flash on the other end, "speed dial" sounds languorous. | | DLS-165 | Illustrator: Sanford Greene | Common | |
| Cost: 1 | Titans Memorial | |
| Terraform Activate -> Put a cosmic counter on target cosmic character you control. Use this power only if a Teen Titans character left play while under your control this turn. The memory of her sacrifce ensures that she will never truly die. | | DLS-166 | Illustrator: Kendrick Lim | Uncommon | |
| Cost: 2 | Titans, Together! | |
| As an additional cost to play Titans, Together!, exhaust any number of Teen Titans characters you control with cosmic counters. Target Teen Titans defender you control gets +2 DEF this attack for each character you exhausted. "C'mon, Vic. I know you're just dying to say it." | | DLS-167 | Illustrator: Tom Feister | Rare | |
| Cost: 2 | T-Jet, Tamaranian Fighter | |
| Unique T-Jet costs 1 less to recruit for each Teen Titans character that came into play under your control this turn. Characters you control get +1 ATK / +1 DEF and have flight. Rebuilt and reengineered, the T-Jet soars again. | | DLS-168 | Illustrator: Michael Golden | Uncommon | |
| Cost: 3 | Donna Troy, Born Again Team: Crisis | | Flight ATK: 5 DEF: 4 | Substitute Cosmic - Surge: Remove a cosmic counter from Donna Troy -> Search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck. Use this power only once per turn. As keeper of the Universe Orb on New Cronus, Donna has finally found peace. | | DLS-169 | Illustrator: Tom Fleming | Common | |
| Cost: 7 | Superboy, Yellow Sun Armor Team: Crisis | | Flight Ranged ATK: 17 DEF: 16 | Whenever a character with cost 6 or less becomes stunned, KO that character. "I'm the real Superboy!" | | DLS-170 | Illustrator: Stanley Lau | Uncommon | |
| Cost: 3 | Jason Todd <> Red Hood, Revived | | ATK: 6 DEF: 3 | Vengeance: Whenever Jason Todd becomes stunned, target player stuns a non-stunned affiliated character he controls unless all affiliated characters he controls share at least one team affiliation. "You should have killed him when you had the chance, Bruce. Now, we do things my way." | | DLS-171 | Illustrator: E.M. Gist | Rare | |
| Cost: 2 | 31st Century Metropolis, Team-Up | |
| As an additional cost to flip 31st Century Metropolis, choose up to two team affiliations among characters you control. Crossover the chosen affiliations. Activate -> Target character you control gains the chosen affiliations this turn. | | DLS-172 | Illustrator: Barry Kitson | Common | |
| Cost: 1 | Awestruck | |
| Attackers get -1 ATK this attack. "What is everyone staring at?" | | DLS-173 | Illustrator: Phil Noto | Common | |
| Cost: 2 | Blinding Light | | Ongoing | Ongoing: Whenever one or more team attackers you control stun a defender, put a cosmic counter on target cosmic character you control. "This guy was an idiot! What happened to him?" | | DLS-174 | Illustrator: Durwin Talon | Common | |
| Cost: 2 | Busted Knee | |
| Target character gets -2 DEF while defending this turn. Whenever that character recovers this turn, its controller loses 2 endurance. "Stay down, kid. Your fight's over." | | DLS-175 | Illustrator: Sanford Greene | Common | |
| Cost: 3 | Contact! | |
| Target attacker gets +3 ATK / +3 DEF this attack while attacking a character with lesser cost. "GET . . . OUT . . . OF . . . MY . . . HEAD!" | | DLS-176 | Illustrator: Admira Wijayadi | Uncommon | |
| Cost: 2 | Cosmic Tuning Fork | |
| Activate -> Reveal the top two cards of your deck. Put all revealed cosmic character cards into your hand and the remaining cards on the bottom of your deck. Discard a card for each card you put into your hand. "Sacrifices must be made, Superman. People must die." | | DLS-177 | Illustrator: Ri Kai | Rare | |
| Cost: 2 | Death of a Legionnaire | |
| You may KO a character you control. If you do, KO any number of stunned characters with combined cost less than or equal to the cost of the character you KO'd. Kid Quantum will be remembered as the first Legionnaire to fall. | | DLS-178 | Illustrator: Durwin Talon & Guin Thompson | Common | |
| Cost: 2 | Earth 2 | |
| Activate -> Characters you control gain the version Earth 2 this turn. Activate, pay 1 resource point -> Draw a card. "I'll do whatever it takes to bring back my Earth, Alex." | | DLS-179 | Illustrator: Arthur Suydam | Uncommon | |
| Cost: 2 | Forged in Crisis | |
| Whenever target character becomes stunned by three or more team attackers this turn, remove that character from the game. "You can't beat me! I'm the good guy-I'm supposed to win!" | | DLS-180 | Illustrator: E.M. Gist | Uncommon | |
| Cost: 1 | Furious Assault | |
| Target attacker you control gets +2 ATK this attack. Choose another character you control that shares a non-Army version with that attacker. The chosen character gets +2 ATK while attacking this turn. No boys allowed. | | DLS-181 | Illustrator: Stanley Lau | Common | |
| Cost: 3 | Furnace of Apokolips | |
| Terraform Activate -> Draw a card. Use this power only if you substituted a character into play this turn. | | DLS-182 | Illustrator: Michael Golden | Common | |
| Cost: 2 | Girls' Night Out | |
| As an additional cost to play Girls' Night Out, exhaust a non-defending character you control. Target attacker cannot cause breakthrough while attacking a character this turn. "Ladies, it's go time." | | DLS-183 | Illustrator: Michael Golden | Common | |
| Cost: 2 | Legion Lost | |
| Target character you control can attack hidden characters this turn. If Legion Lost is in your resource row, draw a card, then discard a card. "How can I tell them that the odds of getting home are infinitesimally small?" | | DLS-184 | Illustrator: Phil Noto | Common | |
| Cost: 2 | Level 12 Intelligence | |
| As an additional cost to play Level 12 Intelligence, exhaust a character you control. Choose one: Gain 4 endurance; or KO target equipment with cost 0. Interrupting a 12th-level intellect could have disastrous results. | | DLS-185 | Illustrator: Ariel Olivetti | Rare | |
| Cost: 2 | Lost in Translation | |
| Target character cannot reinforce other characters this turn. "What's that? Imra fell down a well?" | | DLS-186 | Illustrator: Jonboy Meyers | Uncommon | |
| Cost: 3 | Mobilize | |
| As an additional cost to play Mobilize, discard a card. Search your deck for a character card with an affiliation shared by all characters you control. Reveal that card, put it into your hand, and shuffle your deck. | | DLS-187 | Illustrator: Clayton Crain | Rare | |
| Cost: 3 | Need for Speed | |
| Play Need for Speed only during your first attack this turn. Whenever target attacker causes breakthrough this attack, ready that character, and it cannot cause breakthrough this turn. "The past sure has made you lazy, Bart!" | | DLS-188 | Illustrator: Sanford Greene | Rare | |
| Cost: 3 | Ravaged! | |
| Target character you control and each other character you control that shares a non-Army version with it get +1 ATK / +1 DEF this turn. Daddy would be so proud. | | DLS-189 | Illustrator: Mark Brooks & Jen Zee | Uncommon | |
| Cost: 6 | Steely Resolve | |
| Target defender you control gets +3 DEF this attack. "Stand with me, sisters, and we may yet win the day." | | DLS-190 | Illustrator: Claudio Aboy | Rare | |
| Cost: 2 | Substitute Heroes | |
| Target substitute attacker you control gets +X ATK this attack, where X is the cost of a character that left play while under your control this turn. That attacker cannot cause breakthrough this attack. They're the backup you call when your backup is busy. | | DLS-191 | Illustrator: Sanford Greene | Common | |
| Cost: 1 | The Future Is Changing | |
| Look at the top card of your deck. You may put that card on the bottom of your deck. If The Future Is Changing is in your resource row, draw a card, then discard a card. "The future isn't quite how you remember it." | | DLS-192 | Illustrator: Claudio Aboy | Common | |
| Cost: 2 | Titans of Tomorrow | |
| Play Titans of Tomorrow only during the build phase. Choose a cost and team affiliation among characters you control. Search your deck for a substitute character card with that cost and affiliation, reveal it, put it into your hand, and shuffle your deck. The Titans reformed after the Crisis in order to rebuild their world, their way. | | DLS-193 | Illustrator: Joe Prado | Uncommon | |
| Cost: 2 | United Planets HQ, Team-Up | |
| Terraform Activate -> Choose two different team affiliations among characters you control. Crossover the chosen affiliations this turn. | | DLS-194 | Illustrator: James Hodgkins | Common | |
| Cost: 2 | Crimson Avenger, Jill Carlyle Team: JSA | | Ranged ATK: 4 DEF: 1 | Vengeance: Whenever Crimson Avenger becomes stunned by a character with greater cost, you may discard a card. If you do, recover Crimson Avenger at the start of the recovery phase this turn. Justice or vengeance-either way, you die. | | DLS-195 | Illustrator: Ray Lago | Uncommon | |
| Cost: 2 | Jack Knight <> Starman, Knight Past Team: JSA | | Flight Ranged ATK: 2 DEF: 3 | Backup: Activate -> Draw a card. Discard a card for each ready character you control. Use this power only during the build phase. Just because you're part of a legacy doesn't mean you have to wear tights. | | DLS-196 | Illustrator: Stanley Lau | Uncommon | |
| Cost: 5 | Power Girl, Child of Crisis Team: JSA/JLI | | Flight ATK: 10 DEF: 8 | Power Girl comes into play exhausted. While Power Girl is exhausted, other JSA and JLI characters you control get +2 ATK. KO a resource you control -> Ready Power Girl. Use this power only once per turn. "I know who I am and where I belong." | | DLS-197 | Illustrator: Michael Golden | Rare | |
| Cost: 4 | S.T.R.I.P.E., Pat Dugan Team: JSA | | Ranged ATK: 7 DEF: 6 | Exhausted JSA defenders you control have reinforcement. Exhaust a JSA character you control -> S.T.R.I.P.E. gets +2 ATK this turn. Use this power only once per turn. "Fall back, Stargirl! I got these turkeys!" | | DLS-198 | Illustrator: Mark Brooks & Jen Zee | Uncommon | |
| Cost: 4 | Alan Scott, White King Team: Checkmate | | Flight Ranged ATK: 9 DEF: 9 | Willpower 4 When Alan Scott is put into a KO'd pile from play, you lose the game. "This isn't the bad old days, Waller. We're the good guys." | | DLS-199 | Illustrator: Phil Noto | Uncommon | |
| Cost: 2 | Director Bones, D.E.O. Team: Checkmate | | ATK: 2 DEF: 3 | Concealed Backup: Activate -> Target character gets -1 ATK / -1 DEF this turn. Use this power only during the build phase. He's got invisible flesh and a death touch-of course he works for the government. | | DLS-200 | Illustrator: Richard Clark | Uncommon | |
| Cost: 3 | Fire, Knight Team: Checkmate, JLI | | Flight Ranged ATK: 5 DEF: 4 | Discard a location card -> Target player loses 2 endurance. Use this power only once per turn. Supermodel, superspy, super hero. | | DLS-201 | Illustrator: Stuart Sayger | Uncommon | |
| Cost: 3 | Girl 13 <> Traci Thirteen, Hex and the City Team: Shadowpact | | Ranged ATK: 5 DEF: 4 | Substitute When Girl 13 comes into play, you may discard a Magic card. If you do, gain 4 endurance. Otherwise, lose 4 endurance. The daughter of Doctor Thirteen, Traci Thirteen inherited her mother's magic. | | DLS-202 | Illustrator: Dave McCaig | Rare | |
| Cost: 1 | Mary Marvel, World's Mightiest Girl Team: Shadowpact | | ATK: 1 DEF: 1 | Substitute While you have 25 or less endurance, Mary Marvel gets +3 ATK / +3 DEF and has flight. "Say my name, Mary." | | DLS-203 | Illustrator: Phil Noto | Uncommon | |
| Cost: 3 | Otherworldly Battle, Magic | |
| Play Otherworldly Battle only if you control a Shadowpact character. As an additional cost to play Otherworldly Battle, pay 3 endurance. KO target character with cost 1 or less. "I'm sending you back to the Creator, Spectre." | | DLS-204 | Illustrator: Clayton Crain | Rare | |
| Cost: 2 | Blüdhaven Destroyed | |
| As an additional cost to play Blüdhaven Destroyed, return a Villains United character you control to its owner's hand. Each player loses 1 endurance for each character he controls. It wasn't easy to make Blüdhaven worse, but the Society managed somehow. | | DLS-205 | Illustrator: Daniel Scott Gabriel Murray | Rare | |
| Cost: 3 | Chemo, Chemical Golem Team: Villains United | | ATK: 4 DEF: 3 | Vengeance: Whenever Chemo becomes stunned, you may recover another target stunned character with cost 3 or less, then stun that character. "GG. GG. OOP!" | | DLS-206 | Illustrator: Ariel Olivetti | Uncommon | |
| Cost: 1 | High Society | |
| Target character you control gets +1 ATK this turn and has flight this turn. If that character has the Villains United affiliation, whenever it stuns a defender this turn, return both characters to their owners' hands. | | DLS-207 | Illustrator: Stanley Lau | Common | |
| Cost: 1 | Harvey Bullock, Bishop Team: Gotham Knights, Checkmate | | ATK: 1 DEF: 1 | Activate -> KO target equipment with cost 0 if you control another Gotham Knights character. Activate -> Return target equipment card from your KO'd pile to your hand if you control another Checkmate character. "I hate these capes and their fancy gadgets and gizmos." | | DLS-208 | Illustrator: Michael Stribling | Rare | |
| Cost: 2 | The Riddler, Brain Teaser Team: Arkham Inmates | | ATK: 2 DEF: 3 | Activate -> You may reveal an Arkham Inmates character card from your hand or resource row. If you do, target player cannot play plot twists this turn with cost equal to the cost of the card you revealed. Use this power only during the combat phase. "Sorry, wrong answer." | | DLS-209 | Illustrator: Kieran Yanner | Rare | |
| Cost: 6 | Nyssa Raatko, Daughter of the Demon Team: League of Assassins | | Ranged ATK: 11 DEF: 14 | Concealed - Optional You are considered to control Ra's al Ghul. Exhaust one or more locations you control -> Recover or KO target stunned character if its cost is less than or equal to the number of locations you exhausted. Use this power only if you control another League of Assassins character. "Rest now, my dear. Dying can be a traumatic ordeal." | | DLS-210 | Illustrator: Admira Wijayadi | Rare | |
| Cost: 2 | Solar Powered | |
| Target attacker named Superman you control gets +2 ATK / +2 DEF this attack. If that character has cosmic, put a cosmic counter on it. On Krypton, he would be just a man. Under a yellow sun, he is a god. | | DLS-211 | Illustrator: Arthur Suydam | Rare | |
| Cost: 6 | Brainiac 2.5, Future Intelligence Team: Revenge Squad | | Ranged ATK: 11 DEF: 13 | Substitute Cosmic: Activate -> KO target character with cost less than or equal to the number of ongoing plot twists you control. Use this power only during your attack step. "Our ongoing battle is at an end, Superman. Revenge is the order of the day." | | DLS-212 | Illustrator: Jonboy Meyers | Rare | |
| Cost: 3 | Shiloh Norman <> Mister Miracle, Soldier of Victory Team: New Gods | | Ranged ATK: 4 DEF: 5 | Evasion Vengeance: Whenever Shiloh Norman becomes stunned while defending, you may remove target attacker from this attack if you control another New Gods character. "This ain't no miracle." | | DLS-213 | Illustrator: Dave McCaig | Rare | |
| Cost: 9 | Kyle Rayner <> Ion, Torch Bearer Team: Green Lantern | | Flight Ranged ATK: 23 DEF: 23 | Willpower 10 When Kyle Rayner comes into play, put your deck into your hand if the total willpower of characters you control is 25 or greater. "As long as I live, Jenny's sacrifice will never be forgotten." | | DLS-214 | Illustrator: Kieran Yanner | Rare | |
| Cost: 6 | Mongul, Intergalactic Menace Team: Emerald Enemies | | Ranged ATK: 13 DEF: 12 | While you control another Emerald Enemies character, opponents cannot play plot twists with cost greater than the number of resources you control. "What say you now, Green Lantern? Who is the master?" | | DLS-215 | Illustrator: Ariel Olivetti | Rare | |
| Cost: 3 | Alexander Luthor, Earth 3 Team: Anti-Matter, Crisis | | ATK: 5 DEF: 4 | Concealed Activate -> Move target hidden character you control to your visible area. That character gets +2 ATK while attacking this turn. "I can fix this. I can fix them all." | | DLS-216 | Illustrator: Ariel Olivetti | Uncommon | |
| Cost: 3 | Kate Spencer <> Manhunter, Vigilante Justice Team: Manhunter | | ATK: 6 DEF: 3 | Concealed - Optional Whenever Kate Spencer stuns a character, target player puts the top two cards of his deck into his KO'd pile. "I've already caught you. Don't struggle, and I won't get rough." | | DLS-217 | Illustrator: Stanley Lau | Uncommon | |
| Cost: 5 | Wally West <> The Flash, The Fastest Man Alive Team: JLA, Speed Force | | ATK: 9 DEF: 5 | Loyalty Backup: Activate -> Stun target character with DEF less than or equal to Wally West's printed ATK. If that character's ATK is greater than or equal to Wally West's printed DEF, stun Wally West. Use this power only during the build phase. "Hey Supes, wanna bet?" | | DLS-218 | Illustrator: Andrew Robinson | Rare | |
| Cost: 2 | Peter Merkel <> Ragdoll, Malleable Miscreant Team: Secret Society | | ATK: 3 DEF: 2 | Evasion Vengeance: Whenever Peter Merkel becomes stunned, you may return a character card from your KO'd pile to your hand. If you do, discard a card. | | DLS-219 | Illustrator: Michael Golden | Uncommon | |
| Cost: 2 | Owen Mercer <> Captain Boomerang, Digger's Son Team: Injustice Gang | | Ranged ATK: 2 DEF: 3 | Whenever a character becomes powered-up, its controller loses 1 endurance for each card in his hand. "Not quite how you pictured this ending, is it?" | | DLS-220 | Illustrator: Adam Archer | Uncommon | |
|
|
posted by Batmite
11:16 PM

|
| |
|
|
|
|
|
|
aboutme |
previousposts |
myarchives |
funkyblogs |
coolsites |
readcomics |
|