miteymusings

Sex, drugs, and obscure pop culture references.


 
Sunday, December 03, 2006
Longest post. Ever.
And here we have my longest post. Ever. The full list of the Legion of Super-Heroes cards, and what they do. Quite a few of them have me very excited for this set.

If you care about this at all, these are taken from this VS Search Engine, where you can narrow things down a lot further than this (and check out all the previous cards).

The rest of my rants:

Cost: 6

Andromeda, Laurel Gand
Team: Legionnaires

Flight
ATK: 11
DEF: 13

Reservist

While you control a character with a cosmic counter, Andromeda gets +2 ATK.

Cosmic - Surge

The powers of Superman, but the same weakness as all Daxamites.

DLS-001

Illustrator: Ariel Olivetti

Common




Cost: 2

Apparition, Tinya Wazzo
Team: Legionnaires

Flight
ATK: 2
DEF: 3

Concealed

Remove a cosmic counter from a character you control -> Target character you control can attack hidden characters this turn.

Cosmic - Surge

Tinya can walk through walls . . . or anything else that gets in her way.

DLS-002

Illustrator: Claudio Aboy

Common




Cost: 2

Bouncing Boy, Chuck Taine
Team: Legionnaires

Flight
ATK: 1
DEF: 4

Whenever Bouncing Boy becomes stunned during the combat phase, you may return him to his owner's hand.

Cosmic

Boost X: When Bouncing Boy comes into play, put a cosmic counter on each of up to X target cosmic characters you control.

Being part of the Legion is a ball.

DLS-003

Illustrator: Sanford Greene

Common




Cost: 5

Brainiac 5.1, Querl Dox
Team: Legionnaires

Flight
ATK: 8
DEF: 11

Loyalty - Reveal

Remove a cosmic counter from a character you control -> Look at the top three cards of your deck. Put one of them into your hand and the rest on the bottom of your deck. Use this power only once per turn.

Cosmic

Smart as ever, but now with a friendly user interface!

DLS-004

Illustrator: Sanford Greene

Rare




Cost: 3

Chameleon, Reep Daggle
Team: Legionnaires

Flight
ATK: 5
DEF: 4

Remove a cosmic counter from a character you control -> Negate target plot twist or payment effect targeting you. Use this power only once per turn.

Cosmic

Durlans often turn up as what you least expect.

DLS-005

Illustrator: Ray Toh

Uncommon




Cost: 7

Colossal Boy <> Leviathan, Gim Allon
Team: Legionnaires

Flight
ATK: 15
DEF: 15

Reservist

While you control a character with a cosmic counter, Legionnaires characters you control get +2 ATK / +2 DEF while in combat with a character with greater cost.

Cosmic

"For the last time, it's Micro Lad!"

DLS-006

Illustrator: Ariel Olivetti

Common




Cost: 6

Cosmic Boy, Rokk Krinn
Team: Legionnaires

Flight
Ranged
ATK: 13
DEF: 12

Loyalty

Cosmic: Remove a cosmic counter from Cosmic Boy -> Put a cosmic counter on each other cosmic character you control. Use this power only once per turn.

Sports hero, super hero-it's all the same thing.

DLS-007

Illustrator: Brian Bolland

Rare




Cost: 1

Dream Girl, Nura Nal
Team: Legionnaires

Flight
ATK: 2
DEF: 1

Backup: Activate, remove a cosmic counter from a character you control -> Choose a card name. Your opponents cannot flip locations or play plot twists with that name this turn. Use this power only during the build phase.

Cosmic - Surge

She could do this in her sleep.

DLS-008

Illustrator: Stuart Sayger

Rare




Cost: 2

Element Lad, Jan Arrah
Team: Legionnaires

Flight
ATK: 3
DEF: 2

Reservist

Remove a cosmic counter from a character you control -> Target attacker you control gets +2 ATK this attack while attacking a character with greater cost. Use this power only once per attack.

Cosmic

Turning lead into gold is just a warm-up exercise.

DLS-009

Illustrator: Kieran Yanner

Common




Cost: 2

Ferro Lad, Andrew Nolan
Team: Legionnaires

Flight
ATK: 5
DEF: 0

Reservist

Remove a cosmic counter from a character you control -> Ferro Lad has invulnerability while attacking this turn.

Cosmic

He fights with an iron fist . . . and an iron jaw . . . and an iron lung . . .

DLS-010

Illustrator: Adam DeKraker

Common




Cost: 1

Jazmin Cullen <> Kid Quantum, Hero of Xanthu
Team: Legionnaires

Flight
ATK: 2
DEF: 1

You may remove a cosmic counter from a character you control rather than pay Jazmin Cullen's recruit cost.

Cosmic - Surge

To avoid her brother's fate, Jazmin had her abilities biologically augmented.

DLS-011

Illustrator: Sanford Greene

Common




Cost: 7

Kara Zor-El <> Supergirl, Lost in Time
Team: Legionnaires, Team Superman

Flight
Ranged
ATK: 16
DEF: 15

Reservist, Cosmic

Leader: Attackers with cosmic counters adjacent to Kara Zor-El have invulnerability.

If it's all just a dream, what happens when she wakes up?

DLS-012

Illustrator: Mike Mayhew

Uncommon




Cost: 3

Karate Kid, Val Armorr
Team: Legionnaires

Flight
ATK: 5
DEF: 3

Remove a cosmic counter from a character you control -> Karate Kid cannot be stunned while attacking this turn.

Cosmic - Surge

Val has mastered every martial art, including some you've never heard of.

DLS-013

Illustrator: Richard Clark

Common




Cost: 3

Kinetix, Zoë Saugin
Team: Legionnaires

Flight
ATK: 5
DEF: 4

Reservist

Remove a cosmic counter from a character you control -> Exhaust target unprotected character. Use this power only during your attack step.

Cosmic

She always wanted power, and she didn't care how she got it.

DLS-014

Illustrator: Daniel Scott Gabriel Murray

Common




Cost: 5

Live Wire, Garth Ranzz
Team: Legionnaires

Flight
Ranged
ATK: 11
DEF: 7

Whenever one or more characters you control with cosmic counters stun a character, its controller loses 2 endurance.

Cosmic - Surge

"Can you believe they wanted to call me 'Lightning Lad'?"

DLS-015

Illustrator: Brian Bolland

Common




Cost: 8

Mon-el <> Valor, Lar Gand
Team: Legionnaires

Flight
ATK: 18
DEF: 18

Reservist

When Mon-el comes into play, characters you control get +1 ATK / +1 DEF this turn for each cosmic character you control.

Cosmic

A millennium ago, he was just a hero. Now, everyone treats him like a god.

DLS-016

Illustrator: Tom Feister

Rare




Cost: 1

R.J. Brande, Philanthropist
Team: Legionnaires

ATK: 1
DEF: 2

Activate, remove a cosmic counter from a character you control -> Draw a card.

His super-power is that he's super-rich.

DLS-017

Illustrator: Ariel Olivetti

Uncommon




Cost: 4

Saturn Girl, Imra Ardeen
Team: Legionnaires

Flight
ATK: 7
DEF: 7

As an additional cost to recruit Saturn Girl, remove a cosmic counter from a character you control.

Whenever a cosmic character you control defends against or attacks a character with greater cost, put a cosmic counter on that cosmic character.

Cosmic - Surge

Imra knows when you've been bad or good.

DLS-018

Illustrator: Brian Bolland

Rare




Cost: 2

Sensor, Jeka Wynzorr
Team: Legionnaires

Flight
ATK: 3
DEF: 2

Remove a cosmic counter from a character you control -> Negate target effect an opponent controls targeting a Legionnaires character you control. Use this power only once per turn.

Cosmic - Surge

Beauty is in the eye of the beholder.

DLS-019

Illustrator: Corey Breen

Uncommon




Cost: 3

Shrinking Violet <> Leviathan, Salu Digby
Team: Legionnaires

Flight
ATK: 4
DEF: 4

Reservist

Remove a cosmic counter from a character you control -> Shrinking Violet gets +2 ATK / +2 DEF this turn. Use this power only once per turn.

Cosmic

Don't let the name fool you-she's not too shy to be a hero.

DLS-020

Illustrator: Adam Archer

Uncommon




Cost: 4

Spark, Ayla Ranzz
Team: Legionnaires

Flight
Ranged
ATK: 7
DEF: 7

Reservist

Remove any number of cosmic counters from characters you control -> Target player loses 1 endurance for each counter you removed. Use this power only once per turn.

Cosmic

She defines "shock and awe."

DLS-021

Illustrator: Ariel Olivetti

Common




Cost: 5

Star Boy, Thom Kallor
Team: Legionnaires

Flight
Ranged
ATK: 9
DEF: 9

Discard Star Boy -> Put a cosmic counter on target cosmic character you control. Use this power only during the recovery phase and only if Star Boy is in your hand.

Cosmic - Surge

He's the Legionnaires' heavy hitter.

DLS-022

Illustrator: Kieran Yanner

Common




Cost: 6

Sun Boy, Dirk Morgna
Team: Legionnaires

Flight
Ranged
ATK: 14
DEF: 10

Reservist, Cosmic

Boost 1: When Sun Boy comes into play, whenever a character becomes stunned this turn, its controller loses additional endurance equal to its cost.

"Let's turn up the heat!"

DLS-023

Illustrator: Adam DeKraker

Common




Cost: 2

Timber Wolf, Brin Londo
Team: Legionnaires

Flight
ATK: 4
DEF: 1

Cosmic - Surge

Boost 1: When Timber Wolf comes into play, gain 2 resource points. Spend these resource points only to recruit cosmic character cards.

Though he spends a lot of time on his own, Brin hunts best in a pack.

DLS-024

Illustrator: Ariel Olivetti

Common




Cost: 1

Triad, Luornu Durgo
Team: Legionnaires

Flight
ATK: 1
DEF: 1

Triad is not unique.

When Triad comes into play, you may discard a card. If you do, search your deck for up to two cards named Triad, reveal them, put them into your hand, and shuffle your deck.

A deck can have no more than three cards named Triad.

Cosmic

Each of Triad's selves has her own personality and opinions.

DLS-025

Illustrator: Admira Wijayadi

Uncommon




Cost: 5

Ultra Boy, Jo Nah
Team: Legionnaires

Flight
ATK: 9
DEF: 6

Remove a cosmic counter from a character you control -> Ultra Boy gets +2 ATK this turn or has invulnerability this turn. Use this power only once per turn.

Cosmic

Strength, speed, and invulnerability . . . but only one at a time.

DLS-026

Illustrator: Jonboy Meyers

Uncommon




Cost: 4

Umbra, Tasmia Mallor
Team: Legionnaires

Flight
ATK: 6
DEF: 8

Concealed - Optional

Whenever a character comes into play in your visible area, you may remove a cosmic counter from a character you control. If you do, move that visible character to your hidden area.

Cosmic - Surge

Being alone in the dark is not nearly as scary as being alone with Umbra.

DLS-027

Illustrator: Stuart Sayger

Common




Cost: 4

Wildfire, Drake Burroughs
Team: Legionnaires

Flight
Ranged
ATK: 8
DEF: 6

Reservist

Whenever a cosmic character you control recovers, put a cosmic counter on it.

Cosmic - Surge

Don't set him off-he's a sentient thermonuclear blast.

DLS-028

Illustrator: Jonboy Meyers

Common




Cost: 3

XS, Jenni Ognats
Team: Legionnaires, Speed Force

Flight
ATK: 4
DEF: 5

Remove a cosmic counter from a character you control -> Ready XS. Use this power only once per turn.

Cosmic - Surge

Speed runs in her family.

DLS-029

Illustrator: Adam Archer

Common




Cost: 2

Celebrity Status

Ongoing

Ongoing: Whenever a Legionnaires character you control becomes the target of a plot twist or payment effect an opponent controls, put a cosmic counter on a cosmic character you control.

DLS-030

Illustrator: Jonboy Meyers

Rare




Cost: 0

Flight Ring


Equipped character gets +1 ATK, has flight, and gains the Legionnaires affiliation. That character gets an additional +1 ATK if it has cosmic.

Legion Flight Rings also serve as communicators and signal devices.

DLS-031

Illustrator: Tom Feister

Common




Cost: 3

Foiled Assassination


As an additional cost to play Foiled Assassination, return a Legionnaires character you control to its owner's hand.

Recover target stunned character you control.

Though Saturn Girl, Live Wire, and Cosmic Boy had never met, they worked like a team.

DLS-032

Illustrator: John Van Fleet

Uncommon




Cost: 1

Legion Headquarters


Legion Headquarters is not unique.

Activate, remove a cosmic counter from a character you control -> Put an energy counter on Legion Headquarters.

Activate, remove an energy counter from a location you control -> Put a cosmic counter on a cosmic Legionnaires character you control.

DLS-033

Illustrator: Daniel Scott Gabriel Murray

Common




Cost: 2

Legion of Super-Pets


Target Legionnaires attacker you control has invulnerability this attack. If that character is team attacking, it also gets +5 ATK this attack.

They may look cute . . .

DLS-034

Illustrator: Adam Archer

Common




Cost: 2

Legion World


Terraform

Whenever two or more Legionnaires team attackers you control stun a defender, that defender's controller loses additional endurance equal to its cost. This power triggers only once per turn.

Metropolis was safer with the Legion in orbit.

DLS-035

Illustrator: Daniel Scott Gabriel Murray

Common




Cost: 3

Let's Go, Legionnaires!


Target Legionnaires attacker or defender you control gets +2 ATK this attack. You may exhaust a ready cosmic character you control. If you do, that attacker or defender gets an additional +2 ATK this attack.

DLS-036

Illustrator: Phil Noto

Common




Cost: 2

Long Live the Legion


As an additional cost to play Long Live the Legion, remove a cosmic counter from a Legionnaires character you control.

Target Legionnaires team attacker cannot be stunned this attack.

DLS-037

Illustrator: Claudio Aboy

Uncommon




Cost: 2

Many Worlds

Ongoing

As an additional cost to play Many Worlds, remove a cosmic counter from a Legionnaires character you control.

Ongoing: Replace Many Worlds -> Choose one: Return a character card from a KO'd pile to its owner's hand; or put a cosmic counter on target cosmic character; or draw a card.

Diversity is one of the Legion's many strengths.

DLS-038

Illustrator: Barry Kitson

Common




Cost: 2

New Recruits


As an additional cost to play New Recruits, discard a Legionnaires character card.

Search your deck for a cosmic character card, reveal it, put it into your hand, and shuffle your deck.

If there weren't a lot of them, you could hardly call it a legion, could you?

DLS-039

Illustrator: Adam Archer

Rare




Cost: 2

Past, Present, and Future, Team-Up

Ongoing

As an additional cost to play Past, Present, and Future, choose two different team affiliations among characters you control.

If you chose Legionnaires and another affiliation, draw a card.

Ongoing: Crossover the chosen affiliations.

DLS-040

Illustrator: Adam DeKraker

Common




Cost: 2

Science Police Central


Legionnaires attackers you control with cosmic counters get +2 ATK while attacking a character.

Even the Legion needs to call for backup sometimes.

DLS-041

Illustrator: Michael Golden

Rare




Cost: 5

Terror Incognita


As an additional cost to play Terror Incognita, remove three cosmic counters from Legionnaires characters you control.

Target player loses 5 endurance. Then, if that player has 0 or less endurance, he loses the game.

Ecoterrorism on this scale is an extinction event.

DLS-042

Illustrator: Jonboy Meyers

Rare




Cost: 2

We Are Legion


Play We Are Legion only if no defender became stunned while under an opponent's control this turn.

Put a cosmic counter on each cosmic Legionnaires attacker.

Apart, they are formidable. Together, they are unstoppable.

DLS-043

Illustrator: Kieran Yanner

Uncommon




Cost: 2

Youth of Tomorrow, Team-Up

Ongoing

Play Youth of Tomorrow only if you control a Legionnaires character and a Teen Titans character.

Remove a cosmic counter from a character you control. Put a cosmic counter on a cosmic character you control.

Ongoing: Crossover Legionnaires and Teen Titans.

DLS-044

Illustrator: Kendrick Lim

Common




Cost: 5

Atrophos, Chief Blight Scientist
Team: Future Foes

ATK: 11
DEF: 8

Loyalty

Whenever Atrophos causes breakthrough to a player, search that player's deck and hand for all copies of a non-character card and remove them from the game. That player shuffles his deck.

"There is one way to end our Blighted state."

DLS-045

Illustrator: Zachary Baldus

Uncommon




Cost: 3

Brainiac 4, Dark Circle Leader
Team: Future Foes

ATK: 6
DEF: 3

Reservist, Concealed - Optional

Vengeance: Whenever Brainiac 4 becomes stunned by a character with lesser cost, that character's controller discards a card.

"This emotion is most intoxicating."

DLS-046

Illustrator: Barry Kitson

Common




Cost: 8

Composite Man, Living Weapon
Team: Future Foes

Flight
Ranged
ATK: 20
DEF: 20

Reservist

Whenever Composite Man causes an amount of breakthrough, draw that many cards.

Any Legionnaire it sees, it can become.

DLS-047

Illustrator: Keron Grant

Rare




Cost: 5

Computo, Rogue Program
Team: Future Foes

ATK: 10
DEF: 9

Reservist

Whenever Computo causes breakthrough to a player, that player discards a card and you draw a card.

Organic life is too inefficient to be allowed to continue.

DLS-048

Illustrator: Claudio Aboy

Common




Cost: 2

Computo <> Mr. Venge, Hidden File
Team: Future Foes

ATK: 2
DEF: 2

Reservist, Concealed

Activate -> Target opponent recovers a stunned character he controls. If you control another Future Foes character, that player loses endurance equal to the cost of the character he recovered. Use this power only once per turn.

"I'm the scariest thing you've ever met."

DLS-049

Illustrator: Durwin Talon & Guin Thompson

Common




Cost: 3

Cosmic King, Legion of Super Villains
Team: Future Foes

Ranged
ATK: 5
DEF: 4

Concealed - Optional

Cosmic: Free -> Cosmic King gets +2 ATK / +2 DEF this attack unless an opponent discards a card. Use this power only once per turn and only if Cosmic King is in combat.

"I can change the iron in your blood to Kryptonite. Kneel, my son."

DLS-050

Illustrator: Claudio Aboy

Common




Cost: 1

Daxamites, Army
Team: Future Foes

Ranged
ATK: 1
DEF: 1

Whenever a character an opponent controls recovers, gain 2 endurance.

"Sons and daughters of Daxam-power is your birthright."

DLS-051

Illustrator: Michael Golden

Common




Cost: 3

Dominators, Alien Invaders
Team: Future Foes

ATK: 4
DEF: 5

Reservist

Whenever Dominators causes breakthrough while attacking a character, that character cannot ready this turn.

"Existence is a loop. Time is a circle. And hate is eternal."

DLS-052

Illustrator: Kieran Yanner

Common




Cost: 2

Emerald Empress, Fatal Five
Team: Future Foes

Ranged
ATK: 4
DEF: 4

Whenever Emerald Empress stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Emerald Empress comes into play, you may search your deck for a card named Emerald Eye, put it into your front row, and shuffle your deck.

"Eye spy, with my little eye . . ."

DLS-053

Illustrator: Stuart Sayger

Uncommon




Cost: 1

Emerald Eye, Sentient Artifact
Team: Future Foes

Flight
ATK: 2
DEF: 3

Whenever Emerald Eye stuns a character an opponent controls, recover that character. This power triggers only once per turn.

"Eye am power."

DLS-054

Illustrator: Craig Hamilton

Common




Cost: 4

Glorith, Seductive Sorceress
Team: Future Foes

Flight
ATK: 7
DEF: 7

Reservist, Willpower 4

Cosmic: Free -> Gain 4 endurance unless an opponent discards a card. Use this power only once per turn and only during the combat phase.

She's as evil as she is beautiful.

DLS-055

Illustrator: Diego Latorre

Common




Cost: 4

Lightning Lord, Legion of Super Villains
Team: Future Foes

Flight
Ranged
ATK: 7
DEF: 7

When Lightning Lord comes into play, put two +1 ATK / +1 DEF counters on him unless an opponent discards a card.

"Take your vengeance. Be swift. Be brutal."

DLS-056

Illustrator: Richard Clark & Fred Harper

Common




Cost: 4

Mano, Fatal Five
Team: Future Foes

ATK: 8
DEF: 8

Whenever Mano stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Mano comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it cannot ready this turn.

Nothing survives Mano's deadly touch.

DLS-057

Illustrator: Craig Hamilton

Common




Cost: 6

Mordru, The Merciless
Team: Future Foes

Flight
Ranged
ATK: 13
DEF: 12

Reservist, Willpower 5

Cosmic: Pay X endurance -> Look at target player's hand and choose a card with cost less than or equal to X. That player discards that card. Use this power only once per turn and only during the combat phase.

A thousand years in the future, magic remains a deadly weapon.

DLS-058

Illustrator: Michael Golden

Common




Cost: 6

Ol-Vir, Legion of Super Villains
Team: Future Foes

Flight
Ranged
ATK: 13
DEF: 11

Free -> Unless an opponent discards a card, Ol-Vir has invulnerability this turn. Use this power only once per turn and only during the combat phase.

Every Legion needs its own Daxamite.

DLS-059

Illustrator: Richard Clark

Common




Cost: 5

Ra's al Ghul, Engine of Change
Team: Future Foes, League of Assassins

ATK: 9
DEF: 9

Reservist

Free -> Unless an opponent discards a card, target character loses all team affiliations while defending this turn. Use this power only once per turn and only during the combat phase.

"I'm forging the destiny of a species."

DLS-060

Illustrator: Arthur Suydam

Common




Cost: 1

Ra's al Ghul <> Leland McCauley, U.P. President
Team: Future Foes

ATK: 1
DEF: 1

Concealed

You may discard a Future Foes character card rather than pay Ra's al Ghul's recruit cost.

Return Ra's al Ghul to his owner's hand -> Unless an opponent discards a card, target character loses reinforcement and cannot have reinforcement this turn. Use this power only during the combat phase.

A wolf in presidential clothing.

DLS-061

Illustrator: Richard Clark

Common




Cost: 2

Saturn Queen, Legion of Super Villains
Team: Future Foes

Flight
ATK: 2
DEF: 3

Concealed

Backup: Activate -> Whenever target character becomes stunned this turn, unless an opponent discards a card, that character cannot ready this turn. Use this power only during the build phase.

Even a foster mother has to make sacrifices.

DLS-062

Illustrator: Phil Noto

Common




Cost: 7

Shrinking Violet <> Emerald Empress, Emerald Vi
Team: Future Foes

Ranged
ATK: 15
DEF: 17

Reservist

While an opponent has no cards in hand, Shrinking Violet gets +4 ATK and has flight.

Discard a card named Emerald Eye -> Target player discards a card. Use this power only during the combat phase.

The Eye of Ekron needs an Empress.

DLS-063

Illustrator: Michael Golden

Common




Cost: 4

Starfinger, Char Burrane
Team: Future Foes

Ranged
ATK: 10
DEF: 8

Reservist

When Starfinger comes into play, each opponent may put a character card with cost 3 or less from his hand into his front row.

An enchanted ring turned this small-time crook into one of the galaxy's most powerful crime bosses.

DLS-064

Illustrator: Min S. Ku

Rare




Cost: 2

Tarik the Mute, Legion of Super Villains
Team: Future Foes

ATK: 7
DEF: 7

Loyalty - Reveal

Tarik the Mute gets -1 ATK / -1 DEF for each card in your opponents' hands.

He can't talk, but Tarik's hatred comes across loud and clear.

DLS-065

Illustrator: Richard Clark

Common




Cost: 3

Tharok, Fatal Five
Team: Future Foes

Ranged
ATK: 6
DEF: 6

Whenever Tharok stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Tharok comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it gets -2 DEF this turn.

Tharok's humanity is even less than a half-human body would suggest.

DLS-066

Illustrator: Min S. Ku

Common




Cost: 1

The Blight, Army
Team: Future Foes

ATK: 2
DEF: 1

Whenever The Blight causes breakthrough while attacking a character, search that character's controller's deck for a non-character card and remove it from the game. That player shuffles his deck.

It took only five hours for the Blight to enslave Earth.

DLS-067

Illustrator: Zachary Baldus

Uncommon




Cost: 6

The Persuader, Fatal Five
Team: Future Foes

Ranged
ATK: 14
DEF: 14

Loyalty

Whenever The Persuader stuns a character an opponent controls, recover that character. This power triggers only once per turn.

The Persuader's atomic axe sunders anything, even metaphysical concepts.

DLS-068

Illustrator: Durwin Talon & Guin Thompson

Rare




Cost: 3

Time Trapper, Temporal Manipulator
Team: Future Foes

ATK: 5
DEF: 5

Reservist, Concealed - Optional

While Time Trapper is visible, whenever an opponent searches a deck, he discards a card.

"I have studied you, Legionnaires. Fought you. Even saved you."

DLS-069

Illustrator: Kieran Yanner

Rare




Cost: 7

Universo, Vidar
Team: Future Foes

Ranged
ATK: 16
DEF: 15

Reservist, Willpower 5

Whenever Universo causes breakthrough while attacking a defender, stun a character adjacent to that defender.

All glory to the Hypno-Stone.

DLS-070

Illustrator: Diego Latorre

Rare




Cost: 5

Validus, Fatal Five
Team: Future Foes

ATK: 12
DEF: 10

Whenever Validus stuns a character an opponent controls, recover that character. This power triggers only once per turn.

Boost 1: When Validus comes into play, whenever a character an opponent controls recovers during the combat phase this turn, its controller loses endurance equal to its cost.

The Fatal Five's powerhouse is a simple-minded giant with incaluable strength.

DLS-071

Illustrator: Jonboy Meyers

Common




Cost: 3

Altered History


Recover target stunned Future Foes character you control unless an opponent discards a card.

Their sons gave them the only thing they ever wanted: dominance.

DLS-072

Illustrator: Simone Bianchi

Common




Cost: 3

Asteroid JS-1967


Activate, discard a Future Foes character card -> Unless an opponent discards a card, target character cannot reinforce other characters this turn. Use this power only during the combat phase.

DLS-073

Illustrator: James Hodgkins

Uncommon




Cost: 1

Chain Lightning


Play Chain Lightning only if you control a Future Foes character.

Target attacker or defender gets -2 DEF this attack and an additional -2 DEF this attack unless an opponent discards a card.

Lightning strikes thrice.

DLS-074

Illustrator: Ariel Olivetti

Common




Cost: 2

Dark Circle Rising


Play Dark Circle Rising only if you control a Future Foes character and only during the combat phase.

Gain 2 endurance and an additional 3 endurance unless an opponent discards a card.

Shrouded in mystery, the Dark Circle rises to power.

DLS-075

Illustrator: Jonboy Meyers

Uncommon




Cost: 2

Dominated


Play Dominated only if no defender became stunned while under an opponent's control this turn.

If target Future Foes character would cause an amount of breakthrough this turn, instead, you may stun a character with DEF less than or equal to that amount.

Master planners, the Dominators pull even their allies' strings.

DLS-076

Illustrator: Michael Golden

Rare




Cost: 1

Earth Enslaved

Ongoing

As an additional cost to play Earth Enslaved, reveal a Future Foes character card from your hand.

Ongoing: Whenever an opponent discards a card, you gain 1 endurance.

"The taint of the Blight never leaves you."

DLS-077

Illustrator: E.M. Gist

Uncommon




Cost: 2

Fatal Five Hundred


Play Fatal Five Hundred only if a character caused breakthrough while under your control this turn.

Search your deck for a Future Foes character card, reveal it, put it into your hand, and shuffle your deck.

The Persuader's axe let the Fatal Five assemble an army of the deadliest fighters in any reality: themselves.

DLS-078

Illustrator: Mark Stutzman

Common




Cost: 2

Five Against One


As an additional cost to play Five Against One, discard a Future Foes character card.

Target character gets -3 DEF while defending this turn and cannot reinforce other characters this turn.

"Oh, grife!"

DLS-079

Illustrator: Min S. Ku

Common




Cost: 1

For Khundia!


Target character you control gets +2 ATK while attacking this turn. If that character has the Future Foes affiliation, it can attack hidden characters this turn.

Violence is both a first and last resort for Khunds.

DLS-080

Illustrator: Ariel Olivetti

Common




Cost: 1

Khundian Warship


While an opponent has fewer cards in hand than you, defenders he controls get -1 DEF and Future Foes characters you control have flight.

Target: Earth

DLS-081

Illustrator: Ri Kai

Uncommon




Cost: 3

Legion of the Damned


Characters you control have flight this turn.

Characters your opponents control get -1 DEF while defending against a Future Foes character this turn and an additional -1 DEF while defending against a Future Foes character with greater cost this turn.

Not even the Legion could resist the Blight.

DLS-082

Illustrator: Phil Noto

Common




Cost: 2

Mutual Enemies

Ongoing

Ongoing: Whenever a Future Foes character you control causes breakthrough while attacking a defender with lesser cost, that defender cannot ready this turn.

Five villains, five Legionnaires.

DLS-083

Illustrator: Kendrick Lim

Uncommon




Cost: 3

Return of the Demon's Head


Play Return of the Demon's Head only if you control a Future Foes character and only during the combat phase.

Unless an opponent discards two cards, characters your opponents control with cost 4 or less lose all team affiliations while defending this turn.

Ra's al Ghul's plans sometimes take centuries to complete . . . but he has the time.

DLS-084

Illustrator: Min S. Ku

Rare




Cost: 2

Sorcerous Suppression


Play Sorcerous Suppression only if you control a Future Foes character and only during the combat phase.

Exhaust target character with cost 3 or less unless an opponent discards a card.

Mordru is one of the few beings capable of commanding the Emerald Eye against its will.

DLS-085

Illustrator: Richard Clark

Common




Cost: 2

Tempus Fugit


Target Future Foes attacker or defender gets +1 DEF this attack and an additional +2 DEF this attack unless an opponent discards a card.

All good times must come to an end.

DLS-086

Illustrator: Arthur Suydam

Uncommon




Cost: 3

The Sun-Eater

Ongoing

Play The Sun-Eater only if you control a Future Foes character.

Ongoing: Players cannot flip locations or play plot twists while they have no cards in hand.

It eats suns-and anything else in its way.

DLS-087

Illustrator: Zachary Baldus

Rare




Cost: 1

Apokoliptian Zealots, Army
Team: Darkseid's Elite

ATK: 1
DEF: 1

Whenever a non-Army character comes into play under your control, Apokoliptian Zealots gets +1 ATK this turn.

There is no greater joy than to die for Darkseid.

DLS-088

Illustrator: Richard Clark & Fred Harper

Common




Cost: 5

Bernadeth, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 9
DEF: 9

KO a Darkseid's Elite character you control -> Target attacker or defender you control gets +1 ATK this attack for each face-down resource target opponent controls. Use this power only once per turn.

"Cull the weak, but spare the worthy for Granny."

DLS-089

Illustrator: Durwin Talon & Guin Thompson

Uncommon




Cost: 6

Dark Champion, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 10
DEF: 12

Concealed - Optional, Substitute

Cosmic: Characters you control that came into play this turn get +2 ATK and can attack as though they had flight and range.

"The greatest failure of my youth, finally transformed by my hate."

DLS-090

Illustrator: Phil Noto

Common




Cost: 3

Dark Firestorm, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 5
DEF: 3

Concealed - Optional, Substitute

When Dark Firestorm comes into play, draw a card.

Darkseid stoked the fires within until they burned as hot as the Apokoliptian firepits.

DLS-091

Illustrator: Phil Noto

Common




Cost: 6

Dark Kryptonian <> Dark Superboy, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 13
DEF: 12

Concealed - Optional, Substitute

Whenever Dark Kryptonian causes breakthrough, each player puts the top card of his deck face down into his resource row if you control another Darkseid's Elite character.

"Can you feel it, girl? Does the master's truth burn?"

DLS-092

Illustrator: Richard Clark

Rare




Cost: 2

Dark Lantern, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 3
DEF: 2

Concealed - Optional, Substitute, Willpower 2

> When Dark Lantern comes into play, target a character you control. While that character has the Darkseid's Elite affiliation and is attacking this turn, it cannot be stunned.

Darkest night comes when Darkseid commands Green Lantern's light.

DLS-093

Illustrator: Phil Noto

Common




Cost: 4

Dark Martian, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 8
DEF: 5

Concealed - Optional, Substitute

When Dark Martian comes into play, target a character. While a Darkseid's Elite character is attacking that character this turn, it loses reinforcement and cannot have reinforcement

"The transformation has left him quite insane."

DLS-094

Illustrator: E.M. Gist

Common




Cost: 5

Dark Superboy, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 10
DEF: 8

Concealed - Optional, Substitute

Vengeance: Whenever Dark Superboy becomes stunned, you may stun target character with cost less than or equal to the number of face-down resources its controller controls.

Beneath a shell of malevolence and hate lies the soul of an innocent.

DLS-095

Illustrator: Kieran Yanner

Rare




Cost: 3

Dark Thanagarian, Mockery
Team: Darkseid's Elite

Flight
Ranged
ATK: 5
DEF: 3

Concealed - Optional, Substitute

When Dark Thanagarian comes into play, target another character you control. While that character has the Darkseid's Elite affiliation this turn, it gets +2 ATK while attacking and has flight.

"This one's heart was darkened long ago."

DLS-096

Illustrator: Kieran Yanner

Common




Cost: 5

Dark Warrior, Mockery
Team: Darkseid's Elite

Ranged
ATK: 7
DEF: 11

Concealed - Optional, Substitute

Whenever an opponent flips a location or plays a plot twist from his resource row, Dark Warrior gets +2 ATK this turn.

A traitor returned to the fold, exchanging penance for murder.

DLS-097

Illustrator: Phil Noto

Common




Cost: 5

Darkseid, 8th Century
Team: Darkseid's Elite

Ranged
ATK: 9
DEF: 9

Substitute

Whenever Darkseid stuns a character, its controller loses 1 endurance for each face-down resource he controls.

Darkseid is . . .

DLS-098

Illustrator: Alex Horley

Common




Cost: 7

Darkseid, Apokolips Now
Team: Darkseid's Elite

Ranged
ATK: 14
DEF: 18

Substitute

Whenever a character named Darkseid you control defends, the attacking player loses 1 endurance for each face-down resource he controls.

Darkseid returns . . .

DLS-099

Illustrator: Jonboy Meyers

Rare




Cost: 4

Darkseid, Apokoliptian Oppressor
Team: Darkseid's Elite

Ranged
ATK: 6
DEF: 9

Substitute

Whenever an opponent flips a location or plays a plot twist from his resource row, draw a card.

Darkseid was . . .

DLS-100

Illustrator: Zachary Baldus

Common




Cost: 6

Darkseid, Evil Reborn
Team: Darkseid's Elite

Ranged
ATK: 12
DEF: 12

Substitute

Whenever Darkseid stuns a character an opponent controls, target character that player controls gets -1 DEF this turn for each face-down resource he controls.

Darkseid will be . . .

DLS-101

Illustrator: Michael Golden

Common




Cost: 8

Darkseid, Nemesis
Team: Darkseid's Elite

Ranged
ATK: 18
DEF: 19

Stun a ready, non-defending character named Darkseid you control -> Remove target character from the game. Use this power only during the combat phase.

Darkseid reigns.

DLS-102

Illustrator: Alex Horley

Rare




Cost: 3

Gillotina, Female Fury
Team: Darkseid's Elite

ATK: 5
DEF: 4

Whenever Gillotina causes breakthrough to a player, that player loses an additional 1 endurance for each face-down resource he controls.

"Darkseid's will, Darkseid's way-eh, Gillotina?"

DLS-103

Illustrator: Michael Golden

Common




Cost: 7

Kara Zor-El <> Supergirl, Female Fury
Team: Darkseid's Elite, Team Superman

Flight
Ranged
ATK: 16
DEF: 14

Vengeance: Whenever Kara Zor-El becomes stunned by one or more attackers or defenders, stun those characters.

"This is me, Kal-El. This is who I was always meant to be."

DLS-104

Illustrator: Diego Latorre

Common




Cost: 4

Knockout, Female Fury
Team: Darkseid's Elite, Villains United

ATK: 10
DEF: 8

Knockout gets -1 ATK / -1 DEF for each face-up resource your opponents control.

Return a character you control to its owner's hand -> The controller of target stunned character KO's a face-up resource he controls. If he does, he puts that character face down into his resource row. Use this power only once per turn.

DLS-105

Illustrator: Alex Horley

Common




Cost: 3

Lashina, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 3
DEF: 6

Activate -> Target a non-ongoing plot twist an opponent controls. You may put a character card from your hand face down into his resource row. If you do, KO that plot twist and he loses endurance equal to its cost.

"Show Granny what my girls are made of."

DLS-106

Illustrator: Claudio Aboy

Common




Cost: 1

Mad Harriet, Female Fury
Team: Darkseid's Elite

ATK: 1
DEF: 2

Reservist

Reveal Mad Harriet, pay 1 endurance -> Exchange the positions of Mad Harriet and target face-up non-ongoing plot twist an opponent controls. Use this power only once per turn, only if Mad Harriet is in your resource row, and only if you control a Darkseid's Elite character.

You can't spell "manslaughter" without "laughter."

DLS-107

Illustrator: Michael Stribling

Common




Cost: 2

Malice Vundabar, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 1
DEF: 4

Whenever another character comes into play under your control, you may replace target non–Team-Up plot twist an opponent controls.

"What did you bring me today, Granny?"

DLS-108

Illustrator: Arthur Suydam

Common




Cost: 2

Parademon Elite, Army
Team: Darkseid's Elite

Ranged
ATK: 3
DEF: 2

Substitute

When Parademon Elite comes into play, you may have target character get -1 ATK this turn.

"Victory? The greater honor is to die!"

DLS-109

Illustrator: Ariel Olivetti

Common




Cost: 2

Speed Queen, Female Fury
Team: Darkseid's Elite

ATK: 3
DEF: 3

Free -> Ready Speed Queen. She gets -1 ATK this turn for each face-up resource your opponents control, and she cannot cause breakthrough this turn. Use this power only once per turn.

Speed kills. It also throttles and maims.

DLS-110

Illustrator: Michael Golden

Common




Cost: 4

Stompa, Female Fury
Team: Darkseid's Elite

Ranged
ATK: 6
DEF: 8

Loyalty - Reveal

Activate -> Target a location an opponent controls. You may put a character card from your hand face down into that player's resource row. If you do, KO that location and he loses endurance equal to that location's cost.

"Granny said knock you out."

DLS-111

Illustrator: Daniel Scott Gabriel Murray

Rare




Cost: 4

31st Century Apokolips


Terraform

Activate -> Target Darkseid's Elite attacker or defender you control gets +2 ATK this attack. If that character is not named Darkseid, KO that character whenever it becomes stunned this attack.

DLS-112

Illustrator: Daniel Scott Gabriel Murray

Rare




Cost: 2

All Hail Darkseid!


Target Darkseid's Elite defender you control gets +2 ATK. If that character is named Darkseid, it also gets +2 DEF this attack.

"Our dark day has dawned. The master returns."

DLS-113

Illustrator: Chris Bachalo

Uncommon




Cost: 2

Ancient Evils, Team-Up

Ongoing

As an additional cost to play Ancient Evils, reveal a character card from your hand and choose one of its team affiliations.

Ongoing: Characters named Darkseid you control gain the chosen affiliation.

Free -> Character cards named Darkseid you own are not unique this turn. Use this power only once per turn.

"You are me-my older self. You brought me to my future."

DLS-114

Illustrator: Simone Bianchi

Common




Cost: 3

Ancient Throne


Whenever an opponent flips a location or plays a plot twist from his resource row, if you control a character named Darkseid, you may discard a card. If you do, turn a face-up resource face down. This power triggers only once per turn.

Activate -> Cards named Darkseid you own are not unique this turn.

The Dark Lord of Apokolips awakens.

DLS-115

Illustrator: Adam DeKraker

Uncommon




Cost: 3

Created from Hate


Search your deck for a Darkseid's Elite character card with cost less than or equal to the number of resources you control, reveal it, put it into your hand, and shuffle your deck. Each opponent may turn a face-up resource he controls face down.

"I am the destined master of all who live."

DLS-116

Illustrator: Alex Horley

Rare




Cost: 3

Curse of Darkness


As an additional cost to play Curse of Darkness, discard a card.

Remove target non-stunned Darkseid's Elite character you control from the game. At the start of the next combat phase, put that card into your front row.

What perverse hungers and foul fancies occupy the turbulent mind of a ruined god?

DLS-117

Illustrator: Richard Clark

Rare




Cost: 1

Dark Fury


Target Darkseid's Elite attacker you control gets +2 ATK this attack and an additional +2 ATK this attack if it came into play this turn.

"My apologies, Uxas. You must die so that Darkseid may live."

DLS-118

Illustrator: Min S. Ku

Common




Cost: 3

Dark Matter Drain


Activate -> If target face-up resource an opponent controls is not the only Team-Up he controls, you may put a Darkseid's Elite character card from your hand face down into his resource row. If you do, KO that face-up resource.

DLS-119

Illustrator: Claudio Aboy

Rare




Cost: 2

Joining the Darkseid, Team-Up

Ongoing

As an additional cost to play Joining the Darkseid, choose up to two team affiliations among characters you control.

Ongoing: Crossover the chosen affiliations.

Darkseid's Elite substitute characters you control that came into play this turn get +1 ATK.

DLS-120

Illustrator: Michael Stribling

Common




Cost: 4

No Match for Darkseid


You may stun a ready defender named Darkseid you control. If you do, stun each attacker with cost less than or equal to that defender's cost.

"Truly, what were you thinking?"

DLS-121

Illustrator: Richard Clark

Rare




Cost: 2

Omega Effect


As an additional cost to play Omega Effect, exhaust a Darkseid's Elite character you control.

Remove target stunned character an opponent controls from the game. If you exhausted a character named Darkseid, that opponent loses 1 endurance for each face-down resource he controls .

"Feel your essence negated by the Omega Effect!"

DLS-122

Illustrator: Michael Golden

Common




Cost: 2

Price of Treason


Target defender you control gets +1 ATK this attack for each face-down resource the attacking player controls. If that defender has the Darkseid's Elite affiliation, draw a card.

"Traitor! Renegade! The sentence is death."

DLS-123

Illustrator: Richard Clark & Brett Breeding

Common




Cost: 3

Prophetic Battle


Whenever target Darkseid's Elite defender you control stuns an attacker this turn, that attacker's controller loses additional endurance equal to that attacker's cost.

His will be the era of darkness.

DLS-124

Illustrator: Durwin Talon & Guin Thompson

Common




Cost: 3

Servants of Darkness

Ongoing

Ongoing: While you control a Darkseid's Elite character, whenever an opponent flips a location or plays a plot twist from his resource row, he loses 2 endurance.

"Come to me, children of Apokolips. Darkseid's need is great."

DLS-125

Illustrator: Dave McCaig

Common




Cost: 4

Shock and Awe


As an additional cost to play Shock and Awe, exhaust a character named Darkseid you control.

The controller of target character moves it to his hidden area.

The fires of Apokolips, long exhausted and dormant, have been reignited.

DLS-126

Illustrator: Michael Golden

Uncommon




Cost: 3

Unravel Reality

Ongoing

As an additional cost to play Unravel Reality, discard a substitute card.

Ongoing: Whenever you substitute a Darkseid's Elite character into play, you may replace target face-up non–Team-Up resource. That resource's controller loses endurance equal to its cost.

"History is being deleted. The structure of the universe is collapsing."

DLS-127

Illustrator: Phil Noto

Uncommon




Cost: 2

Bart Allen <> Kid Flash, Heir to the Mantle
Team: Teen Titans

ATK: 4
DEF: 1

Substitute

Cosmic: Bart Allen cannot be stunned while attacking.

"I'm faster, I'm sneakier, and I'm educated!"

DLS-128

Illustrator: Admira Wijayadi

Uncommon




Cost: 6

Bart Allen <> The Flash, Titans Tomorrow West
Team: Teen Titans

ATK: 12
DEF: 10

Substitute

Bart Allen cannot be stunned while team attacking.

Even in the grim future, Bart tried to live up to the Flash legacy.

DLS-129

Illustrator: Claudio Aboy

Uncommon




Cost: 3

Beast Boy, Party Animal
Team: Teen Titans

Flight
ATK: 1
DEF: 1

Substitute

When Beast Boy comes into play, put a +1 ATK / +1 DEF counter on him for each resource you control.

"How is this not the greatest power in the universe? Don't be jealous."

DLS-130

Illustrator: Mike Mayhew

Common




Cost: 5

Beast Boy <> Animal Man, Titans Tomorrow West
Team: Teen Titans

Flight
ATK: 9
DEF: 9

Substitute

Cosmic: Beast Boy gets +3 ATK.

Now he's more animal than man.

DLS-131

Illustrator: Min S. Ku

Common




Cost: 2

Bette Kane <> Batwoman, Titans Tomorrow East
Team: Teen Titans

ATK: 2
DEF: 3

Substitute

Cosmic: If another character you control would become stunned, instead, you may stun Bette Kane. If you do, exhaust that character.

Murdered by her lover, given new life by his nemesis.

DLS-132

Illustrator: Arthur Suydam

Uncommon




Cost: 3

Bumblebee, Titans Tomorrow East
Team: Teen Titans

Flight
Ranged
ATK: 4
DEF: 4

Substitute

Cosmic: Whenever Bumblebee stuns a character while team attacking, that character's controller loses 3 endurance.

She's getting a lot of good buzz.

DLS-133

Illustrator: Michael Golden

Common




Cost: 4

Cassie Sandsmark <> Wonder Girl, Ares's Chosen
Team: Teen Titans

Flight
ATK: 7
DEF: 5

Substitute

When Cassie Sandsmark comes into play, put a cosmic counter on a cosmic Teen Titans character you control.

Cosmic: Cassie Sandsmark gets +3 DEF.

"Trust me, you don't want to see what I can do with this thing."

DLS-134

Illustrator: Tom Fleming

Common




Cost: 6

Cassie Sandsmark <> Wonder Woman, Titans Tomorrow West
Team: Teen Titans

Flight
ATK: 12
DEF: 13

Substitute

Cosmic: Cassie Sandsmark has invulnerability while in combat with a character with greater cost.

"Innocence. I remember . . . but I don't miss it."

DLS-135

Illustrator: Arthur Suydam

Common




Cost: 4

Connor Kent <> Superboy, Inspiration to the Legion
Team: Teen Titans, Legionnaires

Flight
Ranged
ATK: 8
DEF: 6

Substitute

Remove a cosmic counter from a character you control -> Ready target character you control that has team attacked this turn. It cannot cause breakthrough this turn. Use this power only once per turn.

Cosmic

DLS-136

Illustrator: Renato Guedes

Common




Cost: 7

Connor Kent <> Superman, Titans Tomorrow West
Team: Teen Titans

Flight
Ranged
ATK: 16
DEF: 15

Substitute

Cosmic: While Connor Kent has not defended this turn, defenders you control have invulnerability.

Luthor would be so proud to see his son now.

DLS-137

Illustrator: Durwin Talon & Guin Thompson

Rare




Cost: 1

Dawn Granger <> Dove, Avatar of Order
Team: Teen Titans

Flight
ATK: 1
DEF: 1

Substitute

While Dawn Granger is team attacking, attackers get +1 ATK.

"Easy, Holly. We want them alive."

DLS-138

Illustrator: Alex Horley

Common




Cost: 1

Duela Dent <> Harlequin, The Joker's Daughter
Team: Teen Titans, Arkham Inmates

ATK: 2
DEF: 1

Substitute

Cosmic: Attackers you control with cosmic counters get +2 DEF.

"Who's your daddy?"

DLS-139

Illustrator: Lee Garbett

Common




Cost: 6

Freddy Freeman <> Captain Marvel, Titans Tomorrow East
Team: Teen Titans

Flight
ATK: 12
DEF: 11

Substitute

Whenever you substitute another Teen Titans character into play, Freddy Freeman gets +1 ATK / +1 DEF this turn.

"I sure do love magic!"

DLS-140

Illustrator: Ariel Olivetti

Common




Cost: 2

Holly Granger <> Hawk, Avatar of Chaos
Team: Teen Titans

ATK: 2
DEF: 2

Substitute

When Holly Granger comes into play, if you don't control Dawn Granger, you may search your deck for a card named Dawn Granger with version Avatar of Order, put it into your front row, and shuffle your deck.

"Alive doesn't necessarily mean conscious, luv."

DLS-141

Illustrator: Alex Horley

Common




Cost: 1

Kid Devil, Eddie Bloomberg
Team: Teen Titans

Flight
ATK: 1
DEF: 2

Substitute

Cosmic: Defenders you control with cosmic counters get +2 ATK.

"Is it hot in here? Nah, it's just me."

DLS-142

Illustrator: Mark Brooks & Jen Zee

Common




Cost: 7

Koriand'r <> Starfire, Tamaranian Princess
Team: Teen Titans

Flight
Ranged
ATK: 16
DEF: 14

Substitute

Cosmic: At the start of your attack step, you may discard a substitute card. If you do, the controller of target character moves it to a position of your choice in the same row.

Starfire's emotions power everything she does.

DLS-143

Illustrator: Mike Mayhew

Common




Cost: 2

Lorena Marquez <> Aquawoman, Titans Tomorrow West
Team: Teen Titans

ATK: 1
DEF: 4

Substitute

You cannot draw cards during the draw phase.

Backup: Activate, reveal a Teen Titans character card from your hand -> Look at the top four cards of your deck. Put one of them into your hand and the rest into your KO'd pile. Use this power only during the build phase.

Dark times darken the soul.

DLS-144

Illustrator: Claudio Aboy

Rare




Cost: 2

Mia Dearden <> Speedy, Deadly Aim
Team: Teen Titans

Ranged
ATK: 3
DEF: 2

Substitute

Cosmic: Activate -> Target character gets -2 DEF this turn.

Underestimating an archer is a costly mistake.

DLS-145

Illustrator: Mark Brooks & Jen Zee

Common




Cost: 4

Raven, Rachel Roth
Team: Teen Titans

Flight
Ranged
ATK: 7
DEF: 7

Substitute, Concealed - Optional

While Raven is in your hand and you control a Teen Titans character, you can substitute her during the combat phase.

"I would never extinguish a soul in anger, but for you I will make an exception."

DLS-146

Illustrator: Ariel Olivetti

Rare




Cost: 8

Raven <> Dark Raven, Titans Tomorrow West
Team: Teen Titans

Flight
Ranged
ATK: 19
DEF: 19

Cosmic: Whenever a Teen Titans team attacker you control stuns a defender, ready that attacker.

No one in San Francisco felt hope. Dark Raven absorbed it all.

DLS-147

Illustrator: Diego Latorre

Rare




Cost: 5

Rose Wilson <> The Ravager, Daughter of Deathstroke
Team: Teen Titans

ATK: 7
DEF: 8

Substitute

Cosmic: Activate -> KO target character with cost 3 or less. Use this power only if you control another Teen Titans character.

"I don't love being a Titan; I just hate my Dad."

DLS-148

Illustrator: Mark Brooks & Jen Zee

Rare




Cost: 3

Rose Wilson <> The Ravager, Titans Tomorrow East
Team: Teen Titans

ATK: 2
DEF: 3

Substitute

Cosmic: Activate -> Stun target character with cost 2 or less.

The daughter of their greatest enemy, she strives every day to prove worthy of their trust.

DLS-149

Illustrator: Claudio Aboy

Uncommon




Cost: 3

Terra, Titans Tomorrow East
Team: Teen Titans

Ranged
ATK: 4
DEF: 5

Substitute

Cosmic: Activate -> KO a location you control. If you do, look at the top four cards of your deck. Put one of them face down into your resource row and the rest on the bottom of your deck.

DLS-150

Illustrator: Min S. Ku

Uncommon




Cost: 4

The Herald, Malcolm Duncan
Team: Teen Titans

Ranged
ATK: 7
DEF: 7

Cosmic: Defenders you control have reinforcement.

Boost 2: When The Herald comes into play, if you don't control Bumblebee, search your deck for a card named Bumblebee, put it into your front row, and shuffle your deck.

The sound of the horn heralds trouble for enemies of the Titans.

DLS-151

Illustrator: Ariel Olivetti

Common




Cost: 5

Tim Drake <> Batman, Titans Tomorrow West
Team: Teen Titans

ATK: 9
DEF: 10

Substitute

Whenever a character you control that came into play this turn stuns a character, you may replace target face-up non–Team-Up resource.

"I'm nothing like Batman."

DLS-152

Illustrator: Durwin Talon & Guin Thompson

Uncommon




Cost: 3

Tim Drake <> Robin, Sidekick No More
Team: Teen Titans

ATK: 5
DEF: 5

Cosmic: Whenever Tim Drake stuns a character, put a cosmic counter on target cosmic character you control.

School is finally out for this boy wonder.

DLS-153

Illustrator: Zachary Baldus

Common




Cost: 5

Vic Stone <> Cyborg, Titans Veteran
Team: Teen Titans

Ranged
ATK: 9
DEF: 8

Substitute

Cosmic: Attackers you control get +1 ATK / +1 DEF.

Boost 2: When Vic Stone comes into play, if you don't control Beast Boy, search your deck for a card named Beast Boy with version Party Animal, put it into your front row, and shuffle your deck.

Think you can handle that, punk?

DLS-154

Illustrator: Mike Mayhew

Common




Cost: 3

Vic Stone <> Cyborg 2.0, Titans Tomorrow East
Team: Teen Titans

Ranged
ATK: 5
DEF: 4

Substitute

Cosmic: Whenever two or more cosmic team attackers you control stun a defender, you may stun target character with cost 3 or less. This power triggers only once per turn.

Vic in the future is still Vic: dependable, confident, and powerful.

DLS-155

Illustrator: Sanford Greene

Uncommon




Cost: 3

Born of Blood


As an additional cost to play Born of Blood, discard a character card.

Recover target stunned Teen Titans character you control and move it to your hidden area. That character cannot attack this game.

"Welcome back, Mother. "

DLS-156

Illustrator: Stanley Lau

Uncommon




Cost: 2

Clash of the Titans


Target cosmic attacker you control gets +3 ATK this attack. Whenever that character stuns a defender this attack, put a cosmic counter on a cosmic Teen Titans character you control.

What if everything you swore you'd never become was looking you in the face?

DLS-157

Illustrator: Claudio Aboy

Common




Cost: 1

First Date


As an additional cost to play First Date, exhaust a character you control.

Reveal the top four cards of your deck. Put a revealed Teen Titans character card into your hand and the remaining cards on the bottom of your deck.

"Was this an in-costume date? Am I over or underdressed?"

DLS-158

Illustrator: Adam Archer

Common




Cost: 2

Generation Next, Team-Up

Ongoing

As an additional cost to play Generation Next, choose two different team affiliations among characters you control.

Ongoing: Crossover the chosen affiliations.

Exhaust a Teen Titans character you control -> Characters you control have flight and range this turn.

DLS-159

Illustrator: Clayton Crain

Common




Cost: 2

Hall of Mentors


Terraform

Activate, discard a character card -> Target Teen Titans attacker you control gets +X DEF this attack, where X is the cost of the card you discarded.

These people shaped the Titans of the future, for good and ill.

DLS-160

Illustrator: Michael Stribling

Uncommon




Cost: 3

Now You See Me


As an additional cost to play Now You See Me, exhaust a Teen Titans defender you control.

Remove target defender from this attack and move it to your hidden area. At the start of the recovery phase this turn, move that character to your visible area.

DLS-161

Illustrator: Jonboy Meyers

Rare




Cost: 2

Order and Chaos


Target defender you control gets +1 ATK / +1 DEF this attack for each Teen Titans character you control that came into play this turn.

DLS-162

Illustrator: Ariel Olivetti

Uncommon




Cost: 2

Pour It On


Target Teen Titans attacker you control with a cosmic counter gets +2 ATK / +4 DEF this attack.

It is more than just distance that separates them now.

DLS-163

Illustrator: Durwin Talon & Guin Thompson

Rare




Cost: 1

Tamaranian Garden


Terraform

Activate, pay 1 resource point, discard a card -> Search your deck for a substitute Teen Titans character card, reveal it, put it into your hand, and shuffle your deck.

A little peace of home.

DLS-164

Illustrator: Dave McCaig

Rare




Cost: 0

Titans Communicator


Equipped character gets +1 DEF, has range, and gains the Teen Titans affiliation. That character gets an additional +1 DEF if it has cosmic.

With Kid Flash on the other end, "speed dial" sounds languorous.

DLS-165

Illustrator: Sanford Greene

Common




Cost: 1

Titans Memorial


Terraform

Activate -> Put a cosmic counter on target cosmic character you control. Use this power only if a Teen Titans character left play while under your control this turn.

The memory of her sacrifce ensures that she will never truly die.

DLS-166

Illustrator: Kendrick Lim

Uncommon




Cost: 2

Titans, Together!


As an additional cost to play Titans, Together!, exhaust any number of Teen Titans characters you control with cosmic counters.

Target Teen Titans defender you control gets +2 DEF this attack for each character you exhausted.

"C'mon, Vic. I know you're just dying to say it."

DLS-167

Illustrator: Tom Feister

Rare




Cost: 2

T-Jet, Tamaranian Fighter


Unique

T-Jet costs 1 less to recruit for each Teen Titans character that came into play under your control this turn.

Characters you control get +1 ATK / +1 DEF and have flight.

Rebuilt and reengineered, the T-Jet soars again.

DLS-168

Illustrator: Michael Golden

Uncommon




Cost: 3

Donna Troy, Born Again
Team: Crisis

Flight
ATK: 5
DEF: 4

Substitute

Cosmic - Surge: Remove a cosmic counter from Donna Troy -> Search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck. Use this power only once per turn.

As keeper of the Universe Orb on New Cronus, Donna has finally found peace.

DLS-169

Illustrator: Tom Fleming

Common




Cost: 7

Superboy, Yellow Sun Armor
Team: Crisis

Flight
Ranged
ATK: 17
DEF: 16

Whenever a character with cost 6 or less becomes stunned, KO that character.

"I'm the real Superboy!"

DLS-170

Illustrator: Stanley Lau

Uncommon




Cost: 3

Jason Todd <> Red Hood, Revived

ATK: 6
DEF: 3

Vengeance: Whenever Jason Todd becomes stunned, target player stuns a non-stunned affiliated character he controls unless all affiliated characters he controls share at least one team affiliation.

"You should have killed him when you had the chance, Bruce. Now, we do things my way."

DLS-171

Illustrator: E.M. Gist

Rare




Cost: 2

31st Century Metropolis, Team-Up


As an additional cost to flip 31st Century Metropolis, choose up to two team affiliations among characters you control.

Crossover the chosen affiliations.

Activate -> Target character you control gains the chosen affiliations this turn.

DLS-172

Illustrator: Barry Kitson

Common




Cost: 1

Awestruck


Attackers get -1 ATK this attack.

"What is everyone staring at?"

DLS-173

Illustrator: Phil Noto

Common




Cost: 2

Blinding Light

Ongoing

Ongoing: Whenever one or more team attackers you control stun a defender, put a cosmic counter on target cosmic character you control.

"This guy was an idiot! What happened to him?"

DLS-174

Illustrator: Durwin Talon

Common




Cost: 2

Busted Knee


Target character gets -2 DEF while defending this turn. Whenever that character recovers this turn, its controller loses 2 endurance.

"Stay down, kid. Your fight's over."

DLS-175

Illustrator: Sanford Greene

Common




Cost: 3

Contact!


Target attacker gets +3 ATK / +3 DEF this attack while attacking a character with lesser cost.

"GET . . . OUT . . . OF . . . MY . . . HEAD!"

DLS-176

Illustrator: Admira Wijayadi

Uncommon




Cost: 2

Cosmic Tuning Fork


Activate -> Reveal the top two cards of your deck. Put all revealed cosmic character cards into your hand and the remaining cards on the bottom of your deck. Discard a card for each card you put into your hand.

"Sacrifices must be made, Superman. People must die."

DLS-177

Illustrator: Ri Kai

Rare




Cost: 2

Death of a Legionnaire


You may KO a character you control. If you do, KO any number of stunned characters with combined cost less than or equal to the cost of the character you KO'd.

Kid Quantum will be remembered as the first Legionnaire to fall.

DLS-178

Illustrator: Durwin Talon & Guin Thompson

Common




Cost: 2

Earth 2


Activate -> Characters you control gain the version Earth 2 this turn.

Activate, pay 1 resource point -> Draw a card.

"I'll do whatever it takes to bring back my Earth, Alex."

DLS-179

Illustrator: Arthur Suydam

Uncommon




Cost: 2

Forged in Crisis


Whenever target character becomes stunned by three or more team attackers this turn, remove that character from the game.

"You can't beat me! I'm the good guy-I'm supposed to win!"

DLS-180

Illustrator: E.M. Gist

Uncommon




Cost: 1

Furious Assault


Target attacker you control gets +2 ATK this attack. Choose another character you control that shares a non-Army version with that attacker. The chosen character gets +2 ATK while attacking this turn.

No boys allowed.

DLS-181

Illustrator: Stanley Lau

Common




Cost: 3

Furnace of Apokolips


Terraform

Activate -> Draw a card. Use this power only if you substituted a character into play this turn.

DLS-182

Illustrator: Michael Golden

Common




Cost: 2

Girls' Night Out


As an additional cost to play Girls' Night Out, exhaust a non-defending character you control.

Target attacker cannot cause breakthrough while attacking a character this turn.

"Ladies, it's go time."

DLS-183

Illustrator: Michael Golden

Common




Cost: 2

Legion Lost


Target character you control can attack hidden characters this turn. If Legion Lost is in your resource row, draw a card, then discard a card.

"How can I tell them that the odds of getting home are infinitesimally small?"

DLS-184

Illustrator: Phil Noto

Common




Cost: 2

Level 12 Intelligence


As an additional cost to play Level 12 Intelligence, exhaust a character you control.

Choose one: Gain 4 endurance; or KO target equipment with cost 0.

Interrupting a 12th-level intellect could have disastrous results.

DLS-185

Illustrator: Ariel Olivetti

Rare




Cost: 2

Lost in Translation


Target character cannot reinforce other characters this turn.

"What's that? Imra fell down a well?"

DLS-186

Illustrator: Jonboy Meyers

Uncommon




Cost: 3

Mobilize


As an additional cost to play Mobilize, discard a card.

Search your deck for a character card with an affiliation shared by all characters you control. Reveal that card, put it into your hand, and shuffle your deck.

DLS-187

Illustrator: Clayton Crain

Rare




Cost: 3

Need for Speed


Play Need for Speed only during your first attack this turn.

Whenever target attacker causes breakthrough this attack, ready that character, and it cannot cause breakthrough this turn.

"The past sure has made you lazy, Bart!"

DLS-188

Illustrator: Sanford Greene

Rare




Cost: 3

Ravaged!


Target character you control and each other character you control that shares a non-Army version with it get +1 ATK / +1 DEF this turn.

Daddy would be so proud.

DLS-189

Illustrator: Mark Brooks & Jen Zee

Uncommon




Cost: 6

Steely Resolve


Target defender you control gets +3 DEF this attack.

"Stand with me, sisters, and we may yet win the day."

DLS-190

Illustrator: Claudio Aboy

Rare




Cost: 2

Substitute Heroes


Target substitute attacker you control gets +X ATK this attack, where X is the cost of a character that left play while under your control this turn. That attacker cannot cause breakthrough this attack.

They're the backup you call when your backup is busy.

DLS-191

Illustrator: Sanford Greene

Common




Cost: 1

The Future Is Changing


Look at the top card of your deck. You may put that card on the bottom of your deck. If The Future Is Changing is in your resource row, draw a card, then discard a card.

"The future isn't quite how you remember it."

DLS-192

Illustrator: Claudio Aboy

Common




Cost: 2

Titans of Tomorrow


Play Titans of Tomorrow only during the build phase.

Choose a cost and team affiliation among characters you control. Search your deck for a substitute character card with that cost and affiliation, reveal it, put it into your hand, and shuffle your deck.

The Titans reformed after the Crisis in order to rebuild their world, their way.

DLS-193

Illustrator: Joe Prado

Uncommon




Cost: 2

United Planets HQ, Team-Up


Terraform

Activate -> Choose two different team affiliations among characters you control. Crossover the chosen affiliations this turn.

DLS-194

Illustrator: James Hodgkins

Common




Cost: 2

Crimson Avenger, Jill Carlyle
Team: JSA

Ranged
ATK: 4
DEF: 1

Vengeance: Whenever Crimson Avenger becomes stunned by a character with greater cost, you may discard a card. If you do, recover Crimson Avenger at the start of the recovery phase this turn.

Justice or vengeance-either way, you die.

DLS-195

Illustrator: Ray Lago

Uncommon




Cost: 2

Jack Knight <> Starman, Knight Past
Team: JSA

Flight
Ranged
ATK: 2
DEF: 3

Backup: Activate -> Draw a card. Discard a card for each ready character you control. Use this power only during the build phase.

Just because you're part of a legacy doesn't mean you have to wear tights.

DLS-196

Illustrator: Stanley Lau

Uncommon




Cost: 5

Power Girl, Child of Crisis
Team: JSA/JLI

Flight
ATK: 10
DEF: 8

Power Girl comes into play exhausted.

While Power Girl is exhausted, other JSA and JLI characters you control get +2 ATK.

KO a resource you control -> Ready Power Girl. Use this power only once per turn.

"I know who I am and where I belong."

DLS-197

Illustrator: Michael Golden

Rare




Cost: 4

S.T.R.I.P.E., Pat Dugan
Team: JSA

Ranged
ATK: 7
DEF: 6

Exhausted JSA defenders you control have reinforcement.

Exhaust a JSA character you control -> S.T.R.I.P.E. gets +2 ATK this turn. Use this power only once per turn.

"Fall back, Stargirl! I got these turkeys!"

DLS-198

Illustrator: Mark Brooks & Jen Zee

Uncommon




Cost: 4

Alan Scott, White King
Team: Checkmate

Flight
Ranged
ATK: 9
DEF: 9

Willpower 4

When Alan Scott is put into a KO'd pile from play, you lose the game.

"This isn't the bad old days, Waller. We're the good guys."

DLS-199

Illustrator: Phil Noto

Uncommon




Cost: 2

Director Bones, D.E.O.
Team: Checkmate

ATK: 2
DEF: 3

Concealed

Backup: Activate -> Target character gets -1 ATK / -1 DEF this turn. Use this power only during the build phase.

He's got invisible flesh and a death touch-of course he works for the government.

DLS-200

Illustrator: Richard Clark

Uncommon




Cost: 3

Fire, Knight
Team: Checkmate, JLI

Flight
Ranged
ATK: 5
DEF: 4

Discard a location card -> Target player loses 2 endurance. Use this power only once per turn.

Supermodel, superspy, super hero.

DLS-201

Illustrator: Stuart Sayger

Uncommon




Cost: 3

Girl 13 <> Traci Thirteen, Hex and the City
Team: Shadowpact

Ranged
ATK: 5
DEF: 4

Substitute

When Girl 13 comes into play, you may discard a Magic card. If you do, gain 4 endurance. Otherwise, lose 4 endurance.

The daughter of Doctor Thirteen, Traci Thirteen inherited her mother's magic.

DLS-202

Illustrator: Dave McCaig

Rare




Cost: 1

Mary Marvel, World's Mightiest Girl
Team: Shadowpact

ATK: 1
DEF: 1

Substitute

While you have 25 or less endurance, Mary Marvel gets +3 ATK / +3 DEF and has flight.

"Say my name, Mary."

DLS-203

Illustrator: Phil Noto

Uncommon




Cost: 3

Otherworldly Battle, Magic


Play Otherworldly Battle only if you control a Shadowpact character.

As an additional cost to play Otherworldly Battle, pay 3 endurance.

KO target character with cost 1 or less.

"I'm sending you back to the Creator, Spectre."

DLS-204

Illustrator: Clayton Crain

Rare




Cost: 2

Blüdhaven Destroyed


As an additional cost to play Blüdhaven Destroyed, return a Villains United character you control to its owner's hand.

Each player loses 1 endurance for each character he controls.

It wasn't easy to make Blüdhaven worse, but the Society managed somehow.

DLS-205

Illustrator: Daniel Scott Gabriel Murray

Rare




Cost: 3

Chemo, Chemical Golem
Team: Villains United

ATK: 4
DEF: 3

Vengeance: Whenever Chemo becomes stunned, you may recover another target stunned character with cost 3 or less, then stun that character.

"GG. GG. OOP!"

DLS-206

Illustrator: Ariel Olivetti

Uncommon




Cost: 1

High Society


Target character you control gets +1 ATK this turn and has flight this turn. If that character has the Villains United affiliation, whenever it stuns a defender this turn, return both characters to their owners' hands.

DLS-207

Illustrator: Stanley Lau

Common




Cost: 1

Harvey Bullock, Bishop
Team: Gotham Knights, Checkmate

ATK: 1
DEF: 1

Activate -> KO target equipment with cost 0 if you control another Gotham Knights character.

Activate -> Return target equipment card from your KO'd pile to your hand if you control another Checkmate character.

"I hate these capes and their fancy gadgets and gizmos."

DLS-208

Illustrator: Michael Stribling

Rare




Cost: 2

The Riddler, Brain Teaser
Team: Arkham Inmates

ATK: 2
DEF: 3

Activate -> You may reveal an Arkham Inmates character card from your hand or resource row. If you do, target player cannot play plot twists this turn with cost equal to the cost of the card you revealed. Use this power only during the combat phase.

"Sorry, wrong answer."

DLS-209

Illustrator: Kieran Yanner

Rare




Cost: 6

Nyssa Raatko, Daughter of the Demon
Team: League of Assassins

Ranged
ATK: 11
DEF: 14

Concealed - Optional

You are considered to control Ra's al Ghul.

Exhaust one or more locations you control -> Recover or KO target stunned character if its cost is less than or equal to the number of locations you exhausted. Use this power only if you control another League of Assassins character.

"Rest now, my dear. Dying can be a traumatic ordeal."

DLS-210

Illustrator: Admira Wijayadi

Rare




Cost: 2

Solar Powered


Target attacker named Superman you control gets +2 ATK / +2 DEF this attack. If that character has cosmic, put a cosmic counter on it.

On Krypton, he would be just a man. Under a yellow sun, he is a god.

DLS-211

Illustrator: Arthur Suydam

Rare




Cost: 6

Brainiac 2.5, Future Intelligence
Team: Revenge Squad

Ranged
ATK: 11
DEF: 13

Substitute

Cosmic: Activate -> KO target character with cost less than or equal to the number of ongoing plot twists you control. Use this power only during your attack step.

"Our ongoing battle is at an end, Superman. Revenge is the order of the day."

DLS-212

Illustrator: Jonboy Meyers

Rare




Cost: 3

Shiloh Norman <> Mister Miracle, Soldier of Victory
Team: New Gods

Ranged
ATK: 4
DEF: 5

Evasion

Vengeance: Whenever Shiloh Norman becomes stunned while defending, you may remove target attacker from this attack if you control another New Gods character.

"This ain't no miracle."

DLS-213

Illustrator: Dave McCaig

Rare




Cost: 9

Kyle Rayner <> Ion, Torch Bearer
Team: Green Lantern

Flight
Ranged
ATK: 23
DEF: 23

Willpower 10

When Kyle Rayner comes into play, put your deck into your hand if the total willpower of characters you control is 25 or greater.

"As long as I live, Jenny's sacrifice will never be forgotten."

DLS-214

Illustrator: Kieran Yanner

Rare




Cost: 6

Mongul, Intergalactic Menace
Team: Emerald Enemies

Ranged
ATK: 13
DEF: 12

While you control another Emerald Enemies character, opponents cannot play plot twists with cost greater than the number of resources you control.

"What say you now, Green Lantern? Who is the master?"

DLS-215

Illustrator: Ariel Olivetti

Rare




Cost: 3

Alexander Luthor, Earth 3
Team: Anti-Matter, Crisis

ATK: 5
DEF: 4

Concealed

Activate -> Move target hidden character you control to your visible area. That character gets +2 ATK while attacking this turn.

"I can fix this. I can fix them all."

DLS-216

Illustrator: Ariel Olivetti

Uncommon




Cost: 3

Kate Spencer <> Manhunter, Vigilante Justice
Team: Manhunter

ATK: 6
DEF: 3

Concealed - Optional

Whenever Kate Spencer stuns a character, target player puts the top two cards of his deck into his KO'd pile.

"I've already caught you. Don't struggle, and I won't get rough."

DLS-217

Illustrator: Stanley Lau

Uncommon




Cost: 5

Wally West <> The Flash, The Fastest Man Alive
Team: JLA, Speed Force

ATK: 9
DEF: 5

Loyalty

Backup: Activate -> Stun target character with DEF less than or equal to Wally West's printed ATK. If that character's ATK is greater than or equal to Wally West's printed DEF, stun Wally West. Use this power only during the build phase.

"Hey Supes, wanna bet?"

DLS-218

Illustrator: Andrew Robinson

Rare




Cost: 2

Peter Merkel <> Ragdoll, Malleable Miscreant
Team: Secret Society

ATK: 3
DEF: 2

Evasion

Vengeance: Whenever Peter Merkel becomes stunned, you may return a character card from your KO'd pile to your hand. If you do, discard a card.

DLS-219

Illustrator: Michael Golden

Uncommon




Cost: 2

Owen Mercer <> Captain Boomerang, Digger's Son
Team: Injustice Gang

Ranged
ATK: 2
DEF: 3

Whenever a character becomes powered-up, its controller loses 1 endurance for each card in his hand.

"Not quite how you pictured this ending, is it?"

DLS-220

Illustrator: Adam Archer

Uncommon


posted by Batmite 11:16 PM  
 
0 Comments:
Post a Comment
<< HOME



aboutme
I'm good egg... Just a little scrambled.

View my Profile!


previousposts
Prizes!!!
Final (not fatal) five
Best of the week: Comics bought 1 December
Best of the week: Comics bought 24 November
The dark side
Drunk now
Bowie bonanza
One part twist; two parts legacy
Beer, bourbon, and a shitload of sake
Legions of titans and foes


myarchives
August 2004
September 2004
October 2004
November 2004
December 2004
January 2005
February 2005
March 2005
April 2005
September 2005
October 2005
November 2005
December 2005
January 2006
February 2006
March 2006
April 2006
May 2006
June 2006
July 2006
August 2006
September 2006
October 2006
November 2006
December 2006
January 2007


funkyblogs
A Thousand Little Green Monsters Can't Be Wrong!
Blog@Newsarama
Blogger Buzz
Bloodstains On the Looking Glass
Champagne Wishes
Channel Surfing
Comics Should Be Good!
DeKnight
Hulk's Diary That is On the Internet
King's Chronicles
Kung Fu Monkey
The Legion Omnicrom
Lex Luthor Returns
Mike's Bloggity Blog Blob
My Boring Ass Life
Occasional Superheroine
Reasons You Will Hate Me
Sun of Gelatometti
Today's Views
Walls and Bridges
Whedonesque


coolsites
Google
Apple - Movie Trailers
Batman: Collected Issues of the Dark Knight
bushSpeech
Cinescape
Comic Book Resources
Devin Grayson - Case Notes
The Internet Movie Database
I-Mockery
Metagame
Newsarama
News Askew
Ninth Art
Sequential Tart
Superdickery
Superhero Hype!
The Unofficial Guide to the DC Universe
VSParadise
Wikipedia
Women in Refrigerators
YouTube


readcomics
Dilbert
Get Fuzzy
Kabuki
Powers
Tarzan Classics