Happy Feet was finally released here yesterday, so I made my way out to the cinema for the first morning session, along with a few mates.
I'd read a few articles about the controversy surrounding this movie.
Don't be Mislead by "Crappy Feet"! calls the film "the darkest, most disturbing feature length animated film ever offered by a major studio", and continues, stating "the propagandistic theme suggests that the biggest menace for the lovable penguins is the human race". Furthermore, the writer accuses the film of having "a bizarre anti-religious bias", adding that the film also includes "a subtext that appears to plead for endorsement of gay identity".
Happy Feet ring controversy takes a slightly different look at the film, focusing on Hi-Cone, who create the ringed beverage holders complaining about the film. The article states "as the penguin's neck grows, the plastic constricts his windpipe, nearly strangling him in the process. Hi-Cone vice president and general manager Steve Henn says the movie producers "didn't do their homework," and calls the plot line misleading and irresponsible".
Christian Spotlight at the Movies has it's fair share of comments from cinemagoers decrying the movie. A select few of the comments include of one of the films' characters "swings from mystic to cheesy tele-evangelist to sexual opportunist"; describing the film itself as an "anti-Christian, pro-sexual immorality" that is "warping our young peoples minds with trash".
And many, many people are saying that the PG rating it received in the US was too relaxed. Well, guess what? Here it got a G rating. Which, after seeing the movie, did surprise me. Not because the movie is evil, or corruptive, but there is a little suggestive humour, and it does get a little dark in places, which could scare the little kids.
Prior to seeing this movie, I was surprised by the reception, wondering how an animated children's movie could cause such controversy. And after seeing it, I can see where it's coming from, at least.
Do I agree with this controversy?
Not at all.
What follows are my comments against the green quotes.
"The darkest, most disturbing feature length animated film ever offered by a major studio". Uh huh. I'm wondering if this writer ever saw Watership Down. Or does that get a pass because it was made nearly thirty years ago, or because it was based on a book?
"The propagandistic theme suggests that the biggest menace for the lovable penguins is the human race". I thought it was reasonably common knowledge that the human race is a menace - not just for the "lovable penguins", but for nature, the ecosystem, and the various species throughout the world. We pollute, we overfish, and yes, we are destroying the world around us. Is this something that should never be stated?
"A subtext that appears to plead for endorsement of gay identity". I love this one! Just because a character is different - in this case, the lead character, Mumble - they must be gay! One of the messages in the movie is that you should be accepting of those who are different, regardless of race, sexual identity, whatever. And it's obvious in the movie that Mumble is retarded, and even gives a reason for this. Oh, and he gets the girl, too, which is quite interesting for a movie all about "gay identity".
"As the penguin's neck grows, the plastic constricts his windpipe, nearly strangling him in the process. Hi-Cone vice president and general manager Steve Henn says the movie producers "didn't do their homework," and calls the plot line misleading and irresponsible". I don't believe I saw the "Hi-Cone" logo anywhere in the movie. It wasn't saying that the product itself is evil, but people should be more responsible as to how they dispose of their waste.
"Swings from mystic to cheesy tele-evangelist to sexual opportunist". You know, it's not entirely unheard of for tele-evangelists to become embroiled in scandals, revolving around *gasp!* sex. But was the character - named Lovelace - from the outset a tele-evangelist? No. He was proclaiming himself as a false idol, cashing in on circumstance. Yes, the audience was given a caricature, and yes, it was played for laughs, but that's where it ended.
"Anti-Christian, pro-sexual immorality". Anti-Christian? The elder emperor penguins worshipped a god. They blamed Mumble's being different as a catalyst for the lack of fish, but I liken this to various ancient religions, and even a more Pagan sensibility of these characters, rather than Christian. Because a characters' religion is wrong isn't an indictment on Christianity, especially when the given religion bares no resemblance to Christianity whatsoever. As for "pro-sexuality", there is thinly veiled sexual imagery and humour in the movie. Is this wrong? I don't think so. It's definitely nothing that younger children will pick up on, and those old enough to understand it should be able to move on from it.
"Warping our young peoples minds with trash". Let's look at my previous comments. It's about acceptance, which ergo, must be trash. Yes, it does have thinly veiled sexual imagery, but young people - and I'm assuming by that term, kids - won't get it. And I don't remember there being anything explicit whatsoever.
And what are my thoughts on the film itself?
The movie was surprising. It is a lot darker than any of the advertisements made it out to be, but it wasn't without it's fun times. The movie worked towards a balance between good times and bad; wackiness and passing on a message.
For the most part it succeeded, though I will conceed that the message at the end was a little heavy handed. The darker moments in the movie worked, and the contrast with the light really meant that when the characters were in danger, you felt it yourself.
The animation was fantastic, and was among the best ever committed to film (or recorded digitally, or whatever). The acting was supurb, and the music was great.
I don't agree with the controversy surrounding this movie, and it just goes to show that so many people are incredibly closed-minded, so much so, that they will look for anything to hate a movie that offers anything to think about. If anything, I don't think the themes will impact kids, who will be more taken with the dancing penguins, the music, the fun and the adventure.
The teaser trailer for Fantastic 4: Rise of the Silver Surfer has just hit online, courtesy of Apple Trailers. Sadly, it hasn't been YouTubed yet, so you'll just have to follow the link the old fashioned way.
I wasn't a big fan of the original Fantastic 4 movie. I thought it managed to capture the light heartedness of the comic, and managed to keep a sense of fun, but the plot was full of wholes, and in a nutshell, it wasn't great.
But this teaser... wow. It does something different - it simply shows a scene from the movie, and leaves you wanting more. The effects with the Surfer are nice, and the scene itself is fast and frenetic.
Everyone seems to be waiting for word of Galactus, and no, he doesn't show up in the teaser. Just his herald, the Silver Surfer. Personally, I wouldn't be surprised if there's no Galactus in the movie, or if he just rocks up in the end, with cinema's current obsession with trilogies.
The teaser doesn't do anything to show that Rise of the Silver Surfer will be a better film than the original, but it does manage to build up the hype nicely. Far better than the footage for Spider-Man 3's managed to do thus far.
Now that I've gotten your attention, I'd like to wish you a MERRYCHRISTMAS
I can't claim that the following was written by me (a mate just sent it to me), but figured I'd share it.
MERRY CHRISTMAS and HAPPY NEW YEAR.
From me ("the wishor") to you ("the wishee"):
Please accept without obligation, implied or implicit, our best wishes for an environmentally conscious, socially responsible, politically correct, low stress, non-addictive, gender neutral, celebration of the summer solstice holiday, practised within the most enjoyable traditions of the religious persuasion of your choice, or secular practices of your choice, with respect for the religious/secular persuasions and/or traditions of others, or their choice not to practice religious or secular traditions at all.
We wish you a financially successful, personally fulfilling and medically uncomplicated recognition of the onset of the generally accepted calendar year 2007, but with due respect for the calendars of choice of other cultures or sects, and having regard to the race, creed, colour, age, physical ability, religious faith, choice of computer platform or sexual preference of the wishee.
By accepting this greeting you are bound by these terms that:-
* This greeting is subject to further clarification or withdrawal.
* This greeting is freely transferable provided that no alteration shall be made to the original greeting and that the proprietary rights of the wishor are acknowledged.
*This greeting implies no promise by the wishor to actually implement any of the wishes.
*This greeting may not be enforceable in certain jurisdictions and/or the restrictions herein may not be binding upon certain wishees in certain jurisdictions and is revocable at the sole discretion of the wishor.
*This greeting is warranted to perform as reasonably may be expected within the usual application of good tidings, for a period of one year or until the issuance of a subsequent holiday greeting, whichever comes first.
*The wishor warrants this greeting only for the limited replacement of this wish or issuance of a new wish at the sole discretion of the wishor.
*Any references in this greeting to "the Lord", "Father Christmas", "Our Saviour", "Rudolph the red nosed reindeer" or any other festive figures, whether actual or fictitious, dead or alive, shall not imply any endorsement by or from them in respect of this greeting, and all proprietary rights in any referenced third party names and images are hereby acknowledged.
"She likes to hit things with her big mega-rod" "She seems quite fond of her mighty mega-rod" "Oh, yeah, her mighty mega-rod looms large in her hands" - The Huntress and Judomaster, laughing at how dirty Big Barda's mega-rod sounds, Birds of Prey #101
Best of the week:
52 Week 33 DC Comics Written by Geoff Johns, Grant Morrison, Greg Rucka, and Mark Waid Art breakdowns by Keith Giffen Art by Joe Prado, Tom Denerick, Jay Leisten, and Rodney Ramos Back-up written by Mark Waid Back-up art by Tom Mandrake Cover by JG Jones
Wow. As 52 hits it's thirty third week, readers are treated to the Christmas issue. The schmaltz is happy contained to a montage, as well as a few references to the silly season, and aside from that, the issue is full of greatness.
We get to know Batwoman a bit more through her working with Nightwing to shut down Intergang's operations, as well as her alter ego Kate Kane, with her dealings with Montoya and the dying Question later in the issue. Add to this a great scene with Lex and his Infinity Inc, and a great "revelation" from Black Adam and his cohorts, this issue has a lot going on, and manages to do so with heart. Another great issue.
Civil War: War Crimes Marvel Comics Written by Frank Tieri Art by Staz Johnson and Tom Palmer Cover by Sean Scoffield
I'm the first to admit that throughout Civil War and ir's multitude of tie-ins, Tony Stark has been portrayed as a dick. And I've heard a few comments from people that this issue finally cements him in the super-villain category. But, on that note, and as far as this issue is concerned, I have to disagree.
Granted, once again, Stark makes a deal with the devil. The proverbial devil being Wilson Fisk, the Kingpin of Crime. He's doing what he feels needs to be done.
But more importantly, this issue is a character study of Fisk - his motivations, and what drives him to assist the pro-Registration side of the war. Add in some great plot twists, and you have an excellent story, magnificently crafted by writer Frank Tieri. It's great stuff.
Iron Man/Captain America: Casualties of War Marvel Comics Written by Christos Gage Art by Jeremy Haun and Steve Epting Covers by Jim Cheung
While I haven't been a huge fan of much of Civil War, it's interesting that two of this week's tie-ins are great comics.
It should be noted, however, that this issue is not by any means required reading for the core miniseries, and doesn't add anything to the ongoing plot. Instead, it's a look at two friends, two men who were the staunchest of allies.
It's an issue where Iron Man and Captain America meet. They talk. They both explain where they're coming from, and try to convert the other to their side. It's rare that both sides of the argument are treated equally, but this issue pulls it off nicely. For the first time, Iron Man's point of view is explained to the reader, and whether you agree or not, it makes sense. An excellent read, for fans of Civil War, or fans of the characters.
Secret Six #6 DC Comics Written by Gail Simone Art by Brad Walker and Jimmy Palmiotti Cover by Karl Kerschl
The sequel miniseries to Villains United, the greatest of the Infinite Crisis miniseries' by a long way, comes to a close. The Six have their final confrontation with Vandal Savage, in a battle that ends up being personal for more than just his daughter, Scandal.
Gail Simone weaves her brilliant sense of humour into the story, along with some excellent action, and brilliant characterisation. By the end of the issue, I was left wishing that the series was ongoing, and really cared for the Mad Hatter.
While much of this miniseries wasn't Simone's greatest work, the conclusion was a great pay off. Brad Walker and Jimmy Palmiotti's art wasn't the greatest out there, but Simone's writing more than compensated.
Teen Titans #42 DC Comics Written by Geoff Johns Art by Peter Snejbjerg Cover by Tony Daniel
Providing readers with a break between "Titans Around the World" and the upcoming, much hyped "Titans East", Geoff Johns has written a standalone story telling the origin of Kid Devil.
The issue covers how he met Blue Devil; why he's incredibly loyal to him, but seemingly being neglected himself; why Zatara isn't the complete dick he seemed in his earlier appearances; and how a deal with Neron may have been the worst decision he's ever made.
In 22 pages, Johns has crafted a story which makes you care about this nerdy little demonic kid. You feel sorry for him, and his hard luck story. The issue also manages to buck the decompression trend, and in many ways it felt like a Wolfman and Perez issue of The New Teen Titans, with so much crammed into the page count. A great read.
It's the most wonderful time of the year...
The Bakers Meet Jingle Belle Dark Horse Comics Written by Paul Dini Art by Kyle Baker Cover by Kyle Baker
This issue is my first exposure to Kyle Baker's The Bakers, inspired by his family, so I can't attest to how well writer Paul Dini captured the spirit of them. I can attest to, however, what a great Jingle Belle tale this is. Once again, Paul Dini has presented readers with another wacky, madcap story of Santa's rebellious daughter.
This issue features Santa draggling JB out to assist with the delivery of presents, leading to her babysitting the Baker kids to escape working, thus resulting in her learning a lesson of sorts.
Baker's art is an acquired taste. Though it's vastly different to other artists working on Jingle Belle comics, it manages to fit the tone of the comic nicely. It's a wacky Christmas special, it's irreverant, but it's a load of fun.
I read the originals:
Superman: For Tomorrow Volume 2 collects the second half of the grossly underrated story arc by Brian Azzarello and Jim Lee. The story does move slowly, but it's nonetheless an enjoyable read.
Daredevil: Father is an excellent read, as Daredevil takes on a case which he takes personally. The story has a few twists and turns, along with a fantastic resolution.
Other bits and pieces:
Birds of Prey was an excellent read, narrowly missing a spot with the week's best
Ion featured the entertaining return of DC's Tangent characters from years back
For once, New Avengers could have benefitted from more decompression, in a standalone story that could have used two issues
Darkman vs Army of Darkness was a silly, wacky, fun, over the top read
Are Batman and Robin infact a gay couple? Fredric Wertham will lead you to believe yes, they are, as his book, Seduction of the Innocent outlines in detail.
And if the following clip from Super Friends is any indication, the crazy psychologist may have had a point.
Okay, it was another big week for comics this week. Combine this with the last week having been pretty busy, and you get a late post. A long post, too.
"So what's with all your drama? I mean, the hat and mask don't hide much... Is it how you get your freak on?" - Ginger Coffee, asking the Spirit about his "man of mystery" look
Best of the week:
Gen 13 #3 DC Comics / Wildstorm Written by Gail Simone Art by Talent Caldwell and Mark "Batt" Banning Covers by Talent Caldwell and Mark "Batt" Banning; and Adam Warren
Cover by Talent Caldwell and Mark "Bat" Banning pictured
After the pace slowed down slightly with #2, I was slightly worried that Gen 13 would be losing momentum, bringing it down to the standards of some of the previous runs of the series.
By the look of the third issue, it appears that my concern was unfounded - thus far, at least. The Gen 13 kids have escaped from IO, and are on the run. And naturally, shenanigans ensue.
Add Gail Simone's gift for characterisation and humour, and you get a hell of an entertaining read. Talent Caldwell and Matt Banning's art more than suffices - while he maintains a cartoony style, he manages to capture the characters' emotions wonderfully.
Justice League of America #4 DC Comics Written by Brad Meltzer Art by Ed Benes and Sandra Hope Covers by Michael Turner; and JG Jones
Cover by JG Jones pictured
Gen 13 isn't the only series which appeared to be losing steam; Justice League of America also appeared to be following the same route. Unlike Grant Morrison's huge opening arc for JLA, writer Brad Meltzer is bringing the story along slowly, building mystery and tension, with a strong focus on characterisation. It's now abundantly clear that this is a completely different beast to it's predecessor.
The team hasn't officially "formed" yet, but the action's there. Starros are attacking the heroes, as well as villains, and the issue concludes with a nice twist.
Ed Benes and Sandra Hope's art is nothing short of astounding. If they can continue to keep getting their work out on time, it could quite possibly be one of the greatest artistic runs in recent history.
The Spirit #1 DC Comics Written by Darwyn Cooke Art by Darwyn Cooke and J Bone Cover by Darwyn Cooke
From my quote of the week along with my cover of the week being from this issue, it probably comes as no real surprise that this issue falls within the best of the week. A stark contrast from the terrible Jeph Loeb penned Batman/The Spirit, this issue is actually good - fucking good, to be precise!
While Loeb's introduction gave us hokey characters and a ridiculous plot, this issue manages to keep a light hearted tone, with humour that actually works. Furthermore, Darwyn Cooke has managed to bring this pulp, Golden Age hero into the 21st century, without sacrificing any of the inherent charm seen throughout Eisner's work.
Cooke's art is as beautiful as always, and presents the issue with a timeless feel. The comic is recommended for anyone who likes great comics.
X-23: Target X #1 Marvel Comics Written by Craig Kyle and Christopher Yost Art by Michael Choi Cover by Michael Choi
Craig Kyle and Christopher Yost are an interesting pair of writers. On one hand, the original X-23 miniseries was brilliant stuff; but on the other, when integrating the character into New X-Men, it fell completely flat. Luckily, X-23: Target X is following the standard set by her original miniseries.
The first issue of this sequel follows X-23, shortly after the events of the previous miniseries. She's continuing her journey of self discovery, and is alone for the first time in her life.
Michael Choi's art is a departure from Billy Tan's, but the style suits the story perfectly. It's a serious take, and he manages to capture the essence of the characters - particularly the titular X-23 - excellently, as well as provides some awesome pieces of action. Excellent stuff.
It's the most wonderful time of the year...
DCU: Infinite Holiday Special DC Comics Written by Keith Champagne, Bill Willingham, Joe Kelly, Tony Bedard, Ian Boothby, Greg Rucka, and Kelley Puckett, with Dan DiDio Art by John Byrne, Keith Champagne, Cory Walker, Ale Garza, Marcos Marz, Luciana Del Negro, Guiseppe Camuncoli, Lorenzo Ruggiero, Christian Alamy, and Pete Woods, with Phil Jiminez. Cover by Howard Porter
I'll get this out of the way first. In a ridiculous display of political correctness, DC changed the title of this from Infinite Christmas to Infinite Holiday. It appears that the dreaded "C" word is still offensive, and so much so, that DC will give up the Infinite Crisis pun to not use it.
As for the comic itself, it's a mostly successful compilation of Christmas stories, briefly outlined below:
"A Hector Hammond Christmas" is a tale of Green Lantern giving the villain memories of Christmases in his past. A little heavy handed, but enjoyable.
"Christmas Spirits" is a hilarious Shadowpact story about Santa asking the Shadowpact for help from the terrorist group calling themselves the Anti-Christmas League.
"All I Want For Christmas..." is a take on Roger Stern's Metropolis Mailbag stories about Superman at Christmas; this time feauturing Supergirl.
"Gift of the Magi" is an enjoyable take on what Christmas means to the pantheon of the SHAZAM mythological gods, with some mystery and action thrown in.
"Father Christmas" sees the Flash helping a father make Christmas special for his daughter - and is far better than Bilson and DeMeo have accomplished on the title.
"Lights" is the issue's token Hanukah story; a heart-warming tale featuring Batwoman and a menorah.
"Yes, Tyrone, There Is a Santa Claus" is a stupid, silly, wacky Elseworlds take on Superman's plans to play Santa Claus for a kid, featuring some great moments with Batman.
I didn't read the originals:
Fallen Angel Volume 1 trade paperback DC Comics Written by Peter David Art by David Lopez and Fernando Blanco Covers by Brian Stelfreeze
This trade paperback collects the first twelve issues of Fallen Angel's critically acclaimed run at DC. The series was unceremoniously cancelled by DC, leading to IDW picking it up, and printing the fantastic run.
Having missed the DC issues, I finally grabbed this trade paperback, and to be perfectly honest, I found myself slightly disappointed. Don't get me wrong, it's good - but it's not quite up to the standard of the latter IDW issues.
I don't know if it comes down to Peter David having more freedom at IDW, or just teething issues early on, but it's just lacking the certain magic of the current run.
It's still more than worth reading, though.
The New Teen Titans: Terra Incognito trade paperback DC Comics Written by Marv Wolfman Art by George Perez and Romeo Tanghal Covers by George Perez and Romeo Tanghal
From this trade paperback, it's easy to see why the Wolfman/Perez run on The New Teen Titans is considered a classic to this day. Sure, parts of it are dated, and by today's standards, the dialogue is dodgy, but the issues manage to cram in action, adventure, and characterisation, and have room left for humour.
This collection collects the early issues in the Terra saga, right from where Changeling rescues her for the first time. It also chronicles the tragic origin of Adrian Chase, leading to him donning the Vigilante costume.
A great read, which reminds me of just how good some of the classics are.
Cancellations:
Green Lantern Corps just failed to hold my attention
Tales of the Unexpected has been meandering
Bullet Points had a terrible first issue, so I wasn't gonna stick around for more
Other bits and pieces:
52 was a solid read
Green Arrow was enjoyable, but dropped a bit from the last couple of story arcs
Ghost Rider was fun, and featured great art from horror maestro Richard Corben
Fallen Angel was entertaining
Devi is spiralling down into crap very very quickly
Everything I got this week:
52 Week 32
Batman #660
Dark Tower: Gunslinger Born Sketchbook
DCU: Infinite Holiday Special
Devi #6
Fallen Angel #11
Fallen Angel Volume 1 trade paperback
Gen 13 #3
Ghost Rider #6
Green Arrow #69
Justice League of America #4
Martian Manhunter #5
The New Teen Titans: Terra Incognito trade paperback
I was going to keep the Christmas posts to a minimum. However, Paul Dini's King's Chronicles is linking to some amusing Christmas bits and pieces.
Here are a few of the ones I enjoyed, each of them ads that have appeared on TV at some point but sure to check out Mr Dini's blog for his continuous countdown of them.
Thought this was quite amusing. Inspired by MC Escher's lithograph, Ascending and Descending is an animation of a drunk old man trying to navigate the infinite staircase.
DC's March solicitations have hit, so, as always, here are five funky covers.
Looks like someone's having a blast! Justice Society of America #4 (variant cover) Cover by Dale Eaglesham and Ruy Jose
It's always embarrassing when you make a mess while murdering. Martian Manhunter #8 Cover by Al Barrioneuvo Everyone wants some of of that Nightwing lovin' Nightwing #130 Cover by Michael Golden
"Pucker up, beautiful..." Supergirl and the Legion of Super-Heroes Cover by Barry Kitson
You see the world through rose-tinted glasses, don't you? Y: The Last Man #55 Cover by Massimo Carnevale
So much for this post being late. With tomorrow being a long day, I wasn't expecting to get through my comics quickly. That said, I decided today would be ultra quiet, and took a decent chunk of time out for some reading.
Not too bad, considering that - yet again - they made it here a day late. With Christmas so close, I'd expect this to be the norm for the time being.
I got a ton more comics than last week, and on a whole, the comics were far better than they have been over the past couple of weeks.
Spider-Man: Reign #1 (black costume), by Kaare Andrews
Quote of the week:
"He's been poisoned with a rather heinous nerve toxin, one that Metamorpho couldn't hope to purge from his system if he tried. And within the hour it will begin to, well, how do I put this delicately... melt his brain like ice cream on hot asphalt" - Dr Sivana, describing the effects of the poison he dosed Nightwing up on, Outsiders #43
Best of the week:
Detective Comics #826 DC Comics Written by Paul Dini Art by Don Kramer and Wayne Faucher Cover by Simone Bianchi
This is Paul Dini's greatest issue of Detective Comics yet. And ironically, for a series where the focus is Batman detective stories, it features a minimal amount of Batman, and no detective angle whatsoever. Instead, readers are treated to Robin and the Joker in a Christmas tale. Of sorts.
It's Christmas time in Gotham, and the Joker manages to take Robin hostage. The Joker, full of Christmas spirit, takes Robin for a joyride, where the helpless Boy Wonder is forced to watch a killing spree.
This is one of the great Joker stories. Dark, twisted and scary, but with a sense of humour that has you shaking your head that you actually laughed at that. Paul Dini proved on Batman: The Animated Series time and again that he "gets" the Joker, and he's done it again - this time without having to worry about the censorship inherent in the cartoon.
Justice Society of America #1 DC Comics Written by Geoff Johns Art by Dale Eaglesham and Art Thibert Cover by Alex Ross Variant Cover by Dale Eaglesham
Geoff Johns has been talking up his relaunch of Justice Society of America in a big way. From my perspective, he hasn't needed to, because when he was on the title, it was amazing (much as Paul Levitz's issues sucked big time). Johns has mentioned a few times that his intention is to make this the best comic on the shelves.
And from the look of the first issue, it may actually get there. From early in the issue with the Flash, Green Lantern and Wildcat discussing who to recruit, to the returning members, characters who have floated around the DCU, to all new characters, Johns has them all down pat. The new Starman is hilarious, as is Maxine Hunkel, who is yet to decide on a codename.
Dale Eaglesham's art is great, and suits the mood and tone beautifully, while successfully working with the large number of characters. This title has already eclipsed it's excellent sister book, Justice League of America. A great read. Outsiders #43 DC Comics Written by Judd Winick Art by Ron Randall and Art Thibert Cover by Matthew Clarke
It's all about Dr Sivana, baby (and not so much Art Thibert, who inked two of the best books of the week). Not only does he provide the issue with a healthy dose of humour, he makes some revelations harkening back to the very beginning of the series. While the book is generally an excellent read, Sivana provides the issue with an extra dose of fun that elevates it to the best it has been in a long while.
Judd Winick knows how to handle his characters. Sivana, along with the Outsiders, are all so clearly defined, that the final issue of the current arc consisting of mainly dialogue, is a brilliant read.
The art does it's job nicely, but the strength of the issue really lies with Winick's writing. An excellent read.
Spider-Man: Reign #1 Marvel Comics / Marvel Knights Written by Kaare Andrews Art by Kaare Andrews Covers by Kaare Andrews
The "Black" cover can be seen above
I'm sorry to say that up until now, I wasn't familiar with Kaare Andrews' work. That said, after this issue, I will be keeping my eye out for any other work by him. He manages to write, draw and colour the entire issue, all to beautiful effect.
This issue is the first of the "new" Marvel Knights imprint, refocused to tell miniseries that sit outside of mainstream Marvel continuity. It tells the story of an elderly Peter Parker in a dystopian future, where New York is for all intents and purposes, a police state.
Thematically, this is similar to V For Vendetta, however in many ways, it looks set to be Spider-Man's equivalent of The Dark Knight Returns, bringing Spidey out of retirement to right wrongs. The script has gravitas, and the art is amazing. I'm not generally a fan of photorealistic backgrounds in comics, but Andrews has integrated these seamlessly, heightening the tone shown in the art. Highly recommended.
I read the original:
Runaways Volume 2 Hardcover collects the first twelve issues of the second Runaways series, along with the Free Comic Book Day X-Men/Runaways special. For the most part, it's all a great read, though the Free Comic Book Day issue really sells the comic short. That aside, it's well worth it.
I didn't read the original:
Sachs & Violens Trade Paperback DC Comics Originally published by Marvel Comics / EPIC Written by Peter David Art by George Perez Cover by George Perez
While I'm not a fan of all of Peter David's work, I am a huge fan of artist George Perez. And I've enjoyed Sachs' and Violens' appearances in Fallen Angel.
This trade paperback collects the original miniseries from 1993, where writer Peter David uses these characters to examine the differences between sex and violence, which are so often grouped together, while being nothing alike.
That said, the story itself isn't high art. It's exploitative. It features a softcore "adult" model (Sachs) and photographer (Violens) in an adventure taking them through the seedy world of snuff movies, and beyond. It's a fun read, albeit nothing groundbreaking. Just fun.
Cancellation:
Desolation Jones got the axe this week. I'm a huge fan of Warren Ellis, and loved the first arc, but Danijel Zezelj's art on this arc is shocking. I really can't stomach it, and it's virtually impossible to distinguish the characters from one another.
Other bits and pieces:
Batman Confidential was fun, but not as fun as Superman Confidential
Mystery in Space continues to be very cool
Welcome to Tranquility was an excellent start to the series
Beyond! wrapped up nicely, and builds towards something bid for D-list hero Gravity
Newuniversal was a great reintroduction to the "New Universe", and promises to be a great series
Angel: Auld Lang Syne plays off the first issue nicely
Just a quick post about three more blogs I've linked to:
DeKnight - The blog of former Buffy and Angel, and current Smallville writer/director. It includes some interesting bits and pieces, including scenes for Smallville that were never filmed.
Walls and Bridges - An interesting blog by a journalist, and fan of comics and pop culture. This includes some interesting stories and reviews.
Occasional Superheroine - A look at sexism, sexual harrassment, and a ton of scary stories from the female perspective, focusing on her life as a fangirl. It's uneasy reading, but I suggest everyone gives it a read.
On Wednesday, I picked up the 13 disc Superman box set, including the four movies from the 70's and 80's, and Superman Returns. I'll get into more detail about the set itself when I've had a chance to scour all thirteen discs, but I did get the chance to watch Returns and the deleted scenes.
The movie itself is fantastic. I enjoyed it even more than when I saw the film at the movies. Of the deleted scenes included on the DVD, however, there was nothing that leaped out at me as should have been included in the movie.
That said, I was disappointed to see that the "return to Krypton" segment that was originally going to be included early in the movie wasn't included.
I suspect we'll be seeing an Extended Cut at some point, allowing for "never before seen footage". Still, I was looking forward to seeing this scene, so it kinda pissed me off.
And here we have my longest post. Ever. The full list of the Legion of Super-Heroes cards, and what they do. Quite a few of them have me very excited for this set.
If you care about this at all, these are taken from this VS Search Engine, where you can narrow things down a lot further than this (and check out all the previous cards).
While you control a character with a cosmic counter, Andromeda gets +2 ATK.
Cosmic - Surge
The powers of Superman, but the same weakness as all Daxamites.
DLS-001
Illustrator: Ariel Olivetti
Common
Cost: 2
Apparition, Tinya Wazzo Team: Legionnaires
Flight ATK: 2 DEF: 3
Concealed
Remove a cosmic counter from a character you control -> Target character you control can attack hidden characters this turn.
Cosmic - Surge
Tinya can walk through walls . . . or anything else that gets in her way.
DLS-002
Illustrator: Claudio Aboy
Common
Cost: 2
Bouncing Boy, Chuck Taine Team: Legionnaires
Flight ATK: 1 DEF: 4
Whenever Bouncing Boy becomes stunned during the combat phase, you may return him to his owner's hand.
Cosmic
Boost X: When Bouncing Boy comes into play, put a cosmic counter on each of up to X target cosmic characters you control.
Being part of the Legion is a ball.
DLS-003
Illustrator: Sanford Greene
Common
Cost: 5
Brainiac 5.1, Querl Dox Team: Legionnaires
Flight ATK: 8 DEF: 11
Loyalty - Reveal
Remove a cosmic counter from a character you control -> Look at the top three cards of your deck. Put one of them into your hand and the rest on the bottom of your deck. Use this power only once per turn.
Cosmic
Smart as ever, but now with a friendly user interface!
DLS-004
Illustrator: Sanford Greene
Rare
Cost: 3
Chameleon, Reep Daggle Team: Legionnaires
Flight ATK: 5 DEF: 4
Remove a cosmic counter from a character you control -> Negate target plot twist or payment effect targeting you. Use this power only once per turn.
Cosmic
Durlans often turn up as what you least expect.
DLS-005
Illustrator: Ray Toh
Uncommon
Cost: 7
Colossal Boy <> Leviathan, Gim Allon Team: Legionnaires
Flight ATK: 15 DEF: 15
Reservist
While you control a character with a cosmic counter, Legionnaires characters you control get +2 ATK / +2 DEF while in combat with a character with greater cost.
Cosmic
"For the last time, it's Micro Lad!"
DLS-006
Illustrator: Ariel Olivetti
Common
Cost: 6
Cosmic Boy, Rokk Krinn Team: Legionnaires
Flight Ranged ATK: 13 DEF: 12
Loyalty
Cosmic: Remove a cosmic counter from Cosmic Boy -> Put a cosmic counter on each other cosmic character you control. Use this power only once per turn.
Sports hero, super hero-it's all the same thing.
DLS-007
Illustrator: Brian Bolland
Rare
Cost: 1
Dream Girl, Nura Nal Team: Legionnaires
Flight ATK: 2 DEF: 1
Backup: Activate, remove a cosmic counter from a character you control -> Choose a card name. Your opponents cannot flip locations or play plot twists with that name this turn. Use this power only during the build phase.
Cosmic - Surge
She could do this in her sleep.
DLS-008
Illustrator: Stuart Sayger
Rare
Cost: 2
Element Lad, Jan Arrah Team: Legionnaires
Flight ATK: 3 DEF: 2
Reservist
Remove a cosmic counter from a character you control -> Target attacker you control gets +2 ATK this attack while attacking a character with greater cost. Use this power only once per attack.
Cosmic
Turning lead into gold is just a warm-up exercise.
DLS-009
Illustrator: Kieran Yanner
Common
Cost: 2
Ferro Lad, Andrew Nolan Team: Legionnaires
Flight ATK: 5 DEF: 0
Reservist
Remove a cosmic counter from a character you control -> Ferro Lad has invulnerability while attacking this turn.
Cosmic
He fights with an iron fist . . . and an iron jaw . . . and an iron lung . . .
DLS-010
Illustrator: Adam DeKraker
Common
Cost: 1
Jazmin Cullen <> Kid Quantum, Hero of Xanthu Team: Legionnaires
Flight ATK: 2 DEF: 1
You may remove a cosmic counter from a character you control rather than pay Jazmin Cullen's recruit cost.
Cosmic - Surge
To avoid her brother's fate, Jazmin had her abilities biologically augmented.
DLS-011
Illustrator: Sanford Greene
Common
Cost: 7
Kara Zor-El <> Supergirl, Lost in Time Team: Legionnaires, Team Superman
Flight Ranged ATK: 16 DEF: 15
Reservist, Cosmic
Leader: Attackers with cosmic counters adjacent to Kara Zor-El have invulnerability.
If it's all just a dream, what happens when she wakes up?
DLS-012
Illustrator: Mike Mayhew
Uncommon
Cost: 3
Karate Kid, Val Armorr Team: Legionnaires
Flight ATK: 5 DEF: 3
Remove a cosmic counter from a character you control -> Karate Kid cannot be stunned while attacking this turn.
Cosmic - Surge
Val has mastered every martial art, including some you've never heard of.
DLS-013
Illustrator: Richard Clark
Common
Cost: 3
Kinetix, Zoë Saugin Team: Legionnaires
Flight ATK: 5 DEF: 4
Reservist
Remove a cosmic counter from a character you control -> Exhaust target unprotected character. Use this power only during your attack step.
Cosmic
She always wanted power, and she didn't care how she got it.
DLS-014
Illustrator: Daniel Scott Gabriel Murray
Common
Cost: 5
Live Wire, Garth Ranzz Team: Legionnaires
Flight Ranged ATK: 11 DEF: 7
Whenever one or more characters you control with cosmic counters stun a character, its controller loses 2 endurance.
Cosmic - Surge
"Can you believe they wanted to call me 'Lightning Lad'?"
DLS-015
Illustrator: Brian Bolland
Common
Cost: 8
Mon-el <> Valor, Lar Gand Team: Legionnaires
Flight ATK: 18 DEF: 18
Reservist
When Mon-el comes into play, characters you control get +1 ATK / +1 DEF this turn for each cosmic character you control.
Cosmic
A millennium ago, he was just a hero. Now, everyone treats him like a god.
DLS-016
Illustrator: Tom Feister
Rare
Cost: 1
R.J. Brande, Philanthropist Team: Legionnaires
ATK: 1 DEF: 2
Activate, remove a cosmic counter from a character you control -> Draw a card.
His super-power is that he's super-rich.
DLS-017
Illustrator: Ariel Olivetti
Uncommon
Cost: 4
Saturn Girl, Imra Ardeen Team: Legionnaires
Flight ATK: 7 DEF: 7
As an additional cost to recruit Saturn Girl, remove a cosmic counter from a character you control.
Whenever a cosmic character you control defends against or attacks a character with greater cost, put a cosmic counter on that cosmic character.
Cosmic - Surge
Imra knows when you've been bad or good.
DLS-018
Illustrator: Brian Bolland
Rare
Cost: 2
Sensor, Jeka Wynzorr Team: Legionnaires
Flight ATK: 3 DEF: 2
Remove a cosmic counter from a character you control -> Negate target effect an opponent controls targeting a Legionnaires character you control. Use this power only once per turn.
Cosmic - Surge
Beauty is in the eye of the beholder.
DLS-019
Illustrator: Corey Breen
Uncommon
Cost: 3
Shrinking Violet <> Leviathan, Salu Digby Team: Legionnaires
Flight ATK: 4 DEF: 4
Reservist
Remove a cosmic counter from a character you control -> Shrinking Violet gets +2 ATK / +2 DEF this turn. Use this power only once per turn.
Cosmic
Don't let the name fool you-she's not too shy to be a hero.
DLS-020
Illustrator: Adam Archer
Uncommon
Cost: 4
Spark, Ayla Ranzz Team: Legionnaires
Flight Ranged ATK: 7 DEF: 7
Reservist
Remove any number of cosmic counters from characters you control -> Target player loses 1 endurance for each counter you removed. Use this power only once per turn.
Cosmic
She defines "shock and awe."
DLS-021
Illustrator: Ariel Olivetti
Common
Cost: 5
Star Boy, Thom Kallor Team: Legionnaires
Flight Ranged ATK: 9 DEF: 9
Discard Star Boy -> Put a cosmic counter on target cosmic character you control. Use this power only during the recovery phase and only if Star Boy is in your hand.
Cosmic - Surge
He's the Legionnaires' heavy hitter.
DLS-022
Illustrator: Kieran Yanner
Common
Cost: 6
Sun Boy, Dirk Morgna Team: Legionnaires
Flight Ranged ATK: 14 DEF: 10
Reservist, Cosmic
Boost 1: When Sun Boy comes into play, whenever a character becomes stunned this turn, its controller loses additional endurance equal to its cost.
"Let's turn up the heat!"
DLS-023
Illustrator: Adam DeKraker
Common
Cost: 2
Timber Wolf, Brin Londo Team: Legionnaires
Flight ATK: 4 DEF: 1
Cosmic - Surge
Boost 1: When Timber Wolf comes into play, gain 2 resource points. Spend these resource points only to recruit cosmic character cards.
Though he spends a lot of time on his own, Brin hunts best in a pack.
DLS-024
Illustrator: Ariel Olivetti
Common
Cost: 1
Triad, Luornu Durgo Team: Legionnaires
Flight ATK: 1 DEF: 1
Triad is not unique.
When Triad comes into play, you may discard a card. If you do, search your deck for up to two cards named Triad, reveal them, put them into your hand, and shuffle your deck.
A deck can have no more than three cards named Triad.
Cosmic
Each of Triad's selves has her own personality and opinions.
DLS-025
Illustrator: Admira Wijayadi
Uncommon
Cost: 5
Ultra Boy, Jo Nah Team: Legionnaires
Flight ATK: 9 DEF: 6
Remove a cosmic counter from a character you control -> Ultra Boy gets +2 ATK this turn or has invulnerability this turn. Use this power only once per turn.
Cosmic
Strength, speed, and invulnerability . . . but only one at a time.
DLS-026
Illustrator: Jonboy Meyers
Uncommon
Cost: 4
Umbra, Tasmia Mallor Team: Legionnaires
Flight ATK: 6 DEF: 8
Concealed - Optional
Whenever a character comes into play in your visible area, you may remove a cosmic counter from a character you control. If you do, move that visible character to your hidden area.
Cosmic - Surge
Being alone in the dark is not nearly as scary as being alone with Umbra.
DLS-027
Illustrator: Stuart Sayger
Common
Cost: 4
Wildfire, Drake Burroughs Team: Legionnaires
Flight Ranged ATK: 8 DEF: 6
Reservist
Whenever a cosmic character you control recovers, put a cosmic counter on it.
Cosmic - Surge
Don't set him off-he's a sentient thermonuclear blast.
DLS-028
Illustrator: Jonboy Meyers
Common
Cost: 3
XS, Jenni Ognats Team: Legionnaires, Speed Force
Flight ATK: 4 DEF: 5
Remove a cosmic counter from a character you control -> Ready XS. Use this power only once per turn.
Cosmic - Surge
Speed runs in her family.
DLS-029
Illustrator: Adam Archer
Common
Cost: 2
Celebrity Status
Ongoing
Ongoing: Whenever a Legionnaires character you control becomes the target of a plot twist or payment effect an opponent controls, put a cosmic counter on a cosmic character you control.
DLS-030
Illustrator: Jonboy Meyers
Rare
Cost: 0
Flight Ring
Equipped character gets +1 ATK, has flight, and gains the Legionnaires affiliation. That character gets an additional +1 ATK if it has cosmic.
Legion Flight Rings also serve as communicators and signal devices.
DLS-031
Illustrator: Tom Feister
Common
Cost: 3
Foiled Assassination
As an additional cost to play Foiled Assassination, return a Legionnaires character you control to its owner's hand.
Recover target stunned character you control.
Though Saturn Girl, Live Wire, and Cosmic Boy had never met, they worked like a team.
DLS-032
Illustrator: John Van Fleet
Uncommon
Cost: 1
Legion Headquarters
Legion Headquarters is not unique.
Activate, remove a cosmic counter from a character you control -> Put an energy counter on Legion Headquarters.
Activate, remove an energy counter from a location you control -> Put a cosmic counter on a cosmic Legionnaires character you control.
DLS-033
Illustrator: Daniel Scott Gabriel Murray
Common
Cost: 2
Legion of Super-Pets
Target Legionnaires attacker you control has invulnerability this attack. If that character is team attacking, it also gets +5 ATK this attack.
They may look cute . . .
DLS-034
Illustrator: Adam Archer
Common
Cost: 2
Legion World
Terraform
Whenever two or more Legionnaires team attackers you control stun a defender, that defender's controller loses additional endurance equal to its cost. This power triggers only once per turn.
Metropolis was safer with the Legion in orbit.
DLS-035
Illustrator: Daniel Scott Gabriel Murray
Common
Cost: 3
Let's Go, Legionnaires!
Target Legionnaires attacker or defender you control gets +2 ATK this attack. You may exhaust a ready cosmic character you control. If you do, that attacker or defender gets an additional +2 ATK this attack.
DLS-036
Illustrator: Phil Noto
Common
Cost: 2
Long Live the Legion
As an additional cost to play Long Live the Legion, remove a cosmic counter from a Legionnaires character you control.
Target Legionnaires team attacker cannot be stunned this attack.
DLS-037
Illustrator: Claudio Aboy
Uncommon
Cost: 2
Many Worlds
Ongoing
As an additional cost to play Many Worlds, remove a cosmic counter from a Legionnaires character you control.
Ongoing: Replace Many Worlds -> Choose one: Return a character card from a KO'd pile to its owner's hand; or put a cosmic counter on target cosmic character; or draw a card.
Diversity is one of the Legion's many strengths.
DLS-038
Illustrator: Barry Kitson
Common
Cost: 2
New Recruits
As an additional cost to play New Recruits, discard a Legionnaires character card.
Search your deck for a cosmic character card, reveal it, put it into your hand, and shuffle your deck.
If there weren't a lot of them, you could hardly call it a legion, could you?
DLS-039
Illustrator: Adam Archer
Rare
Cost: 2
Past, Present, and Future, Team-Up
Ongoing
As an additional cost to play Past, Present, and Future, choose two different team affiliations among characters you control.
If you chose Legionnaires and another affiliation, draw a card.
Ongoing: Crossover the chosen affiliations.
DLS-040
Illustrator: Adam DeKraker
Common
Cost: 2
Science Police Central
Legionnaires attackers you control with cosmic counters get +2 ATK while attacking a character.
Even the Legion needs to call for backup sometimes.
DLS-041
Illustrator: Michael Golden
Rare
Cost: 5
Terror Incognita
As an additional cost to play Terror Incognita, remove three cosmic counters from Legionnaires characters you control.
Target player loses 5 endurance. Then, if that player has 0 or less endurance, he loses the game.
Ecoterrorism on this scale is an extinction event.
DLS-042
Illustrator: Jonboy Meyers
Rare
Cost: 2
We Are Legion
Play We Are Legion only if no defender became stunned while under an opponent's control this turn.
Put a cosmic counter on each cosmic Legionnaires attacker.
Apart, they are formidable. Together, they are unstoppable.
DLS-043
Illustrator: Kieran Yanner
Uncommon
Cost: 2
Youth of Tomorrow, Team-Up
Ongoing
Play Youth of Tomorrow only if you control a Legionnaires character and a Teen Titans character.
Remove a cosmic counter from a character you control. Put a cosmic counter on a cosmic character you control.
Whenever Atrophos causes breakthrough to a player, search that player's deck and hand for all copies of a non-character card and remove them from the game. That player shuffles his deck.
"There is one way to end our Blighted state."
DLS-045
Illustrator: Zachary Baldus
Uncommon
Cost: 3
Brainiac 4, Dark Circle Leader Team: Future Foes
ATK: 6 DEF: 3
Reservist, Concealed - Optional
Vengeance: Whenever Brainiac 4 becomes stunned by a character with lesser cost, that character's controller discards a card.
"This emotion is most intoxicating."
DLS-046
Illustrator: Barry Kitson
Common
Cost: 8
Composite Man, Living Weapon Team: Future Foes
Flight Ranged ATK: 20 DEF: 20
Reservist
Whenever Composite Man causes an amount of breakthrough, draw that many cards.
Any Legionnaire it sees, it can become.
DLS-047
Illustrator: Keron Grant
Rare
Cost: 5
Computo, Rogue Program Team: Future Foes
ATK: 10 DEF: 9
Reservist
Whenever Computo causes breakthrough to a player, that player discards a card and you draw a card.
Organic life is too inefficient to be allowed to continue.
DLS-048
Illustrator: Claudio Aboy
Common
Cost: 2
Computo <> Mr. Venge, Hidden File Team: Future Foes
ATK: 2 DEF: 2
Reservist, Concealed
Activate -> Target opponent recovers a stunned character he controls. If you control another Future Foes character, that player loses endurance equal to the cost of the character he recovered. Use this power only once per turn.
"I'm the scariest thing you've ever met."
DLS-049
Illustrator: Durwin Talon & Guin Thompson
Common
Cost: 3
Cosmic King, Legion of Super Villains Team: Future Foes
Ranged ATK: 5 DEF: 4
Concealed - Optional
Cosmic: Free -> Cosmic King gets +2 ATK / +2 DEF this attack unless an opponent discards a card. Use this power only once per turn and only if Cosmic King is in combat.
"I can change the iron in your blood to Kryptonite. Kneel, my son."
DLS-050
Illustrator: Claudio Aboy
Common
Cost: 1
Daxamites, Army Team: Future Foes
Ranged ATK: 1 DEF: 1
Whenever a character an opponent controls recovers, gain 2 endurance.
"Sons and daughters of Daxam-power is your birthright."
DLS-051
Illustrator: Michael Golden
Common
Cost: 3
Dominators, Alien Invaders Team: Future Foes
ATK: 4 DEF: 5
Reservist
Whenever Dominators causes breakthrough while attacking a character, that character cannot ready this turn.
"Existence is a loop. Time is a circle. And hate is eternal."
DLS-052
Illustrator: Kieran Yanner
Common
Cost: 2
Emerald Empress, Fatal Five Team: Future Foes
Ranged ATK: 4 DEF: 4
Whenever Emerald Empress stuns a character an opponent controls, recover that character. This power triggers only once per turn.
Boost 1: When Emerald Empress comes into play, you may search your deck for a card named Emerald Eye, put it into your front row, and shuffle your deck.
"Eye spy, with my little eye . . ."
DLS-053
Illustrator: Stuart Sayger
Uncommon
Cost: 1
Emerald Eye, Sentient Artifact Team: Future Foes
Flight ATK: 2 DEF: 3
Whenever Emerald Eye stuns a character an opponent controls, recover that character. This power triggers only once per turn.
"Eye am power."
DLS-054
Illustrator: Craig Hamilton
Common
Cost: 4
Glorith, Seductive Sorceress Team: Future Foes
Flight ATK: 7 DEF: 7
Reservist, Willpower 4
Cosmic: Free -> Gain 4 endurance unless an opponent discards a card. Use this power only once per turn and only during the combat phase.
She's as evil as she is beautiful.
DLS-055
Illustrator: Diego Latorre
Common
Cost: 4
Lightning Lord, Legion of Super Villains Team: Future Foes
Flight Ranged ATK: 7 DEF: 7
When Lightning Lord comes into play, put two +1 ATK / +1 DEF counters on him unless an opponent discards a card.
"Take your vengeance. Be swift. Be brutal."
DLS-056
Illustrator: Richard Clark & Fred Harper
Common
Cost: 4
Mano, Fatal Five Team: Future Foes
ATK: 8 DEF: 8
Whenever Mano stuns a character an opponent controls, recover that character. This power triggers only once per turn.
Boost 1: When Mano comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it cannot ready this turn.
Nothing survives Mano's deadly touch.
DLS-057
Illustrator: Craig Hamilton
Common
Cost: 6
Mordru, The Merciless Team: Future Foes
Flight Ranged ATK: 13 DEF: 12
Reservist, Willpower 5
Cosmic: Pay X endurance -> Look at target player's hand and choose a card with cost less than or equal to X. That player discards that card. Use this power only once per turn and only during the combat phase.
A thousand years in the future, magic remains a deadly weapon.
DLS-058
Illustrator: Michael Golden
Common
Cost: 6
Ol-Vir, Legion of Super Villains Team: Future Foes
Flight Ranged ATK: 13 DEF: 11
Free -> Unless an opponent discards a card, Ol-Vir has invulnerability this turn. Use this power only once per turn and only during the combat phase.
Every Legion needs its own Daxamite.
DLS-059
Illustrator: Richard Clark
Common
Cost: 5
Ra's al Ghul, Engine of Change Team: Future Foes, League of Assassins
ATK: 9 DEF: 9
Reservist
Free -> Unless an opponent discards a card, target character loses all team affiliations while defending this turn. Use this power only once per turn and only during the combat phase.
"I'm forging the destiny of a species."
DLS-060
Illustrator: Arthur Suydam
Common
Cost: 1
Ra's al Ghul <> Leland McCauley, U.P. President Team: Future Foes
ATK: 1 DEF: 1
Concealed
You may discard a Future Foes character card rather than pay Ra's al Ghul's recruit cost.
Return Ra's al Ghul to his owner's hand -> Unless an opponent discards a card, target character loses reinforcement and cannot have reinforcement this turn. Use this power only during the combat phase.
A wolf in presidential clothing.
DLS-061
Illustrator: Richard Clark
Common
Cost: 2
Saturn Queen, Legion of Super Villains Team: Future Foes
Flight ATK: 2 DEF: 3
Concealed
Backup: Activate -> Whenever target character becomes stunned this turn, unless an opponent discards a card, that character cannot ready this turn. Use this power only during the build phase.
Even a foster mother has to make sacrifices.
DLS-062
Illustrator: Phil Noto
Common
Cost: 7
Shrinking Violet <> Emerald Empress, Emerald Vi Team: Future Foes
Ranged ATK: 15 DEF: 17
Reservist
While an opponent has no cards in hand, Shrinking Violet gets +4 ATK and has flight.
Discard a card named Emerald Eye -> Target player discards a card. Use this power only during the combat phase.
The Eye of Ekron needs an Empress.
DLS-063
Illustrator: Michael Golden
Common
Cost: 4
Starfinger, Char Burrane Team: Future Foes
Ranged ATK: 10 DEF: 8
Reservist
When Starfinger comes into play, each opponent may put a character card with cost 3 or less from his hand into his front row.
An enchanted ring turned this small-time crook into one of the galaxy's most powerful crime bosses.
DLS-064
Illustrator: Min S. Ku
Rare
Cost: 2
Tarik the Mute, Legion of Super Villains Team: Future Foes
ATK: 7 DEF: 7
Loyalty - Reveal
Tarik the Mute gets -1 ATK / -1 DEF for each card in your opponents' hands.
He can't talk, but Tarik's hatred comes across loud and clear.
DLS-065
Illustrator: Richard Clark
Common
Cost: 3
Tharok, Fatal Five Team: Future Foes
Ranged ATK: 6 DEF: 6
Whenever Tharok stuns a character an opponent controls, recover that character. This power triggers only once per turn.
Boost 1: When Tharok comes into play, whenever a character an opponent controls recovers during the combat phase this turn, it gets -2 DEF this turn.
Tharok's humanity is even less than a half-human body would suggest.
DLS-066
Illustrator: Min S. Ku
Common
Cost: 1
The Blight, Army Team: Future Foes
ATK: 2 DEF: 1
Whenever The Blight causes breakthrough while attacking a character, search that character's controller's deck for a non-character card and remove it from the game. That player shuffles his deck.
It took only five hours for the Blight to enslave Earth.
DLS-067
Illustrator: Zachary Baldus
Uncommon
Cost: 6
The Persuader, Fatal Five Team: Future Foes
Ranged ATK: 14 DEF: 14
Loyalty
Whenever The Persuader stuns a character an opponent controls, recover that character. This power triggers only once per turn.
The Persuader's atomic axe sunders anything, even metaphysical concepts.
DLS-068
Illustrator: Durwin Talon & Guin Thompson
Rare
Cost: 3
Time Trapper, Temporal Manipulator Team: Future Foes
ATK: 5 DEF: 5
Reservist, Concealed - Optional
While Time Trapper is visible, whenever an opponent searches a deck, he discards a card.
"I have studied you, Legionnaires. Fought you. Even saved you."
DLS-069
Illustrator: Kieran Yanner
Rare
Cost: 7
Universo, Vidar Team: Future Foes
Ranged ATK: 16 DEF: 15
Reservist, Willpower 5
Whenever Universo causes breakthrough while attacking a defender, stun a character adjacent to that defender.
All glory to the Hypno-Stone.
DLS-070
Illustrator: Diego Latorre
Rare
Cost: 5
Validus, Fatal Five Team: Future Foes
ATK: 12 DEF: 10
Whenever Validus stuns a character an opponent controls, recover that character. This power triggers only once per turn.
Boost 1: When Validus comes into play, whenever a character an opponent controls recovers during the combat phase this turn, its controller loses endurance equal to its cost.
The Fatal Five's powerhouse is a simple-minded giant with incaluable strength.
DLS-071
Illustrator: Jonboy Meyers
Common
Cost: 3
Altered History
Recover target stunned Future Foes character you control unless an opponent discards a card.
Their sons gave them the only thing they ever wanted: dominance.
DLS-072
Illustrator: Simone Bianchi
Common
Cost: 3
Asteroid JS-1967
Activate, discard a Future Foes character card -> Unless an opponent discards a card, target character cannot reinforce other characters this turn. Use this power only during the combat phase.
DLS-073
Illustrator: James Hodgkins
Uncommon
Cost: 1
Chain Lightning
Play Chain Lightning only if you control a Future Foes character.
Target attacker or defender gets -2 DEF this attack and an additional -2 DEF this attack unless an opponent discards a card.
Lightning strikes thrice.
DLS-074
Illustrator: Ariel Olivetti
Common
Cost: 2
Dark Circle Rising
Play Dark Circle Rising only if you control a Future Foes character and only during the combat phase.
Gain 2 endurance and an additional 3 endurance unless an opponent discards a card.
Shrouded in mystery, the Dark Circle rises to power.
DLS-075
Illustrator: Jonboy Meyers
Uncommon
Cost: 2
Dominated
Play Dominated only if no defender became stunned while under an opponent's control this turn.
If target Future Foes character would cause an amount of breakthrough this turn, instead, you may stun a character with DEF less than or equal to that amount.
Master planners, the Dominators pull even their allies' strings.
DLS-076
Illustrator: Michael Golden
Rare
Cost: 1
Earth Enslaved
Ongoing
As an additional cost to play Earth Enslaved, reveal a Future Foes character card from your hand.
Ongoing: Whenever an opponent discards a card, you gain 1 endurance.
"The taint of the Blight never leaves you."
DLS-077
Illustrator: E.M. Gist
Uncommon
Cost: 2
Fatal Five Hundred
Play Fatal Five Hundred only if a character caused breakthrough while under your control this turn.
Search your deck for a Future Foes character card, reveal it, put it into your hand, and shuffle your deck.
The Persuader's axe let the Fatal Five assemble an army of the deadliest fighters in any reality: themselves.
DLS-078
Illustrator: Mark Stutzman
Common
Cost: 2
Five Against One
As an additional cost to play Five Against One, discard a Future Foes character card.
Target character gets -3 DEF while defending this turn and cannot reinforce other characters this turn.
"Oh, grife!"
DLS-079
Illustrator: Min S. Ku
Common
Cost: 1
For Khundia!
Target character you control gets +2 ATK while attacking this turn. If that character has the Future Foes affiliation, it can attack hidden characters this turn.
Violence is both a first and last resort for Khunds.
DLS-080
Illustrator: Ariel Olivetti
Common
Cost: 1
Khundian Warship
While an opponent has fewer cards in hand than you, defenders he controls get -1 DEF and Future Foes characters you control have flight.
Target: Earth
DLS-081
Illustrator: Ri Kai
Uncommon
Cost: 3
Legion of the Damned
Characters you control have flight this turn.
Characters your opponents control get -1 DEF while defending against a Future Foes character this turn and an additional -1 DEF while defending against a Future Foes character with greater cost this turn.
Not even the Legion could resist the Blight.
DLS-082
Illustrator: Phil Noto
Common
Cost: 2
Mutual Enemies
Ongoing
Ongoing: Whenever a Future Foes character you control causes breakthrough while attacking a defender with lesser cost, that defender cannot ready this turn.
Five villains, five Legionnaires.
DLS-083
Illustrator: Kendrick Lim
Uncommon
Cost: 3
Return of the Demon's Head
Play Return of the Demon's Head only if you control a Future Foes character and only during the combat phase.
Unless an opponent discards two cards, characters your opponents control with cost 4 or less lose all team affiliations while defending this turn.
Ra's al Ghul's plans sometimes take centuries to complete . . . but he has the time.
DLS-084
Illustrator: Min S. Ku
Rare
Cost: 2
Sorcerous Suppression
Play Sorcerous Suppression only if you control a Future Foes character and only during the combat phase.
Exhaust target character with cost 3 or less unless an opponent discards a card.
Mordru is one of the few beings capable of commanding the Emerald Eye against its will.
DLS-085
Illustrator: Richard Clark
Common
Cost: 2
Tempus Fugit
Target Future Foes attacker or defender gets +1 DEF this attack and an additional +2 DEF this attack unless an opponent discards a card.
All good times must come to an end.
DLS-086
Illustrator: Arthur Suydam
Uncommon
Cost: 3
The Sun-Eater
Ongoing
Play The Sun-Eater only if you control a Future Foes character.
Ongoing: Players cannot flip locations or play plot twists while they have no cards in hand.
It eats suns-and anything else in its way.
DLS-087
Illustrator: Zachary Baldus
Rare
Cost: 1
Apokoliptian Zealots, Army Team: Darkseid's Elite
ATK: 1 DEF: 1
Whenever a non-Army character comes into play under your control, Apokoliptian Zealots gets +1 ATK this turn.
There is no greater joy than to die for Darkseid.
DLS-088
Illustrator: Richard Clark & Fred Harper
Common
Cost: 5
Bernadeth, Female Fury Team: Darkseid's Elite
Ranged ATK: 9 DEF: 9
KO a Darkseid's Elite character you control -> Target attacker or defender you control gets +1 ATK this attack for each face-down resource target opponent controls. Use this power only once per turn.
"Cull the weak, but spare the worthy for Granny."
DLS-089
Illustrator: Durwin Talon & Guin Thompson
Uncommon
Cost: 6
Dark Champion, Mockery Team: Darkseid's Elite
Flight Ranged ATK: 10 DEF: 12
Concealed - Optional, Substitute
Cosmic: Characters you control that came into play this turn get +2 ATK and can attack as though they had flight and range.
"The greatest failure of my youth, finally transformed by my hate."
DLS-090
Illustrator: Phil Noto
Common
Cost: 3
Dark Firestorm, Mockery Team: Darkseid's Elite
Flight Ranged ATK: 5 DEF: 3
Concealed - Optional, Substitute
When Dark Firestorm comes into play, draw a card.
Darkseid stoked the fires within until they burned as hot as the Apokoliptian firepits.
DLS-091
Illustrator: Phil Noto
Common
Cost: 6
Dark Kryptonian <> Dark Superboy, Mockery Team: Darkseid's Elite
Flight Ranged ATK: 13 DEF: 12
Concealed - Optional, Substitute
Whenever Dark Kryptonian causes breakthrough, each player puts the top card of his deck face down into his resource row if you control another Darkseid's Elite character.
"Can you feel it, girl? Does the master's truth burn?"
DLS-092
Illustrator: Richard Clark
Rare
Cost: 2
Dark Lantern, Mockery Team: Darkseid's Elite
Flight Ranged ATK: 3 DEF: 2
Concealed - Optional, Substitute, Willpower 2
> When Dark Lantern comes into play, target a character you control. While that character has the Darkseid's Elite affiliation and is attacking this turn, it cannot be stunned.
Darkest night comes when Darkseid commands Green Lantern's light.
DLS-093
Illustrator: Phil Noto
Common
Cost: 4
Dark Martian, Mockery Team: Darkseid's Elite
Flight Ranged ATK: 8 DEF: 5
Concealed - Optional, Substitute
When Dark Martian comes into play, target a character. While a Darkseid's Elite character is attacking that character this turn, it loses reinforcement and cannot have reinforcement
"The transformation has left him quite insane."
DLS-094
Illustrator: E.M. Gist
Common
Cost: 5
Dark Superboy, Mockery Team: Darkseid's Elite
Flight Ranged ATK: 10 DEF: 8
Concealed - Optional, Substitute
Vengeance: Whenever Dark Superboy becomes stunned, you may stun target character with cost less than or equal to the number of face-down resources its controller controls.
Beneath a shell of malevolence and hate lies the soul of an innocent.
DLS-095
Illustrator: Kieran Yanner
Rare
Cost: 3
Dark Thanagarian, Mockery Team: Darkseid's Elite
Flight Ranged ATK: 5 DEF: 3
Concealed - Optional, Substitute
When Dark Thanagarian comes into play, target another character you control. While that character has the Darkseid's Elite affiliation this turn, it gets +2 ATK while attacking and has flight.
"This one's heart was darkened long ago."
DLS-096
Illustrator: Kieran Yanner
Common
Cost: 5
Dark Warrior, Mockery Team: Darkseid's Elite
Ranged ATK: 7 DEF: 11
Concealed - Optional, Substitute
Whenever an opponent flips a location or plays a plot twist from his resource row, Dark Warrior gets +2 ATK this turn.
A traitor returned to the fold, exchanging penance for murder.
DLS-097
Illustrator: Phil Noto
Common
Cost: 5
Darkseid, 8th Century Team: Darkseid's Elite
Ranged ATK: 9 DEF: 9
Substitute
Whenever Darkseid stuns a character, its controller loses 1 endurance for each face-down resource he controls.
Darkseid is . . .
DLS-098
Illustrator: Alex Horley
Common
Cost: 7
Darkseid, Apokolips Now Team: Darkseid's Elite
Ranged ATK: 14 DEF: 18
Substitute
Whenever a character named Darkseid you control defends, the attacking player loses 1 endurance for each face-down resource he controls.
Whenever an opponent flips a location or plays a plot twist from his resource row, draw a card.
Darkseid was . . .
DLS-100
Illustrator: Zachary Baldus
Common
Cost: 6
Darkseid, Evil Reborn Team: Darkseid's Elite
Ranged ATK: 12 DEF: 12
Substitute
Whenever Darkseid stuns a character an opponent controls, target character that player controls gets -1 DEF this turn for each face-down resource he controls.
Darkseid will be . . .
DLS-101
Illustrator: Michael Golden
Common
Cost: 8
Darkseid, Nemesis Team: Darkseid's Elite
Ranged ATK: 18 DEF: 19
Stun a ready, non-defending character named Darkseid you control -> Remove target character from the game. Use this power only during the combat phase.
Darkseid reigns.
DLS-102
Illustrator: Alex Horley
Rare
Cost: 3
Gillotina, Female Fury Team: Darkseid's Elite
ATK: 5 DEF: 4
Whenever Gillotina causes breakthrough to a player, that player loses an additional 1 endurance for each face-down resource he controls.
"Darkseid's will, Darkseid's way-eh, Gillotina?"
DLS-103
Illustrator: Michael Golden
Common
Cost: 7
Kara Zor-El <> Supergirl, Female Fury Team: Darkseid's Elite, Team Superman
Flight Ranged ATK: 16 DEF: 14
Vengeance: Whenever Kara Zor-El becomes stunned by one or more attackers or defenders, stun those characters.
"This is me, Kal-El. This is who I was always meant to be."
DLS-104
Illustrator: Diego Latorre
Common
Cost: 4
Knockout, Female Fury Team: Darkseid's Elite, Villains United
ATK: 10 DEF: 8
Knockout gets -1 ATK / -1 DEF for each face-up resource your opponents control.
Return a character you control to its owner's hand -> The controller of target stunned character KO's a face-up resource he controls. If he does, he puts that character face down into his resource row. Use this power only once per turn.
DLS-105
Illustrator: Alex Horley
Common
Cost: 3
Lashina, Female Fury Team: Darkseid's Elite
Ranged ATK: 3 DEF: 6
Activate -> Target a non-ongoing plot twist an opponent controls. You may put a character card from your hand face down into his resource row. If you do, KO that plot twist and he loses endurance equal to its cost.
"Show Granny what my girls are made of."
DLS-106
Illustrator: Claudio Aboy
Common
Cost: 1
Mad Harriet, Female Fury Team: Darkseid's Elite
ATK: 1 DEF: 2
Reservist
Reveal Mad Harriet, pay 1 endurance -> Exchange the positions of Mad Harriet and target face-up non-ongoing plot twist an opponent controls. Use this power only once per turn, only if Mad Harriet is in your resource row, and only if you control a Darkseid's Elite character.
You can't spell "manslaughter" without "laughter."
Whenever another character comes into play under your control, you may replace target non–Team-Up plot twist an opponent controls.
"What did you bring me today, Granny?"
DLS-108
Illustrator: Arthur Suydam
Common
Cost: 2
Parademon Elite, Army Team: Darkseid's Elite
Ranged ATK: 3 DEF: 2
Substitute
When Parademon Elite comes into play, you may have target character get -1 ATK this turn.
"Victory? The greater honor is to die!"
DLS-109
Illustrator: Ariel Olivetti
Common
Cost: 2
Speed Queen, Female Fury Team: Darkseid's Elite
ATK: 3 DEF: 3
Free -> Ready Speed Queen. She gets -1 ATK this turn for each face-up resource your opponents control, and she cannot cause breakthrough this turn. Use this power only once per turn.
Speed kills. It also throttles and maims.
DLS-110
Illustrator: Michael Golden
Common
Cost: 4
Stompa, Female Fury Team: Darkseid's Elite
Ranged ATK: 6 DEF: 8
Loyalty - Reveal
Activate -> Target a location an opponent controls. You may put a character card from your hand face down into that player's resource row. If you do, KO that location and he loses endurance equal to that location's cost.
"Granny said knock you out."
DLS-111
Illustrator: Daniel Scott Gabriel Murray
Rare
Cost: 4
31st Century Apokolips
Terraform
Activate -> Target Darkseid's Elite attacker or defender you control gets +2 ATK this attack. If that character is not named Darkseid, KO that character whenever it becomes stunned this attack.
DLS-112
Illustrator: Daniel Scott Gabriel Murray
Rare
Cost: 2
All Hail Darkseid!
Target Darkseid's Elite defender you control gets +2 ATK. If that character is named Darkseid, it also gets +2 DEF this attack.
"Our dark day has dawned. The master returns."
DLS-113
Illustrator: Chris Bachalo
Uncommon
Cost: 2
Ancient Evils, Team-Up
Ongoing
As an additional cost to play Ancient Evils, reveal a character card from your hand and choose one of its team affiliations.
Ongoing: Characters named Darkseid you control gain the chosen affiliation.
Free -> Character cards named Darkseid you own are not unique this turn. Use this power only once per turn.
"You are me-my older self. You brought me to my future."
DLS-114
Illustrator: Simone Bianchi
Common
Cost: 3
Ancient Throne
Whenever an opponent flips a location or plays a plot twist from his resource row, if you control a character named Darkseid, you may discard a card. If you do, turn a face-up resource face down. This power triggers only once per turn.
Activate -> Cards named Darkseid you own are not unique this turn.
The Dark Lord of Apokolips awakens.
DLS-115
Illustrator: Adam DeKraker
Uncommon
Cost: 3
Created from Hate
Search your deck for a Darkseid's Elite character card with cost less than or equal to the number of resources you control, reveal it, put it into your hand, and shuffle your deck. Each opponent may turn a face-up resource he controls face down.
"I am the destined master of all who live."
DLS-116
Illustrator: Alex Horley
Rare
Cost: 3
Curse of Darkness
As an additional cost to play Curse of Darkness, discard a card.
Remove target non-stunned Darkseid's Elite character you control from the game. At the start of the next combat phase, put that card into your front row.
What perverse hungers and foul fancies occupy the turbulent mind of a ruined god?
DLS-117
Illustrator: Richard Clark
Rare
Cost: 1
Dark Fury
Target Darkseid's Elite attacker you control gets +2 ATK this attack and an additional +2 ATK this attack if it came into play this turn.
"My apologies, Uxas. You must die so that Darkseid may live."
DLS-118
Illustrator: Min S. Ku
Common
Cost: 3
Dark Matter Drain
Activate -> If target face-up resource an opponent controls is not the only Team-Up he controls, you may put a Darkseid's Elite character card from your hand face down into his resource row. If you do, KO that face-up resource.
DLS-119
Illustrator: Claudio Aboy
Rare
Cost: 2
Joining the Darkseid, Team-Up
Ongoing
As an additional cost to play Joining the Darkseid, choose up to two team affiliations among characters you control.
Ongoing: Crossover the chosen affiliations.
Darkseid's Elite substitute characters you control that came into play this turn get +1 ATK.
DLS-120
Illustrator: Michael Stribling
Common
Cost: 4
No Match for Darkseid
You may stun a ready defender named Darkseid you control. If you do, stun each attacker with cost less than or equal to that defender's cost.
"Truly, what were you thinking?"
DLS-121
Illustrator: Richard Clark
Rare
Cost: 2
Omega Effect
As an additional cost to play Omega Effect, exhaust a Darkseid's Elite character you control.
Remove target stunned character an opponent controls from the game. If you exhausted a character named Darkseid, that opponent loses 1 endurance for each face-down resource he controls .
"Feel your essence negated by the Omega Effect!"
DLS-122
Illustrator: Michael Golden
Common
Cost: 2
Price of Treason
Target defender you control gets +1 ATK this attack for each face-down resource the attacking player controls. If that defender has the Darkseid's Elite affiliation, draw a card.
"Traitor! Renegade! The sentence is death."
DLS-123
Illustrator: Richard Clark & Brett Breeding
Common
Cost: 3
Prophetic Battle
Whenever target Darkseid's Elite defender you control stuns an attacker this turn, that attacker's controller loses additional endurance equal to that attacker's cost.
His will be the era of darkness.
DLS-124
Illustrator: Durwin Talon & Guin Thompson
Common
Cost: 3
Servants of Darkness
Ongoing
Ongoing: While you control a Darkseid's Elite character, whenever an opponent flips a location or plays a plot twist from his resource row, he loses 2 endurance.
"Come to me, children of Apokolips. Darkseid's need is great."
DLS-125
Illustrator: Dave McCaig
Common
Cost: 4
Shock and Awe
As an additional cost to play Shock and Awe, exhaust a character named Darkseid you control.
The controller of target character moves it to his hidden area.
The fires of Apokolips, long exhausted and dormant, have been reignited.
DLS-126
Illustrator: Michael Golden
Uncommon
Cost: 3
Unravel Reality
Ongoing
As an additional cost to play Unravel Reality, discard a substitute card.
Ongoing: Whenever you substitute a Darkseid's Elite character into play, you may replace target face-up non–Team-Up resource. That resource's controller loses endurance equal to its cost.
"History is being deleted. The structure of the universe is collapsing."
DLS-127
Illustrator: Phil Noto
Uncommon
Cost: 2
Bart Allen <> Kid Flash, Heir to the Mantle Team: Teen Titans
ATK: 4 DEF: 1
Substitute
Cosmic: Bart Allen cannot be stunned while attacking.
"I'm faster, I'm sneakier, and I'm educated!"
DLS-128
Illustrator: Admira Wijayadi
Uncommon
Cost: 6
Bart Allen <> The Flash, Titans Tomorrow West Team: Teen Titans
ATK: 12 DEF: 10
Substitute
Bart Allen cannot be stunned while team attacking.
Even in the grim future, Bart tried to live up to the Flash legacy.
DLS-129
Illustrator: Claudio Aboy
Uncommon
Cost: 3
Beast Boy, Party Animal Team: Teen Titans
Flight ATK: 1 DEF: 1
Substitute
When Beast Boy comes into play, put a +1 ATK / +1 DEF counter on him for each resource you control.
"How is this not the greatest power in the universe? Don't be jealous."
DLS-130
Illustrator: Mike Mayhew
Common
Cost: 5
Beast Boy <> Animal Man, Titans Tomorrow West Team: Teen Titans
Flight ATK: 9 DEF: 9
Substitute
Cosmic: Beast Boy gets +3 ATK.
Now he's more animal than man.
DLS-131
Illustrator: Min S. Ku
Common
Cost: 2
Bette Kane <> Batwoman, Titans Tomorrow East Team: Teen Titans
ATK: 2 DEF: 3
Substitute
Cosmic: If another character you control would become stunned, instead, you may stun Bette Kane. If you do, exhaust that character.
Murdered by her lover, given new life by his nemesis.
DLS-132
Illustrator: Arthur Suydam
Uncommon
Cost: 3
Bumblebee, Titans Tomorrow East Team: Teen Titans
Flight Ranged ATK: 4 DEF: 4
Substitute
Cosmic: Whenever Bumblebee stuns a character while team attacking, that character's controller loses 3 endurance.
She's getting a lot of good buzz.
DLS-133
Illustrator: Michael Golden
Common
Cost: 4
Cassie Sandsmark <> Wonder Girl, Ares's Chosen Team: Teen Titans
Flight ATK: 7 DEF: 5
Substitute
When Cassie Sandsmark comes into play, put a cosmic counter on a cosmic Teen Titans character you control.
Cosmic: Cassie Sandsmark gets +3 DEF.
"Trust me, you don't want to see what I can do with this thing."
DLS-134
Illustrator: Tom Fleming
Common
Cost: 6
Cassie Sandsmark <> Wonder Woman, Titans Tomorrow West Team: Teen Titans
Flight ATK: 12 DEF: 13
Substitute
Cosmic: Cassie Sandsmark has invulnerability while in combat with a character with greater cost.
"Innocence. I remember . . . but I don't miss it."
DLS-135
Illustrator: Arthur Suydam
Common
Cost: 4
Connor Kent <> Superboy, Inspiration to the Legion Team: Teen Titans, Legionnaires
Flight Ranged ATK: 8 DEF: 6
Substitute
Remove a cosmic counter from a character you control -> Ready target character you control that has team attacked this turn. It cannot cause breakthrough this turn. Use this power only once per turn.
Cosmic
DLS-136
Illustrator: Renato Guedes
Common
Cost: 7
Connor Kent <> Superman, Titans Tomorrow West Team: Teen Titans
Flight Ranged ATK: 16 DEF: 15
Substitute
Cosmic: While Connor Kent has not defended this turn, defenders you control have invulnerability.
Luthor would be so proud to see his son now.
DLS-137
Illustrator: Durwin Talon & Guin Thompson
Rare
Cost: 1
Dawn Granger <> Dove, Avatar of Order Team: Teen Titans
Flight ATK: 1 DEF: 1
Substitute
While Dawn Granger is team attacking, attackers get +1 ATK.
"Easy, Holly. We want them alive."
DLS-138
Illustrator: Alex Horley
Common
Cost: 1
Duela Dent <> Harlequin, The Joker's Daughter Team: Teen Titans, Arkham Inmates
ATK: 2 DEF: 1
Substitute
Cosmic: Attackers you control with cosmic counters get +2 DEF.
"Who's your daddy?"
DLS-139
Illustrator: Lee Garbett
Common
Cost: 6
Freddy Freeman <> Captain Marvel, Titans Tomorrow East Team: Teen Titans
Flight ATK: 12 DEF: 11
Substitute
Whenever you substitute another Teen Titans character into play, Freddy Freeman gets +1 ATK / +1 DEF this turn.
"I sure do love magic!"
DLS-140
Illustrator: Ariel Olivetti
Common
Cost: 2
Holly Granger <> Hawk, Avatar of Chaos Team: Teen Titans
ATK: 2 DEF: 2
Substitute
When Holly Granger comes into play, if you don't control Dawn Granger, you may search your deck for a card named Dawn Granger with version Avatar of Order, put it into your front row, and shuffle your deck.
"Alive doesn't necessarily mean conscious, luv."
DLS-141
Illustrator: Alex Horley
Common
Cost: 1
Kid Devil, Eddie Bloomberg Team: Teen Titans
Flight ATK: 1 DEF: 2
Substitute
Cosmic: Defenders you control with cosmic counters get +2 ATK.
"Is it hot in here? Nah, it's just me."
DLS-142
Illustrator: Mark Brooks & Jen Zee
Common
Cost: 7
Koriand'r <> Starfire, Tamaranian Princess Team: Teen Titans
Flight Ranged ATK: 16 DEF: 14
Substitute
Cosmic: At the start of your attack step, you may discard a substitute card. If you do, the controller of target character moves it to a position of your choice in the same row.
Starfire's emotions power everything she does.
DLS-143
Illustrator: Mike Mayhew
Common
Cost: 2
Lorena Marquez <> Aquawoman, Titans Tomorrow West Team: Teen Titans
ATK: 1 DEF: 4
Substitute
You cannot draw cards during the draw phase.
Backup: Activate, reveal a Teen Titans character card from your hand -> Look at the top four cards of your deck. Put one of them into your hand and the rest into your KO'd pile. Use this power only during the build phase.
Dark times darken the soul.
DLS-144
Illustrator: Claudio Aboy
Rare
Cost: 2
Mia Dearden <> Speedy, Deadly Aim Team: Teen Titans
Ranged ATK: 3 DEF: 2
Substitute
Cosmic: Activate -> Target character gets -2 DEF this turn.
Underestimating an archer is a costly mistake.
DLS-145
Illustrator: Mark Brooks & Jen Zee
Common
Cost: 4
Raven, Rachel Roth Team: Teen Titans
Flight Ranged ATK: 7 DEF: 7
Substitute, Concealed - Optional
While Raven is in your hand and you control a Teen Titans character, you can substitute her during the combat phase.
"I would never extinguish a soul in anger, but for you I will make an exception."
DLS-146
Illustrator: Ariel Olivetti
Rare
Cost: 8
Raven <> Dark Raven, Titans Tomorrow West Team: Teen Titans
Flight Ranged ATK: 19 DEF: 19
Cosmic: Whenever a Teen Titans team attacker you control stuns a defender, ready that attacker.
No one in San Francisco felt hope. Dark Raven absorbed it all.
DLS-147
Illustrator: Diego Latorre
Rare
Cost: 5
Rose Wilson <> The Ravager, Daughter of Deathstroke Team: Teen Titans
ATK: 7 DEF: 8
Substitute
Cosmic: Activate -> KO target character with cost 3 or less. Use this power only if you control another Teen Titans character.
"I don't love being a Titan; I just hate my Dad."
DLS-148
Illustrator: Mark Brooks & Jen Zee
Rare
Cost: 3
Rose Wilson <> The Ravager, Titans Tomorrow East Team: Teen Titans
ATK: 2 DEF: 3
Substitute
Cosmic: Activate -> Stun target character with cost 2 or less.
The daughter of their greatest enemy, she strives every day to prove worthy of their trust.
DLS-149
Illustrator: Claudio Aboy
Uncommon
Cost: 3
Terra, Titans Tomorrow East Team: Teen Titans
Ranged ATK: 4 DEF: 5
Substitute
Cosmic: Activate -> KO a location you control. If you do, look at the top four cards of your deck. Put one of them face down into your resource row and the rest on the bottom of your deck.
DLS-150
Illustrator: Min S. Ku
Uncommon
Cost: 4
The Herald, Malcolm Duncan Team: Teen Titans
Ranged ATK: 7 DEF: 7
Cosmic: Defenders you control have reinforcement.
Boost 2: When The Herald comes into play, if you don't control Bumblebee, search your deck for a card named Bumblebee, put it into your front row, and shuffle your deck.
The sound of the horn heralds trouble for enemies of the Titans.
DLS-151
Illustrator: Ariel Olivetti
Common
Cost: 5
Tim Drake <> Batman, Titans Tomorrow West Team: Teen Titans
ATK: 9 DEF: 10
Substitute
Whenever a character you control that came into play this turn stuns a character, you may replace target face-up non–Team-Up resource.
"I'm nothing like Batman."
DLS-152
Illustrator: Durwin Talon & Guin Thompson
Uncommon
Cost: 3
Tim Drake <> Robin, Sidekick No More Team: Teen Titans
ATK: 5 DEF: 5
Cosmic: Whenever Tim Drake stuns a character, put a cosmic counter on target cosmic character you control.
School is finally out for this boy wonder.
DLS-153
Illustrator: Zachary Baldus
Common
Cost: 5
Vic Stone <> Cyborg, Titans Veteran Team: Teen Titans
Ranged ATK: 9 DEF: 8
Substitute
Cosmic: Attackers you control get +1 ATK / +1 DEF.
Boost 2: When Vic Stone comes into play, if you don't control Beast Boy, search your deck for a card named Beast Boy with version Party Animal, put it into your front row, and shuffle your deck.
Think you can handle that, punk?
DLS-154
Illustrator: Mike Mayhew
Common
Cost: 3
Vic Stone <> Cyborg 2.0, Titans Tomorrow East Team: Teen Titans
Ranged ATK: 5 DEF: 4
Substitute
Cosmic: Whenever two or more cosmic team attackers you control stun a defender, you may stun target character with cost 3 or less. This power triggers only once per turn.
Vic in the future is still Vic: dependable, confident, and powerful.
DLS-155
Illustrator: Sanford Greene
Uncommon
Cost: 3
Born of Blood
As an additional cost to play Born of Blood, discard a character card.
Recover target stunned Teen Titans character you control and move it to your hidden area. That character cannot attack this game.
"Welcome back, Mother. "
DLS-156
Illustrator: Stanley Lau
Uncommon
Cost: 2
Clash of the Titans
Target cosmic attacker you control gets +3 ATK this attack. Whenever that character stuns a defender this attack, put a cosmic counter on a cosmic Teen Titans character you control.
What if everything you swore you'd never become was looking you in the face?
DLS-157
Illustrator: Claudio Aboy
Common
Cost: 1
First Date
As an additional cost to play First Date, exhaust a character you control.
Reveal the top four cards of your deck. Put a revealed Teen Titans character card into your hand and the remaining cards on the bottom of your deck.
"Was this an in-costume date? Am I over or underdressed?"
DLS-158
Illustrator: Adam Archer
Common
Cost: 2
Generation Next, Team-Up
Ongoing
As an additional cost to play Generation Next, choose two different team affiliations among characters you control.
Ongoing: Crossover the chosen affiliations.
Exhaust a Teen Titans character you control -> Characters you control have flight and range this turn.
DLS-159
Illustrator: Clayton Crain
Common
Cost: 2
Hall of Mentors
Terraform
Activate, discard a character card -> Target Teen Titans attacker you control gets +X DEF this attack, where X is the cost of the card you discarded.
These people shaped the Titans of the future, for good and ill.
DLS-160
Illustrator: Michael Stribling
Uncommon
Cost: 3
Now You See Me
As an additional cost to play Now You See Me, exhaust a Teen Titans defender you control.
Remove target defender from this attack and move it to your hidden area. At the start of the recovery phase this turn, move that character to your visible area.
DLS-161
Illustrator: Jonboy Meyers
Rare
Cost: 2
Order and Chaos
Target defender you control gets +1 ATK / +1 DEF this attack for each Teen Titans character you control that came into play this turn.
DLS-162
Illustrator: Ariel Olivetti
Uncommon
Cost: 2
Pour It On
Target Teen Titans attacker you control with a cosmic counter gets +2 ATK / +4 DEF this attack.
It is more than just distance that separates them now.
DLS-163
Illustrator: Durwin Talon & Guin Thompson
Rare
Cost: 1
Tamaranian Garden
Terraform
Activate, pay 1 resource point, discard a card -> Search your deck for a substitute Teen Titans character card, reveal it, put it into your hand, and shuffle your deck.
A little peace of home.
DLS-164
Illustrator: Dave McCaig
Rare
Cost: 0
Titans Communicator
Equipped character gets +1 DEF, has range, and gains the Teen Titans affiliation. That character gets an additional +1 DEF if it has cosmic.
With Kid Flash on the other end, "speed dial" sounds languorous.
DLS-165
Illustrator: Sanford Greene
Common
Cost: 1
Titans Memorial
Terraform
Activate -> Put a cosmic counter on target cosmic character you control. Use this power only if a Teen Titans character left play while under your control this turn.
The memory of her sacrifce ensures that she will never truly die.
DLS-166
Illustrator: Kendrick Lim
Uncommon
Cost: 2
Titans, Together!
As an additional cost to play Titans, Together!, exhaust any number of Teen Titans characters you control with cosmic counters.
Target Teen Titans defender you control gets +2 DEF this attack for each character you exhausted.
"C'mon, Vic. I know you're just dying to say it."
DLS-167
Illustrator: Tom Feister
Rare
Cost: 2
T-Jet, Tamaranian Fighter
Unique
T-Jet costs 1 less to recruit for each Teen Titans character that came into play under your control this turn.
Characters you control get +1 ATK / +1 DEF and have flight.
Rebuilt and reengineered, the T-Jet soars again.
DLS-168
Illustrator: Michael Golden
Uncommon
Cost: 3
Donna Troy, Born Again Team: Crisis
Flight ATK: 5 DEF: 4
Substitute
Cosmic - Surge: Remove a cosmic counter from Donna Troy -> Search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck. Use this power only once per turn.
As keeper of the Universe Orb on New Cronus, Donna has finally found peace.
DLS-169
Illustrator: Tom Fleming
Common
Cost: 7
Superboy, Yellow Sun Armor Team: Crisis
Flight Ranged ATK: 17 DEF: 16
Whenever a character with cost 6 or less becomes stunned, KO that character.
"I'm the real Superboy!"
DLS-170
Illustrator: Stanley Lau
Uncommon
Cost: 3
Jason Todd <> Red Hood, Revived
ATK: 6 DEF: 3
Vengeance: Whenever Jason Todd becomes stunned, target player stuns a non-stunned affiliated character he controls unless all affiliated characters he controls share at least one team affiliation.
"You should have killed him when you had the chance, Bruce. Now, we do things my way."
DLS-171
Illustrator: E.M. Gist
Rare
Cost: 2
31st Century Metropolis, Team-Up
As an additional cost to flip 31st Century Metropolis, choose up to two team affiliations among characters you control.
Crossover the chosen affiliations.
Activate -> Target character you control gains the chosen affiliations this turn.
DLS-172
Illustrator: Barry Kitson
Common
Cost: 1
Awestruck
Attackers get -1 ATK this attack.
"What is everyone staring at?"
DLS-173
Illustrator: Phil Noto
Common
Cost: 2
Blinding Light
Ongoing
Ongoing: Whenever one or more team attackers you control stun a defender, put a cosmic counter on target cosmic character you control.
"This guy was an idiot! What happened to him?"
DLS-174
Illustrator: Durwin Talon
Common
Cost: 2
Busted Knee
Target character gets -2 DEF while defending this turn. Whenever that character recovers this turn, its controller loses 2 endurance.
"Stay down, kid. Your fight's over."
DLS-175
Illustrator: Sanford Greene
Common
Cost: 3
Contact!
Target attacker gets +3 ATK / +3 DEF this attack while attacking a character with lesser cost.
"GET . . . OUT . . . OF . . . MY . . . HEAD!"
DLS-176
Illustrator: Admira Wijayadi
Uncommon
Cost: 2
Cosmic Tuning Fork
Activate -> Reveal the top two cards of your deck. Put all revealed cosmic character cards into your hand and the remaining cards on the bottom of your deck. Discard a card for each card you put into your hand.
"Sacrifices must be made, Superman. People must die."
DLS-177
Illustrator: Ri Kai
Rare
Cost: 2
Death of a Legionnaire
You may KO a character you control. If you do, KO any number of stunned characters with combined cost less than or equal to the cost of the character you KO'd.
Kid Quantum will be remembered as the first Legionnaire to fall.
DLS-178
Illustrator: Durwin Talon & Guin Thompson
Common
Cost: 2
Earth 2
Activate -> Characters you control gain the version Earth 2 this turn.
Activate, pay 1 resource point -> Draw a card.
"I'll do whatever it takes to bring back my Earth, Alex."
DLS-179
Illustrator: Arthur Suydam
Uncommon
Cost: 2
Forged in Crisis
Whenever target character becomes stunned by three or more team attackers this turn, remove that character from the game.
"You can't beat me! I'm the good guy-I'm supposed to win!"
DLS-180
Illustrator: E.M. Gist
Uncommon
Cost: 1
Furious Assault
Target attacker you control gets +2 ATK this attack. Choose another character you control that shares a non-Army version with that attacker. The chosen character gets +2 ATK while attacking this turn.
No boys allowed.
DLS-181
Illustrator: Stanley Lau
Common
Cost: 3
Furnace of Apokolips
Terraform
Activate -> Draw a card. Use this power only if you substituted a character into play this turn.
DLS-182
Illustrator: Michael Golden
Common
Cost: 2
Girls' Night Out
As an additional cost to play Girls' Night Out, exhaust a non-defending character you control.
Target attacker cannot cause breakthrough while attacking a character this turn.
"Ladies, it's go time."
DLS-183
Illustrator: Michael Golden
Common
Cost: 2
Legion Lost
Target character you control can attack hidden characters this turn. If Legion Lost is in your resource row, draw a card, then discard a card.
"How can I tell them that the odds of getting home are infinitesimally small?"
DLS-184
Illustrator: Phil Noto
Common
Cost: 2
Level 12 Intelligence
As an additional cost to play Level 12 Intelligence, exhaust a character you control.
Choose one: Gain 4 endurance; or KO target equipment with cost 0.
Interrupting a 12th-level intellect could have disastrous results.
DLS-185
Illustrator: Ariel Olivetti
Rare
Cost: 2
Lost in Translation
Target character cannot reinforce other characters this turn.
"What's that? Imra fell down a well?"
DLS-186
Illustrator: Jonboy Meyers
Uncommon
Cost: 3
Mobilize
As an additional cost to play Mobilize, discard a card.
Search your deck for a character card with an affiliation shared by all characters you control. Reveal that card, put it into your hand, and shuffle your deck.
DLS-187
Illustrator: Clayton Crain
Rare
Cost: 3
Need for Speed
Play Need for Speed only during your first attack this turn.
Whenever target attacker causes breakthrough this attack, ready that character, and it cannot cause breakthrough this turn.
"The past sure has made you lazy, Bart!"
DLS-188
Illustrator: Sanford Greene
Rare
Cost: 3
Ravaged!
Target character you control and each other character you control that shares a non-Army version with it get +1 ATK / +1 DEF this turn.
Daddy would be so proud.
DLS-189
Illustrator: Mark Brooks & Jen Zee
Uncommon
Cost: 6
Steely Resolve
Target defender you control gets +3 DEF this attack.
"Stand with me, sisters, and we may yet win the day."
DLS-190
Illustrator: Claudio Aboy
Rare
Cost: 2
Substitute Heroes
Target substitute attacker you control gets +X ATK this attack, where X is the cost of a character that left play while under your control this turn. That attacker cannot cause breakthrough this attack.
They're the backup you call when your backup is busy.
DLS-191
Illustrator: Sanford Greene
Common
Cost: 1
The Future Is Changing
Look at the top card of your deck. You may put that card on the bottom of your deck. If The Future Is Changing is in your resource row, draw a card, then discard a card.
"The future isn't quite how you remember it."
DLS-192
Illustrator: Claudio Aboy
Common
Cost: 2
Titans of Tomorrow
Play Titans of Tomorrow only during the build phase.
Choose a cost and team affiliation among characters you control. Search your deck for a substitute character card with that cost and affiliation, reveal it, put it into your hand, and shuffle your deck.
The Titans reformed after the Crisis in order to rebuild their world, their way.
DLS-193
Illustrator: Joe Prado
Uncommon
Cost: 2
United Planets HQ, Team-Up
Terraform
Activate -> Choose two different team affiliations among characters you control. Crossover the chosen affiliations this turn.
DLS-194
Illustrator: James Hodgkins
Common
Cost: 2
Crimson Avenger, Jill Carlyle Team: JSA
Ranged ATK: 4 DEF: 1
Vengeance: Whenever Crimson Avenger becomes stunned by a character with greater cost, you may discard a card. If you do, recover Crimson Avenger at the start of the recovery phase this turn.
Justice or vengeance-either way, you die.
DLS-195
Illustrator: Ray Lago
Uncommon
Cost: 2
Jack Knight <> Starman, Knight Past Team: JSA
Flight Ranged ATK: 2 DEF: 3
Backup: Activate -> Draw a card. Discard a card for each ready character you control. Use this power only during the build phase.
Just because you're part of a legacy doesn't mean you have to wear tights.
DLS-196
Illustrator: Stanley Lau
Uncommon
Cost: 5
Power Girl, Child of Crisis Team: JSA/JLI
Flight ATK: 10 DEF: 8
Power Girl comes into play exhausted.
While Power Girl is exhausted, other JSA and JLI characters you control get +2 ATK.
KO a resource you control -> Ready Power Girl. Use this power only once per turn.
"I know who I am and where I belong."
DLS-197
Illustrator: Michael Golden
Rare
Cost: 4
S.T.R.I.P.E., Pat Dugan Team: JSA
Ranged ATK: 7 DEF: 6
Exhausted JSA defenders you control have reinforcement.
Exhaust a JSA character you control -> S.T.R.I.P.E. gets +2 ATK this turn. Use this power only once per turn.
"Fall back, Stargirl! I got these turkeys!"
DLS-198
Illustrator: Mark Brooks & Jen Zee
Uncommon
Cost: 4
Alan Scott, White King Team: Checkmate
Flight Ranged ATK: 9 DEF: 9
Willpower 4
When Alan Scott is put into a KO'd pile from play, you lose the game.
"This isn't the bad old days, Waller. We're the good guys."
DLS-199
Illustrator: Phil Noto
Uncommon
Cost: 2
Director Bones, D.E.O. Team: Checkmate
ATK: 2 DEF: 3
Concealed
Backup: Activate -> Target character gets -1 ATK / -1 DEF this turn. Use this power only during the build phase.
He's got invisible flesh and a death touch-of course he works for the government.
DLS-200
Illustrator: Richard Clark
Uncommon
Cost: 3
Fire, Knight Team: Checkmate, JLI
Flight Ranged ATK: 5 DEF: 4
Discard a location card -> Target player loses 2 endurance. Use this power only once per turn.
Supermodel, superspy, super hero.
DLS-201
Illustrator: Stuart Sayger
Uncommon
Cost: 3
Girl 13 <> Traci Thirteen, Hex and the City Team: Shadowpact
Ranged ATK: 5 DEF: 4
Substitute
When Girl 13 comes into play, you may discard a Magic card. If you do, gain 4 endurance. Otherwise, lose 4 endurance.
The daughter of Doctor Thirteen, Traci Thirteen inherited her mother's magic.
DLS-202
Illustrator: Dave McCaig
Rare
Cost: 1
Mary Marvel, World's Mightiest Girl Team: Shadowpact
ATK: 1 DEF: 1
Substitute
While you have 25 or less endurance, Mary Marvel gets +3 ATK / +3 DEF and has flight.
"Say my name, Mary."
DLS-203
Illustrator: Phil Noto
Uncommon
Cost: 3
Otherworldly Battle, Magic
Play Otherworldly Battle only if you control a Shadowpact character.
As an additional cost to play Otherworldly Battle, pay 3 endurance.
KO target character with cost 1 or less.
"I'm sending you back to the Creator, Spectre."
DLS-204
Illustrator: Clayton Crain
Rare
Cost: 2
Blüdhaven Destroyed
As an additional cost to play Blüdhaven Destroyed, return a Villains United character you control to its owner's hand.
Each player loses 1 endurance for each character he controls.
It wasn't easy to make Blüdhaven worse, but the Society managed somehow.
DLS-205
Illustrator: Daniel Scott Gabriel Murray
Rare
Cost: 3
Chemo, Chemical Golem Team: Villains United
ATK: 4 DEF: 3
Vengeance: Whenever Chemo becomes stunned, you may recover another target stunned character with cost 3 or less, then stun that character.
"GG. GG. OOP!"
DLS-206
Illustrator: Ariel Olivetti
Uncommon
Cost: 1
High Society
Target character you control gets +1 ATK this turn and has flight this turn. If that character has the Villains United affiliation, whenever it stuns a defender this turn, return both characters to their owners' hands.
Activate -> KO target equipment with cost 0 if you control another Gotham Knights character.
Activate -> Return target equipment card from your KO'd pile to your hand if you control another Checkmate character.
"I hate these capes and their fancy gadgets and gizmos."
DLS-208
Illustrator: Michael Stribling
Rare
Cost: 2
The Riddler, Brain Teaser Team: Arkham Inmates
ATK: 2 DEF: 3
Activate -> You may reveal an Arkham Inmates character card from your hand or resource row. If you do, target player cannot play plot twists this turn with cost equal to the cost of the card you revealed. Use this power only during the combat phase.
"Sorry, wrong answer."
DLS-209
Illustrator: Kieran Yanner
Rare
Cost: 6
Nyssa Raatko, Daughter of the Demon Team: League of Assassins
Ranged ATK: 11 DEF: 14
Concealed - Optional
You are considered to control Ra's al Ghul.
Exhaust one or more locations you control -> Recover or KO target stunned character if its cost is less than or equal to the number of locations you exhausted. Use this power only if you control another League of Assassins character.
"Rest now, my dear. Dying can be a traumatic ordeal."
DLS-210
Illustrator: Admira Wijayadi
Rare
Cost: 2
Solar Powered
Target attacker named Superman you control gets +2 ATK / +2 DEF this attack. If that character has cosmic, put a cosmic counter on it.
On Krypton, he would be just a man. Under a yellow sun, he is a god.
Cosmic: Activate -> KO target character with cost less than or equal to the number of ongoing plot twists you control. Use this power only during your attack step.
"Our ongoing battle is at an end, Superman. Revenge is the order of the day."
DLS-212
Illustrator: Jonboy Meyers
Rare
Cost: 3
Shiloh Norman <> Mister Miracle, Soldier of Victory Team: New Gods
Ranged ATK: 4 DEF: 5
Evasion
Vengeance: Whenever Shiloh Norman becomes stunned while defending, you may remove target attacker from this attack if you control another New Gods character.
"This ain't no miracle."
DLS-213
Illustrator: Dave McCaig
Rare
Cost: 9
Kyle Rayner <> Ion, Torch Bearer Team: Green Lantern
Flight Ranged ATK: 23 DEF: 23
Willpower 10
When Kyle Rayner comes into play, put your deck into your hand if the total willpower of characters you control is 25 or greater.
"As long as I live, Jenny's sacrifice will never be forgotten."
While you control another Emerald Enemies character, opponents cannot play plot twists with cost greater than the number of resources you control.
"What say you now, Green Lantern? Who is the master?"
DLS-215
Illustrator: Ariel Olivetti
Rare
Cost: 3
Alexander Luthor, Earth 3 Team: Anti-Matter, Crisis
ATK: 5 DEF: 4
Concealed
Activate -> Move target hidden character you control to your visible area. That character gets +2 ATK while attacking this turn.
"I can fix this. I can fix them all."
DLS-216
Illustrator: Ariel Olivetti
Uncommon
Cost: 3
Kate Spencer <> Manhunter, Vigilante Justice Team: Manhunter
ATK: 6 DEF: 3
Concealed - Optional
Whenever Kate Spencer stuns a character, target player puts the top two cards of his deck into his KO'd pile.
"I've already caught you. Don't struggle, and I won't get rough."
DLS-217
Illustrator: Stanley Lau
Uncommon
Cost: 5
Wally West <> The Flash, The Fastest Man Alive Team: JLA, Speed Force
ATK: 9 DEF: 5
Loyalty
Backup: Activate -> Stun target character with DEF less than or equal to Wally West's printed ATK. If that character's ATK is greater than or equal to Wally West's printed DEF, stun Wally West. Use this power only during the build phase.
"Hey Supes, wanna bet?"
DLS-218
Illustrator: Andrew Robinson
Rare
Cost: 2
Peter Merkel <> Ragdoll, Malleable Miscreant Team: Secret Society
ATK: 3 DEF: 2
Evasion
Vengeance: Whenever Peter Merkel becomes stunned, you may return a character card from your KO'd pile to your hand. If you do, discard a card.
DLS-219
Illustrator: Michael Golden
Uncommon
Cost: 2
Owen Mercer <> Captain Boomerang, Digger's Son Team: Injustice Gang
Ranged ATK: 2 DEF: 3
Whenever a character becomes powered-up, its controller loses 1 endurance for each card in his hand.